D20r:Cerberus
From Fax Encyclopedicus
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<big>'''Pre-combat'''</big><br> | <big>'''Pre-combat'''</big><br> | ||
- | '''Init | + | '''Init''' +20; '''Senses''' Darkvision 120 ft., low-light vision, all-round vision, scent<br> |
- | '''Languages | + | '''Languages''' None |
+ | '''Aura''' | ||
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<big>'''Defense'''</big><br> | <big>'''Defense'''</big><br> | ||
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'''HP''' 105 (10d10+50 HD); '''DR''' 10/magic<br> | '''HP''' 105 (10d10+50 HD); '''DR''' 10/magic<br> | ||
'''GD''' 21<br> | '''GD''' 21<br> | ||
- | '''Immune''' | + | '''Immune''' Entropy, Fire, Fear; '''Resist''' Acid 1; '''Weak''' None<br> |
'''Fort''' +12 '''Ref''' +9 '''Will''' +4<br> | '''Fort''' +12 '''Ref''' +9 '''Will''' +4<br> | ||
'''SR''' 20; '''HV''' 6<br> | '''SR''' 20; '''HV''' 6<br> | ||
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'''Ranged''' none<br> | '''Ranged''' none<br> | ||
'''Space''' 10 ft.; '''Reach''' 5 ft.<br> | '''Space''' 10 ft.; '''Reach''' 5 ft.<br> | ||
- | '''BAB''' +10; '''Grp''' + | + | '''BAB''' +10; '''Grp''' +23<br> |
'''Attack Options''' Pounce, maul, rend 2d8+10<br> | '''Attack Options''' Pounce, maul, rend 2d8+10<br> | ||
'''Special Actions''' Howl of Terror<br> | '''Special Actions''' Howl of Terror<br> | ||
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<big>'''Post-Combat'''</big><br> | <big>'''Post-Combat'''</big><br> | ||
- | '''Death | + | '''Death''' Hades' Tremors (4d8, Reflex DC 22 negates)<br> |
- | '''Linger | + | '''Linger''' Desecrate (CL 10)<br> |
- | '''Treasure | + | '''Treasure''' Half normal |
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<big>'''Other'''</big><br> | <big>'''Other'''</big><br> | ||
'''Abilities''' Str 24 Dex 15 Con 21 Int 6 Wis 13 Cha 8<br> | '''Abilities''' Str 24 Dex 15 Con 21 Int 6 Wis 13 Cha 8<br> | ||
+ | '''Composite''' 12<br> | ||
'''Apprentice Skills''' (d20+?+Mod): I hate skills; you do it.<br> | '''Apprentice Skills''' (d20+?+Mod): I hate skills; you do it.<br> | ||
'''Journeyman Skills''' (d20+?+Mod+Mod): See above.<br> | '''Journeyman Skills''' (d20+?+Mod+Mod): See above.<br> | ||
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''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br> | ''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br> | ||
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br> | ''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br> | ||
- | ''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image.}} | + | ''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.}} |