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Also known as dark elves, drow are a subterranean offshoot with a distinct bent towards magic. Their adaptation to living below the surface has afforded them the ability to see better in dark conditions, but that same adaptation has left them susceptible to abrupt exposure to sunlight.

Drow have dark skin, nearly black in most cases. White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be smaller and thinner than other sorts of elves, and their eyes are often a vivid red.

Drow usually coat their arrows with a potent venom.

  • +2 Dexterity, -2 Constitution, -2 Wisdom, +2 Charisma.
  • Medium: As medium creatures, drow do not receive any special bonuses based on size.
  • Speed: A drow's base land speed is 30 feet.
  • Elven: Drow are creatures of the Humanoid type with the (Elf) subtype.
  • Everwaking: Immune to sleep spells and effects. Drow do not sleep: rather, they trance, similar to elves.
  • Mentally Shielded: +2 racial saving throw bonus against Enchantment spells or effects.
  • Strong-Willed: +2 racial bonus on Will saves against spells and spell-like abilities.
  • Darkvision out to 120'.
  • Racial Weapon Proficiency: Drow treat the hand crossbow and any weapon with the word "drow" in its name as a martial weapon rather than an exotic one.
  • Natural Magic: A drow has a small pool of magical charges they may tap into daily. A drow has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Drow] descriptor: dancing lights, darkness, faerie fire. Caster level equals the drow's character level.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
  • Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
  • Favored Class: Sorceror.
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