D20r:Druid

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(Raven)
(Raven)
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'''Flit (Su):''' As a move action, you may fly up to your land speed. You must end your movement on a solid surface or fall. While using this ability, you have Good maneuverability.
'''Flit (Su):''' As a move action, you may fly up to your land speed. You must end your movement on a solid surface or fall. While using this ability, you have Good maneuverability.
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'''Per Encounter (Su):''' (fear effect)
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'''Per Encounter (Su):''' (fear effect?)
'''Entice (Su):''' Once per day, you may attempt to entice an object away from an intelligent creature within 30' by commanding them to give you their possessions as a standard action. The creature must make a Will save (DC 10 + 1/2 class level + Cha modifier) or be forced to spend its next action walking up to you and giving you whatever object or objects it currently holds in its hands. If the creature cannot reach you within a double move, it moves as close as it can and halts: if the object is small enough to be thrown, the creature will attempt to toss it to you.
'''Entice (Su):''' Once per day, you may attempt to entice an object away from an intelligent creature within 30' by commanding them to give you their possessions as a standard action. The creature must make a Will save (DC 10 + 1/2 class level + Cha modifier) or be forced to spend its next action walking up to you and giving you whatever object or objects it currently holds in its hands. If the creature cannot reach you within a double move, it moves as close as it can and halts: if the object is small enough to be thrown, the creature will attempt to toss it to you.
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A creature who acts in this fashion will not move through an obviously dangerous area to complete this transaction. If the object held is shiny or reflective, the force of your conviction in your request increases the save DC of this ability by 2. The creature is fully aware of their actions, but is unable to halt them until the object or objects are out of their grasp--after that, however, they may be less than happy about giving up the item. This is a Compulsion effect, and you must share a language with the creature.
A creature who acts in this fashion will not move through an obviously dangerous area to complete this transaction. If the object held is shiny or reflective, the force of your conviction in your request increases the save DC of this ability by 2. The creature is fully aware of their actions, but is unable to halt them until the object or objects are out of their grasp--after that, however, they may be less than happy about giving up the item. This is a Compulsion effect, and you must share a language with the creature.
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'''Passive (Su):''' (ventriloquism)
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'''Passive (Su):''' (ventriloquism?)
'''Nature's Sign (Su):''' Your arms become covered in black feathers, and your fingers spread out, creating elongated, misshapen wings. The irises of your eyes turn yellow, and you suffer a predilection for shiny objects.
'''Nature's Sign (Su):''' Your arms become covered in black feathers, and your fingers spread out, creating elongated, misshapen wings. The irises of your eyes turn yellow, and you suffer a predilection for shiny objects.

Revision as of 22:47, 28 May 2010

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