D20r:Cerberus

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'''AC''' 23; touch 11; flat-footed 21<br>
'''AC''' 23; touch 11; flat-footed 21<br>
:(+6 Hero, +6 natural, +2 Dex, -1 size)<br>
:(+6 Hero, +6 natural, +2 Dex, -1 size)<br>
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'''HP''' 105 (10d10+50 HD); '''DR''' 10/dead<br>
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'''HP''' 105 (10d10+50 HD); '''DR''' 10/music<br>
'''GD''' 21<br>
'''GD''' 21<br>
'''Immune''' Entropy, Fire, Fear; '''Resist''' Acid 1; '''Weak''' None<br>
'''Immune''' Entropy, Fire, Fear; '''Resist''' Acid 1; '''Weak''' None<br>
'''Fort''' +12 '''Ref''' +9 '''Will''' +4<br>
'''Fort''' +12 '''Ref''' +9 '''Will''' +4<br>
'''SR''' 20; '''HV''' 6<br>
'''SR''' 20; '''HV''' 6<br>
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'''SQ''' Legendary, three heads, vigilance
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'''SQ''' Legendary, Three Heads, Vigilance
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<big>'''Offense'''</big><br>
<big>'''Offense'''</big><br>
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'''Space''' 10 ft.; '''Reach''' 5 ft.<br>
'''Space''' 10 ft.; '''Reach''' 5 ft.<br>
'''BAB''' +10; '''Grp''' +23<br>
'''BAB''' +10; '''Grp''' +23<br>
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'''Attack Options''' Pounce, maul, rend 2d8+10<br>
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'''Attack Options''' Pounce, Maul, Rend 2d8+10<br>
'''Special Actions''' Howl of Terror, Improved Grab, Trip<br>
'''Special Actions''' Howl of Terror, Improved Grab, Trip<br>
'''Combat Gear''' None
'''Combat Gear''' None
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<big>'''Abilities'''</big><br>
<big>'''Abilities'''</big><br>
''All-Around Vision (Pr):'' A cerberus' three heads allows it to see in multiple directions at once. It cannot be flanked.<br>
''All-Around Vision (Pr):'' A cerberus' three heads allows it to see in multiple directions at once. It cannot be flanked.<br>
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''Damage Reduction (Ex):'' A cerberus' damage reduction can only be overcome by attacks made by creatures who are dead, or by weapons that are made of dead objects. A wooden quarterstaff or club, for instance, would overcome a cerberus' damage reduction due to it being made of a once-living tree. Similarly, natural attacks of undead creatures overcome a cerberus' damage reduction. <br>
+
''Damage Reduction (Ex):'' A cerberus' damage reduction can only be overcome when it can hear music. <br>
''Hades' Tremors (Su):'' A dying cerberus' howl cracks the earth, dealing 4d8 damage to creatures and structures in a 30 ft. radius. In areas with weak walls, this effect may cause the ceiling to crack, further aggravating the damage. The death of a cerberus also immediately creates a ''desecrate'' effect. Substitute the cerberus' Hit Dice for the caster level for this effect.<br>
''Hades' Tremors (Su):'' A dying cerberus' howl cracks the earth, dealing 4d8 damage to creatures and structures in a 30 ft. radius. In areas with weak walls, this effect may cause the ceiling to crack, further aggravating the damage. The death of a cerberus also immediately creates a ''desecrate'' effect. Substitute the cerberus' Hit Dice for the caster level for this effect.<br>
''Howl of Terror (Pr):'' As a standard action, a cerberus may howl with one or more of its heads. Creatures within the howl's 60 ft. cone become panicked. A successful Will save (DC 17) negates this effect. The cerberus may use one or both of the other two heads for bite attacks as part of this ability, or increase the save DC by 2 for each additional head that howls.<br>
''Howl of Terror (Pr):'' As a standard action, a cerberus may howl with one or more of its heads. Creatures within the howl's 60 ft. cone become panicked. A successful Will save (DC 17) negates this effect. The cerberus may use one or both of the other two heads for bite attacks as part of this ability, or increase the save DC by 2 for each additional head that howls.<br>
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''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
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''Trip (Ex)'' A cerberus that hits with a bite attack can attempt to trip the opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cerberus.  
+
''Trip (Ex)'' A cerberus that hits with a bite attack can attempt to trip the opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cerberus.<br>
''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.
''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.

Current revision as of 02:35, 1 April 2011

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