D20r:Cleric

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(Knowledge)
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A successful lore check will not reveal the powers of a magic item but may give a hint as to its general function. A cleric may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
A successful lore check will not reveal the powers of a magic item but may give a hint as to its general function. A cleric may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
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{|border=1px
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{|class="bordered zebra header"
!DC !!Type of Knowledge
!DC !!Type of Knowledge
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<br>'''1st:''' ''comprehend languages, identify, speak to animals''
<br>'''1st:''' ''comprehend languages, identify, speak to animals''
<br>'''2nd:''' ''detect thoughts, [[natural insight]], tongues''
<br>'''2nd:''' ''detect thoughts, [[natural insight]], tongues''
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<br>'''3rd:''' ''clairaudience/clairvoyance, scrying, speak with dead''
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<br>'''3rd:''' ''clairvoyance, scrying, speak with dead''
<br>'''4th:''' ''legend lore, modify memory, zone of truth''
<br>'''4th:''' ''legend lore, modify memory, zone of truth''
<br>'''5th:''' ''sending, telepathic bond''
<br>'''5th:''' ''sending, telepathic bond''

Revision as of 17:31, 4 August 2014

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