D20r:Cerberus

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<big>'''Pre-combat'''</big><br>
<big>'''Pre-combat'''</big><br>
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'''Init:''' +8; '''Senses:''' Darkvision 120 ft., low-light vision, all-round vision, scent.<br>
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'''Init''' +20; '''Senses''' Darkvision 120 ft., low-light vision, all-round vision, scent<br>
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'''Languages:''' None
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'''Languages''' None
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'''Aura'''
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<big>'''Defense'''</big><br>
<big>'''Defense'''</big><br>
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'''HP''' 105 (10d10+50 HD); '''DR''' 10/magic<br>
'''HP''' 105 (10d10+50 HD); '''DR''' 10/magic<br>
'''GD''' 21<br>
'''GD''' 21<br>
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'''Immune''' Negative energy, fire, fear; '''Resist''' Acid 1; '''Weak''' None<br>
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'''Immune''' Entropy, Fire, Fear; '''Resist''' Acid 1; '''Weak''' None<br>
'''Fort''' +12 '''Ref''' +9 '''Will''' +4<br>
'''Fort''' +12 '''Ref''' +9 '''Will''' +4<br>
'''SR''' 20; '''HV''' 6<br>
'''SR''' 20; '''HV''' 6<br>
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'''Ranged''' none<br>
'''Ranged''' none<br>
'''Space''' 10 ft.; '''Reach''' 5 ft.<br>
'''Space''' 10 ft.; '''Reach''' 5 ft.<br>
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'''BAB''' +10; '''Grp''' +25<br>
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'''BAB''' +10; '''Grp''' +23<br>
'''Attack Options''' Pounce, maul, rend 2d8+10<br>
'''Attack Options''' Pounce, maul, rend 2d8+10<br>
'''Special Actions''' Howl of Terror<br>
'''Special Actions''' Howl of Terror<br>
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<big>'''Post-Combat'''</big><br>
<big>'''Post-Combat'''</big><br>
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'''Death:''' Hades' Tremors (4d8, Reflex DC 22 negates)<br>
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'''Death''' Hades' Tremors (4d8, Reflex DC 22 negates)<br>
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'''Linger:''' Desecrate (CL 10)<br>
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'''Linger''' Desecrate (CL 10)<br>
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'''Treasure:''' Half normal
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'''Treasure''' Half normal
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<big>'''Other'''</big><br>
<big>'''Other'''</big><br>
'''Abilities''' Str 24 Dex 15 Con 21 Int 6 Wis 13 Cha 8<br>
'''Abilities''' Str 24 Dex 15 Con 21 Int 6 Wis 13 Cha 8<br>
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'''Composite''' 12<br>
'''Apprentice Skills''' (d20+?+Mod): I hate skills; you do it.<br>
'''Apprentice Skills''' (d20+?+Mod): I hate skills; you do it.<br>
'''Journeyman Skills''' (d20+?+Mod+Mod): See above.<br>
'''Journeyman Skills''' (d20+?+Mod+Mod): See above.<br>
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''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Rend (Ex):'' If a cerberus hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+10 damage.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
''Three Heads (Ex):'' A cerberus can attack with three bite attacks as a standard action. A cerberus does not die from losing a single head (to a ''vorpal'' weapon, for example) unless it would have no more heads remaining.<br>
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''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image.}}
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''Vigilance (Pr):'' A cerberus can see through the following effects, and anything that replicates their effects: ''blur, displacement, invisibility, mirror image''.}}

Revision as of 21:32, 31 March 2011

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