D20r:Cerberus

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'''AC''' 23; touch 11; flat-footed 21<br>
'''AC''' 23; touch 11; flat-footed 21<br>
:(+6 Hero, +6 natural, +2 Dex, -1 size)<br>
:(+6 Hero, +6 natural, +2 Dex, -1 size)<br>
-
'''HP''' 105 (10d10+50 HD); '''DR''' 10/magic<br>
+
'''HP''' 105 (10d10+50 HD); '''DR''' 10/dead<br>
'''GD''' 21<br>
'''GD''' 21<br>
'''Immune''' Entropy, Fire, Fear; '''Resist''' Acid 1; '''Weak''' None<br>
'''Immune''' Entropy, Fire, Fear; '''Resist''' Acid 1; '''Weak''' None<br>
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<big>'''Abilities'''</big><br>
<big>'''Abilities'''</big><br>
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''All-Around Vision (Pr):'' A cerberus's three heads allows it to see in multiple directions at once. It cannot be flanked.<br>
+
''All-Around Vision (Pr):'' A cerberus' three heads allows it to see in multiple directions at once. It cannot be flanked.<br>
 +
''Damage Reduction (Ex):'' A cerberus' damage reduction can only be overcome by attacks made by creatures who are dead, or by weapons that are made of dead objects. A wooden quarterstaff or club, for instance, would overcome a cerberus' damage reduction due to it being made of a once-living tree. Similarly, natural attacks of undead creatures overcome a cerberus' damage reduction. <br>
''Hades' Tremors (Su):'' A dying cerberus' howl cracks the earth, dealing 4d8 damage to creatures and structures in a 30 ft. radius. In areas with weak walls, this effect may cause the ceiling to crack, further aggravating the damage. The death of a cerberus also immediately creates a ''desecrate'' effect. Substitute the cerberus' Hit Dice for the caster level for this effect.<br>
''Hades' Tremors (Su):'' A dying cerberus' howl cracks the earth, dealing 4d8 damage to creatures and structures in a 30 ft. radius. In areas with weak walls, this effect may cause the ceiling to crack, further aggravating the damage. The death of a cerberus also immediately creates a ''desecrate'' effect. Substitute the cerberus' Hit Dice for the caster level for this effect.<br>
''Howl of Terror (Pr):'' As a standard action, a cerberus may howl with one or more of its heads. Creatures within the howl's 60 ft. cone become panicked. A successful Will save (DC 17) negates this effect. The cerberus may use one or both of the other two heads for bite attacks as part of this ability, or increase the save DC by 2 for each additional head that howls.<br>
''Howl of Terror (Pr):'' As a standard action, a cerberus may howl with one or more of its heads. Creatures within the howl's 60 ft. cone become panicked. A successful Will save (DC 17) negates this effect. The cerberus may use one or both of the other two heads for bite attacks as part of this ability, or increase the save DC by 2 for each additional head that howls.<br>

Revision as of 02:16, 1 April 2011

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