D20r:Cerberus

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<big>'''Pre-combat'''</big><br>
<big>'''Pre-combat'''</big><br>
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'''Init''' +20; '''Senses''' Darkvision 120 ft., low-light vision, all-round vision, scent<br>
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'''Init''' +20; '''Senses''' Darkvision 120 ft., low-light vision, all-around vision, scent<br>
'''Languages''' None
'''Languages''' None
'''Aura'''
'''Aura'''
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'''Abilities''' Str 24 Dex 15 Con 21 Int 6 Wis 13 Cha 8<br>
'''Abilities''' Str 24 Dex 15 Con 21 Int 6 Wis 13 Cha 8<br>
'''Composite''' 12<br>
'''Composite''' 12<br>
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'''Apprentice Skills''' (d20+?+Mod): I hate skills; you do it.<br>
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'''Apprentice Skills''' Athletics (+14), Awareness (+13), Grapple (+23), Intimidate (+11), Ride (+23), Search (+13), Sense Motive (+13), Use Device (+11)<br>
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'''Journeyman Skills''' (d20+?+Mod+Mod): See above.<br>
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'''Journeyman Skills''' Survival (+16)<br>
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'''Mastered Skills''' (d20+?+Mod+Mod): Noooothing's changed.
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'''Mastered Skills'''  
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<big>'''Feats'''</big><br>
<big>'''Feats'''</big><br>
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<big>'''Abilities'''</big><br>
<big>'''Abilities'''</big><br>
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''Hades' Tremors (Su):'' A dying cerberus' howl cracks the earth, dealing 4d8 damage to creatures and structures in a 30 ft. radius. In areas with weak walls, this effect may cause the ceiling to crack, further aggravating the damage.<br>
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''All-Around Vision (Pr):'' A cerberus's three heads allows it to see in multiple directions at once. It cannot be flanked.
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''Hades' Tremors (Su):'' A dying cerberus' howl cracks the earth, dealing 4d8 damage to creatures and structures in a 30 ft. radius. In areas with weak walls, this effect may cause the ceiling to crack, further aggravating the damage. The death of a cerberus also immediately creates a ''desecrate'' effect. Substitute the cerberus' Hit Dice for the caster level for this effect.<br>
''Howl of Terror (Pr):'' As a standard action, a cerberus may howl with one or more of its heads. Creatures within the howl's 60 ft. cone become panicked. A successful Will save (DC 17) negates this effect. The cerberus may use one or both of the other two heads for bite attacks as part of this ability, or increase the save DC by 2 for each additional head that howls.<br>
''Howl of Terror (Pr):'' As a standard action, a cerberus may howl with one or more of its heads. Creatures within the howl's 60 ft. cone become panicked. A successful Will save (DC 17) negates this effect. The cerberus may use one or both of the other two heads for bite attacks as part of this ability, or increase the save DC by 2 for each additional head that howls.<br>
''Legendary (Su):'' Cerberi cannot have their Hero Value lowered.  
''Legendary (Su):'' Cerberi cannot have their Hero Value lowered.  
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''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
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''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.}}
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''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.

Revision as of 21:41, 31 March 2011

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