D20r:Cataclysm

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<div align=right>--Rob Zombie, ''Dragula''</div></small>
<div align=right>--Rob Zombie, ''Dragula''</div></small>
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{{d20rMonster|name=Cataclysm|CR=20|align=Usually NE|size=Large|type=Aberration|subtype=Varies; See Text|class=None|init=+30|senses=Awareness +30; Darkvision 60'|languages=All languages; telepathy 1 mile|
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<big><u>'''Cataclysm'''</u></big> '''(CR 20)'''<br>
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AC=44|tAC=44|ffAC=39|AC-detail=-1 Size, +15 Hero, +5 Dex, +15 Deflection|HP=630|HD=30d8+390|DR=5/-|GD=18|immune=Mind-Affecting|resist=None|weak=None|
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Usually NE Large Aberration (Varies; See Text)<br>
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fort=+26|ref=+25|will=+30|SR=30|HV=15|SQ=Aura of Terror, Resilience, Variable Defenses|
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'''Class''' None<br>
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speed=50'|squares=10|alt-speed=None|
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----
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melee=2 claws +29 (2d6+7)|ranged=|
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<big>'''Pre-combat'''</big><br>
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space=10'|reach=10'|BAB=+22|grapple=+34|
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'''Init:''' +30; '''Senses:''' Awareness +30; Darkvision 60'<br>
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atk-opt=|spec-opt=|gear=None|
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'''Languages:''' All languages; telepathy 1 mile
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death=Death Throes (15d6 force, 50' radius, DC 38 Reflex half)|
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----
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linger=Poison (15 points for 13 rounds, DC 38 Fort neg); Boon (granted ability)|
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<big>'''Defense'''</big><br>
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treasure=None|
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'''AC''' 44; touch 44; flat-footed 39<br>
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str=24|dex=20|con=36|int=24|wis=20|cha=40|
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:(-1 Size, +15 Hero, +5 Dex, +15 Deflection)<br>
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appskills= (d20+20+mod) Bluff, Decipher Script, Diplomacy, Disguise, Intimidate, Sleight of Hand|jouskills=(d20+20+mod+mod) Acrobatics, Awareness, Grapple, Initiative, Stealth|masskills=(d20+20+mod+mod) None|
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'''HP''' 630 (30d8+390 HD); '''DR''' 5/-<br>
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feat1=|feat1eff=|
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'''GD''' 18<br>
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feat2=|feat2eff=|
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'''Immune''' Mind-Affecting; '''Resist''' None; '''Weak''' None<br>
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feat3=|feat3eff=|
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'''Fort''' +26 '''Ref''' +25 '''Will''' +30<br>
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feat4=|feat4eff=|
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'''SR''' 30<br>
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feat5=|feat5eff=|
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'''HV''' 15
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ability1=Death Throes|ability1eff=A cataclysm reduced to 0 or fewer hit points inflicts a number of d6s equal to its Hero Value in force damage to all creatures within 50' when it dies. Objects are unaffected, and a successful Reflex save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) halves the damage.|
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'''SQ''' Aura of Terror, Resilience, Variable Defenses
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ability2=Deflective Presence|ability2eff=A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.|
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----
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ability3=Variable Defenses|ability3eff=A catacylsm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.|
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<big>'''Offense'''</big><br>
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ability4=Aura of Terror|ability4eff=A cataclysm emanates an aura of terror. All creatures within 100' at the start of their turns must make a Will save (DC 25 + the Cataclysm's Charisma modifier; DC 40 for a standard cataclysm) or be rendered shaken. An already shaken creature is instead rendered panicked. Creatures normally immune to fear effects still must make saving throws, but receive a +15 bonus on their save against this ability. They are in addition immune to the panicking effect.|
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'''Speed''' 50' ft. (10 squares); None<br>
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ability5=Resilience|ability5eff=A cataclysm gains maximum Hit Points per Hit Die.}}
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'''Melee''' 2 claws +29 (2d6+7)<br>
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'''Ranged''' None<br>
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'''Space''' 10' ft.; '''Reach''' 10' ft.<br>
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'''BAB''' +22; '''Grp''' +34<br>
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'''Attack Options''' <br>
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'''Special Actions''' <br>
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'''Combat Gear''' None
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----
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<big>'''Post-Combat'''</big><br>
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'''Death:''' Death Throes (15d6 force, 50' radius, DC 38 Reflex half)<br>
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'''Linger:''' Poison (15 points for 13 rounds, DC 38 Fort neg); Boon (granted ability)<br>
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'''Treasure:''' None
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----
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<big>'''Other'''</big><br>
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'''Abilities''' Str 24 Dex 20 Con 36 Int 24 Wis 20 Cha 40<br>
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'''Apprentice Skills''' (d20+20+mod) Bluff, Decipher Script, Diplomacy, Disguise, Intimidate, Sleight of Hand<br>
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'''Journeyman Skills''' (d20+20+mod+mod) Acrobatics, Awareness, Grapple, Initiative, Stealth<br>
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'''Mastered Skills''' (d20+20+mod+mod) None
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----
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<big>'''Feats'''</big><br>
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''Combat Reflexes:'' A cataclysm may make a number of additional attacks of opportunity equal to its Dexterity bonus (5). It may also make attacks of opportunity while flat-footed. As a cataclysm has X prowess invested in this feat, it gains an additional X/6 attacks of opportunity per round, for a total of 5+(X/6) attacks of opportunity per round.<br>
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'':'' <br>
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'':'' <br>
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'':'' <br>
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'':''
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----
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<big>'''Abilities'''</big><br>
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''Death Throes:'' A cataclysm reduced to 0 or fewer hit points inflicts a number of d6s equal to its Hero Value in force damage to all creatures within 50' when it dies. Objects are unaffected, and a successful Reflex save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) halves the damage.<br>
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''Deflective Presence:'' A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.<br>
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''Variable Defenses:'' A catacylsm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.<br>
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''Aura of Terror:'' A cataclysm emanates an aura of terror. All creatures within 100' at the start of their turns must make a Will save (DC 25 + the Cataclysm's Charisma modifier; DC 40 for a standard cataclysm) or be rendered shaken. An already shaken creature is instead rendered panicked. Creatures normally immune to fear effects still must make saving throws, but receive a +15 bonus on their save against this ability. They are in addition immune to the panicking effect.<br>
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''Resilience:'' A cataclysm gains maximum Hit Points per Hit Die.<br>
Cataclysms are complicated monsters, and as such have a more in-depth explanation of their statistics included here.
Cataclysms are complicated monsters, and as such have a more in-depth explanation of their statistics included here.

Revision as of 18:52, 29 October 2010

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