D20r:Cataclysm

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(Variable Defenses)
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*''Blindsense'': A cataclysm with this ability gains blindsense 100' as long as it is capable of hearing.
*''Blindsense'': A cataclysm with this ability gains blindsense 100' as long as it is capable of hearing.
*''Blindsight'': A cataclysm with this ability gains blindsight 30'.
*''Blindsight'': A cataclysm with this ability gains blindsight 30'.
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*''Boon:'' A cataclysm with this ability may grant a boon to a number of creatures equal to its Charisma modifier (15 for a standard cataclysm). A cataclysm must have an ability itself in order to grant it as a boon. Up to an equal number of creatures within 100' of a cataclysm when it dies also immediately gain the cataclysm's boon as a permanent, supernatural effect. Creatures affected by a cataclysm's boon gain one of the following properties, as determined by the DM upon creating the cataclysm: Blindsense 30', Damage Reduction variable defense ability, Elemental Affinity variable defense ability, Evasion, Flight variable defense ability, Intense Fortitude, Mindsight variable defense ability, Natural Attacks variable defense ability, or Tremorsense 30'. Creatures granted a cataclysm's boon (but not those who receive the boon as it dies) gain some of the cataclysm's appearance as their own, typically a sigil or marking on the forehead, an aura, or (rarely) horns, claws, or similar physical alterations.
*''Conditional Incorporeality:'' A cataclysm with this ability may become incorporeal or become corporeal as an immediate action, gaining the Incorporeal subtype and all features thereof. While incorporeal, its natural attacks gain the ''ghost touch'' weapon enhancement.
*''Conditional Incorporeality:'' A cataclysm with this ability may become incorporeal or become corporeal as an immediate action, gaining the Incorporeal subtype and all features thereof. While incorporeal, its natural attacks gain the ''ghost touch'' weapon enhancement.
*''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage).
*''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage).

Revision as of 17:49, 29 October 2010

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