D20r:Cerberus

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'''BAB''' +10; '''Grp''' +23<br>
'''BAB''' +10; '''Grp''' +23<br>
'''Attack Options''' Pounce, maul, rend 2d8+10<br>
'''Attack Options''' Pounce, maul, rend 2d8+10<br>
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'''Special Actions''' Howl of Terror, Improved Grab<br>
+
'''Special Actions''' Howl of Terror, Improved Grab, Trip<br>
'''Combat Gear''' None
'''Combat Gear''' None
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''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
 +
''Trip (Ex)'' A cerberus that hits with a bite attack can attempt to trip the opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cerberus.
''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.
''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.

Revision as of 01:48, 1 April 2011

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