D20r:Cerberus

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'''AC''' 23; touch 11; flat-footed 21<br>
'''AC''' 23; touch 11; flat-footed 21<br>
:(+6 Hero, +6 natural, +2 Dex, -1 size)<br>
:(+6 Hero, +6 natural, +2 Dex, -1 size)<br>
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'''HP''' 105 (10d10+50 HD); '''DR''' 10/magic<br>
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'''HP''' 105 (10d10+50 HD); '''DR''' 10/music<br>
'''GD''' 21<br>
'''GD''' 21<br>
'''Immune''' Entropy, Fire, Fear; '''Resist''' Acid 1; '''Weak''' None<br>
'''Immune''' Entropy, Fire, Fear; '''Resist''' Acid 1; '''Weak''' None<br>
'''Fort''' +12 '''Ref''' +9 '''Will''' +4<br>
'''Fort''' +12 '''Ref''' +9 '''Will''' +4<br>
'''SR''' 20; '''HV''' 6<br>
'''SR''' 20; '''HV''' 6<br>
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'''SQ''' Legendary, three heads, vigilance
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'''SQ''' Legendary, Three Heads, Vigilance
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<big>'''Offense'''</big><br>
<big>'''Offense'''</big><br>
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'''Space''' 10 ft.; '''Reach''' 5 ft.<br>
'''Space''' 10 ft.; '''Reach''' 5 ft.<br>
'''BAB''' +10; '''Grp''' +23<br>
'''BAB''' +10; '''Grp''' +23<br>
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'''Attack Options''' Pounce, maul, rend 2d8+10<br>
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'''Attack Options''' Pounce, Maul, Rend 2d8+10<br>
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'''Special Actions''' Howl of Terror<br>
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'''Special Actions''' Howl of Terror, Improved Grab, Trip<br>
'''Combat Gear''' None
'''Combat Gear''' None
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<big>'''Abilities'''</big><br>
<big>'''Abilities'''</big><br>
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''All-Around Vision (Pr):'' A cerberus's three heads allows it to see in multiple directions at once. It cannot be flanked.<br>
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''All-Around Vision (Pr):'' A cerberus' three heads allows it to see in multiple directions at once. It cannot be flanked.<br>
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''Damage Reduction (Ex):'' A cerberus' damage reduction can only be overcome when it can hear music. <br>
''Hades' Tremors (Su):'' A dying cerberus' howl cracks the earth, dealing 4d8 damage to creatures and structures in a 30 ft. radius. In areas with weak walls, this effect may cause the ceiling to crack, further aggravating the damage. The death of a cerberus also immediately creates a ''desecrate'' effect. Substitute the cerberus' Hit Dice for the caster level for this effect.<br>
''Hades' Tremors (Su):'' A dying cerberus' howl cracks the earth, dealing 4d8 damage to creatures and structures in a 30 ft. radius. In areas with weak walls, this effect may cause the ceiling to crack, further aggravating the damage. The death of a cerberus also immediately creates a ''desecrate'' effect. Substitute the cerberus' Hit Dice for the caster level for this effect.<br>
''Howl of Terror (Pr):'' As a standard action, a cerberus may howl with one or more of its heads. Creatures within the howl's 60 ft. cone become panicked. A successful Will save (DC 17) negates this effect. The cerberus may use one or both of the other two heads for bite attacks as part of this ability, or increase the save DC by 2 for each additional head that howls.<br>
''Howl of Terror (Pr):'' As a standard action, a cerberus may howl with one or more of its heads. Creatures within the howl's 60 ft. cone become panicked. A successful Will save (DC 17) negates this effect. The cerberus may use one or both of the other two heads for bite attacks as part of this ability, or increase the save DC by 2 for each additional head that howls.<br>
 +
''Improved Grab (Ex):'' If a cerberus successfully hits a Large or smaller creature with two or more bite attacks in the same round, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required.<br>
''Legendary (Su):'' Cerberi cannot have their Hero Value lowered. <br>
''Legendary (Su):'' Cerberi cannot have their Hero Value lowered. <br>
''Maul (Ex):'' If a cerberus hits with two bite attacks, it begins to rip apart the opponent’s body. This attack automatically deals an additional 3d6+10 damage. If it hits with all three bite attacks, it deals an additional 4d6+14 damage.<br>
''Maul (Ex):'' If a cerberus hits with two bite attacks, it begins to rip apart the opponent’s body. This attack automatically deals an additional 3d6+10 damage. If it hits with all three bite attacks, it deals an additional 4d6+14 damage.<br>
''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
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''Trip (Ex)'' A cerberus that hits with a bite attack can attempt to trip the opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cerberus.<br>
''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.
''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.

Current revision as of 02:35, 1 April 2011

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