D20r:Cataclysm

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(Variable Defenses)
(Variable Defenses)
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*''Evasion'': A cataclysm with this ability gains the Evasion ability. See the rogue class feature of the same name.
*''Evasion'': A cataclysm with this ability gains the Evasion ability. See the rogue class feature of the same name.
*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. This can be natural flight (such as from wings) or supernatural levitation.
*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. This can be natural flight (such as from wings) or supernatural levitation.
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*''Improved Grab'': A cataclysm with this ability gains the Improved Grab ability, usable with touch attacks, claws, and bite attacks.
*''Incorporeal Motion'': A cataclysm with this ability becomes incorporeal as it moves, gaining the Incorporeal subtype and all features thereof.
*''Incorporeal Motion'': A cataclysm with this ability becomes incorporeal as it moves, gaining the Incorporeal subtype and all features thereof.
*''Intense Fortitude'': A cataclysm with this ability gains the Intense Fortitude ability. See the dreadnaught class feature of the same name.
*''Intense Fortitude'': A cataclysm with this ability gains the Intense Fortitude ability. See the dreadnaught class feature of the same name.
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*''Size Increase'': A cataclysm with this ability increases one to three size categories, altering its statistics according to the size increase table.
*''Size Increase'': A cataclysm with this ability increases one to three size categories, altering its statistics according to the size increase table.
*''Skill Mastery'': A cataclysm with this ability is trained as a master in one skill it is at least an apprentice in. This ability may be selected multiple times.
*''Skill Mastery'': A cataclysm with this ability is trained as a master in one skill it is at least an apprentice in. This ability may be selected multiple times.
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*''Swallow Whole'': A cataclysm with this ability who has a bite attack gains the Swallow Whole ability.
*''Tremorsense'': A cataclysm with this ability gains tremorsense 100' as long as it is in contact with the ground.
*''Tremorsense'': A cataclysm with this ability gains tremorsense 100' as long as it is in contact with the ground.
*''Undeath'': A cataclysm with this ability gains the Undead subtype, and has all benefits and penalties of the subtype.
*''Undeath'': A cataclysm with this ability gains the Undead subtype, and has all benefits and penalties of the subtype.
*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
*''Venomous'': A cataclysm with this ability gains a bite attack that deals 2d8 points of damage. Successfully biting an opponent requires them to make a Fortitude save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) or suffer additional poison damage equal to the cataclysm's Hero Value for a number of rounds after the attack equal to the cataclysm's Constitution modifier (15 poison damage per round for 13 rounds for a standard cataclysm). Successive bites do not result in new instances of poisoning. Instead, they increase the duration of the original instance, so that a creature bitten three times by a cataclysm over the course of three rounds has 13 rounds from the most recent bite, plus 12 rounds from the previous round's bite, plus 11 rounds from the preceding round's bite, for a total of 36 rounds of poison damage. A cataclysm with claw, talon, or sting attacks also adds this poison damage to those attacks as well.
*''Venomous'': A cataclysm with this ability gains a bite attack that deals 2d8 points of damage. Successfully biting an opponent requires them to make a Fortitude save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) or suffer additional poison damage equal to the cataclysm's Hero Value for a number of rounds after the attack equal to the cataclysm's Constitution modifier (15 poison damage per round for 13 rounds for a standard cataclysm). Successive bites do not result in new instances of poisoning. Instead, they increase the duration of the original instance, so that a creature bitten three times by a cataclysm over the course of three rounds has 13 rounds from the most recent bite, plus 12 rounds from the previous round's bite, plus 11 rounds from the preceding round's bite, for a total of 36 rounds of poison damage. A cataclysm with claw, talon, or sting attacks also adds this poison damage to those attacks as well.

Revision as of 17:53, 29 October 2010

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