D20r:Cataclysm

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(Variable Defenses)
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fort=+26|ref=+25|will=+30|SR=30|HV=15|SQ=Aura of Terror, Resilience, Variable Defenses|
fort=+26|ref=+25|will=+30|SR=30|HV=15|SQ=Aura of Terror, Resilience, Variable Defenses|
speed=50'|squares=10|alt-speed=None|
speed=50'|squares=10|alt-speed=None|
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melee=|ranged=|
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melee=2 claws +29 (2d6+7)|ranged=|
space=10'|reach=10'|BAB=+22|grapple=+34|
space=10'|reach=10'|BAB=+22|grapple=+34|
atk-opt=|spec-opt=|gear=None|
atk-opt=|spec-opt=|gear=None|
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*''Size Increase'': A cataclysm with this ability increases one to three size categories, altering its statistics according to the size increase table.
*''Size Increase'': A cataclysm with this ability increases one to three size categories, altering its statistics according to the size increase table.
*''Skill Mastery'': A cataclysm with this ability is trained as a master in one skill it is at least an apprentice in. This ability may be selected multiple times.
*''Skill Mastery'': A cataclysm with this ability is trained as a master in one skill it is at least an apprentice in. This ability may be selected multiple times.
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*''Spell-Like Abilities'': A cataclysm with this ability chooses a number of spells equal to its Charisma modifier (15 for a standard cataclysm) that are of a level that a spellcaster of level equal to the cataclysm's Hero Value could cast and gains the selected spells as spell-like abilities. Alternatively, the cataclysm chooses an equal number of psionic powers that are of a level that a manifester of level equal to the cataclysm's Hero Value could manifest and gains the selected powers as psi-like abilities. In all instances, treat the cataclysm's Hero Value as its caster or manifester level, as appropriate, and use the cataclysm's Charisma modifier to set the psi-like or spell-like abilities' save DCs. Each such ability is usable once per day, and a spell or power may be selected multiple times to grant multiple uses in a day. A cataclysm that gains psi-like abilities in this manner gains the Psionic subtype.
*''Swallow Whole'': A cataclysm with this ability who has a bite attack gains the Swallow Whole ability.
*''Swallow Whole'': A cataclysm with this ability who has a bite attack gains the Swallow Whole ability.
*''Tremorsense'': A cataclysm with this ability gains tremorsense 100' as long as it is in contact with the ground.
*''Tremorsense'': A cataclysm with this ability gains tremorsense 100' as long as it is in contact with the ground.
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*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
*''Venomous'': A cataclysm with this ability gains a bite attack that deals 2d8 points of damage. Successfully biting an opponent requires them to make a Fortitude save (DC 10 + 1/2 its Hit Dice + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) or suffer additional poison damage equal to the cataclysm's Hero Value for a number of rounds after the attack equal to the cataclysm's Constitution modifier (15 poison damage per round for 13 rounds for a standard cataclysm). Successive bites do not result in new instances of poisoning. Instead, they increase the duration of the original instance, so that a creature bitten three times by a cataclysm over the course of three rounds has 13 rounds from the most recent bite, plus 12 rounds from the previous round's bite, plus 11 rounds from the preceding round's bite, for a total of 36 rounds of poison damage. A cataclysm with claw, talon, or sting attacks also adds this poison damage to those attacks as well.
*''Venomous'': A cataclysm with this ability gains a bite attack that deals 2d8 points of damage. Successfully biting an opponent requires them to make a Fortitude save (DC 10 + 1/2 its Hit Dice + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) or suffer additional poison damage equal to the cataclysm's Hero Value for a number of rounds after the attack equal to the cataclysm's Constitution modifier (15 poison damage per round for 13 rounds for a standard cataclysm). Successive bites do not result in new instances of poisoning. Instead, they increase the duration of the original instance, so that a creature bitten three times by a cataclysm over the course of three rounds has 13 rounds from the most recent bite, plus 12 rounds from the previous round's bite, plus 11 rounds from the preceding round's bite, for a total of 36 rounds of poison damage. A cataclysm with claw, talon, or sting attacks also adds this poison damage to those attacks as well.
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===Ecology===
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So named because the first of such creatures emerged from a magical conflict and decimated both sides, cataclysm are cause for plane-wide (and even cross-planar) alarm. The appearance of a cataclysm is rarely, if ever

Revision as of 18:47, 29 October 2010

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