D20r:Cataclysm
From Fax Encyclopedicus
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<big>'''Defense'''</big><br> | <big>'''Defense'''</big><br> | ||
- | '''AC''' 44; touch 44; flat-footed 39<br> | + | '''AC''' 44; touch 44; flat-footed 39; Dodge (+3)<br> |
:(-1 Size, +15 Hero, +5 Dex, +15 Deflection)<br> | :(-1 Size, +15 Hero, +5 Dex, +15 Deflection)<br> | ||
'''HP''' 630 (30d8+390 HD); '''DR''' 5/-<br> | '''HP''' 630 (30d8+390 HD); '''DR''' 5/-<br> | ||
'''GD''' 18<br> | '''GD''' 18<br> | ||
'''Immune''' Mind-Affecting; '''Resist''' None; '''Weak''' None<br> | '''Immune''' Mind-Affecting; '''Resist''' None; '''Weak''' None<br> | ||
- | '''Fort''' + | + | '''Fort''' +30 '''Ref''' +29 '''Will''' +34<br> |
'''SR''' 30<br> | '''SR''' 30<br> | ||
'''HV''' 15 | '''HV''' 15 | ||
- | '''SQ''' Aura of Terror, Resilience, Variable Defenses | + | '''SQ''' Aura of Terror, Evasive Dodge, Resilience, Variable Defenses (seven abilities) |
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<big>'''Offense'''</big><br> | <big>'''Offense'''</big><br> | ||
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'''Space''' 10' ft.; '''Reach''' 10' ft.<br> | '''Space''' 10' ft.; '''Reach''' 10' ft.<br> | ||
'''BAB''' +22; '''Grp''' +34<br> | '''BAB''' +22; '''Grp''' +34<br> | ||
- | '''Attack Options''' <br> | + | '''Attack Options''' Cleave, Flick of the Wrist, Power Attack<br> |
- | '''Special Actions''' <br> | + | '''Special Actions''' Combat Reflexes, Lightning Dodge<br> |
'''Combat Gear''' None | '''Combat Gear''' None | ||
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''Deflective Presence:'' A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.<br> | ''Deflective Presence:'' A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.<br> | ||
''Variable Defenses:'' A cataclysm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.<br> | ''Variable Defenses:'' A cataclysm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.<br> | ||
- | ''Aura of Terror:'' A cataclysm emanates an aura of terror. All creatures within 100' at the start of their turns must make a Will save (DC 25 + the Cataclysm's Charisma modifier + 2; DC 42 for a standard cataclysm) or be rendered shaken. An already shaken creature is instead rendered panicked. Creatures normally immune to fear effects still must make saving throws, but receive a +15 bonus on their save against this ability. They are in addition immune to the panicking effect.<br> | + | ''Aura of Terror:'' A cataclysm emanates an aura of terror. All creatures within 100' at the start of their turns must make a Will save (DC 25 + the Cataclysm's Charisma modifier + 2 from Ability Focus; DC 42 for a standard cataclysm) or be rendered shaken. An already shaken creature is instead rendered panicked. Creatures normally immune to fear effects still must make saving throws, but receive a +15 bonus on their save against this ability. They are in addition immune to the panicking effect.<br> |
''Resilience:'' A cataclysm gains maximum Hit Points per Hit Die.<br> | ''Resilience:'' A cataclysm gains maximum Hit Points per Hit Die.<br> | ||
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*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. This can be natural flight (such as from wings) or supernatural levitation. | *''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. This can be natural flight (such as from wings) or supernatural levitation. | ||
+ | *''Immunity'': A cataclysm with this ability selects a status condition, spell, or power: the cataclysm is immune to that condition or effect. 'Damage' is not a condition or effect. Selecting 'death' would render the cataclysm immune to effects that inflict the Dead condition (like ''phantasmal killer''), but not death by Hit Point damage. | ||
*''Improved Grab'': A cataclysm with this ability gains the Improved Grab ability, usable with touch attacks, claws, and bite attacks. | *''Improved Grab'': A cataclysm with this ability gains the Improved Grab ability, usable with touch attacks, claws, and bite attacks. | ||
*''Incorporeal Motion'': A cataclysm with this ability becomes incorporeal as it moves, gaining the Incorporeal subtype and all features thereof. | *''Incorporeal Motion'': A cataclysm with this ability becomes incorporeal as it moves, gaining the Incorporeal subtype and all features thereof. |