D20r:Cataclysm

From Fax Encyclopedicus

Jump to: navigation, search
Line 25: Line 25:
----
----
<big>'''Defense'''</big><br>
<big>'''Defense'''</big><br>
-
'''AC''' 44; touch 44; flat-footed 39<br>
+
'''AC''' 44; touch 44; flat-footed 39; Dodge (+3)<br>
:(-1 Size, +15 Hero, +5 Dex, +15 Deflection)<br>
:(-1 Size, +15 Hero, +5 Dex, +15 Deflection)<br>
'''HP''' 630 (30d8+390 HD); '''DR''' 5/-<br>
'''HP''' 630 (30d8+390 HD); '''DR''' 5/-<br>
'''GD''' 18<br>
'''GD''' 18<br>
'''Immune''' Mind-Affecting; '''Resist''' None; '''Weak''' None<br>
'''Immune''' Mind-Affecting; '''Resist''' None; '''Weak''' None<br>
-
'''Fort''' +26 '''Ref''' +25 '''Will''' +30<br>
+
'''Fort''' +30 '''Ref''' +29 '''Will''' +34<br>
'''SR''' 30<br>
'''SR''' 30<br>
'''HV''' 15
'''HV''' 15
-
'''SQ''' Aura of Terror, Resilience, Variable Defenses
+
'''SQ''' Aura of Terror, Evasive Dodge, Resilience, Variable Defenses (seven abilities)
----
----
<big>'''Offense'''</big><br>
<big>'''Offense'''</big><br>
Line 41: Line 41:
'''Space''' 10' ft.; '''Reach''' 10' ft.<br>
'''Space''' 10' ft.; '''Reach''' 10' ft.<br>
'''BAB''' +22; '''Grp''' +34<br>
'''BAB''' +22; '''Grp''' +34<br>
-
'''Attack Options''' <br>
+
'''Attack Options''' Cleave, Flick of the Wrist, Power Attack<br>
-
'''Special Actions''' <br>
+
'''Special Actions''' Combat Reflexes, Lightning Dodge<br>
'''Combat Gear''' None
'''Combat Gear''' None
----
----
Line 74: Line 74:
''Deflective Presence:'' A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.<br>
''Deflective Presence:'' A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.<br>
''Variable Defenses:'' A cataclysm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.<br>
''Variable Defenses:'' A cataclysm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.<br>
-
''Aura of Terror:'' A cataclysm emanates an aura of terror. All creatures within 100' at the start of their turns must make a Will save (DC 25 + the Cataclysm's Charisma modifier + 2; DC 42 for a standard cataclysm) or be rendered shaken. An already shaken creature is instead rendered panicked. Creatures normally immune to fear effects still must make saving throws, but receive a +15 bonus on their save against this ability. They are in addition immune to the panicking effect.<br>
+
''Aura of Terror:'' A cataclysm emanates an aura of terror. All creatures within 100' at the start of their turns must make a Will save (DC 25 + the Cataclysm's Charisma modifier + 2 from Ability Focus; DC 42 for a standard cataclysm) or be rendered shaken. An already shaken creature is instead rendered panicked. Creatures normally immune to fear effects still must make saving throws, but receive a +15 bonus on their save against this ability. They are in addition immune to the panicking effect.<br>
''Resilience:'' A cataclysm gains maximum Hit Points per Hit Die.<br>
''Resilience:'' A cataclysm gains maximum Hit Points per Hit Die.<br>
Line 112: Line 112:
*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. This can be natural flight (such as from wings) or supernatural levitation.
*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. This can be natural flight (such as from wings) or supernatural levitation.
 +
*''Immunity'': A cataclysm with this ability selects a status condition, spell, or power: the cataclysm is immune to that condition or effect. 'Damage' is not a condition or effect. Selecting 'death' would render the cataclysm immune to effects that inflict the Dead condition (like ''phantasmal killer''), but not death by Hit Point damage.
*''Improved Grab'': A cataclysm with this ability gains the Improved Grab ability, usable with touch attacks, claws, and bite attacks.
*''Improved Grab'': A cataclysm with this ability gains the Improved Grab ability, usable with touch attacks, claws, and bite attacks.
*''Incorporeal Motion'': A cataclysm with this ability becomes incorporeal as it moves, gaining the Incorporeal subtype and all features thereof.
*''Incorporeal Motion'': A cataclysm with this ability becomes incorporeal as it moves, gaining the Incorporeal subtype and all features thereof.

Revision as of 19:31, 29 October 2010

Personal tools
Google AdSense