D20r:Cataclysm

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(Variable Defenses)
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*''Blindsight'': A cataclysm with this ability gains blindsight 30'.
*''Blindsight'': A cataclysm with this ability gains blindsight 30'.
*''Conditional Incorporeality:'' A cataclysm with this ability may become incorporeal or become corporeal as an immediate action, gaining the Incorporeal subtype and all features thereof. While incorporeal, its natural attacks gain the ''ghost touch'' weapon enhancement.
*''Conditional Incorporeality:'' A cataclysm with this ability may become incorporeal or become corporeal as an immediate action, gaining the Incorporeal subtype and all features thereof. While incorporeal, its natural attacks gain the ''ghost touch'' weapon enhancement.
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*''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage).  
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*''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage).
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*''Disrupting Touch'': A cataclysm with this ability adds 5d6 damage to each of its natural attacks. Creatures slain by a cataclysm with this ability or objects affected by this ability are affected as if by a ''disintegration'' spell.  
*''Elemental Affinity'': A cataclysm with this ability gains an elemental subtype (Air, Cold, Earth, Fire, or Water), gaining all abilities appropriate to the subtype. A cataclysm with the Water subtype also gains the Amphibious special quality, is considered a journeyman in Athletics, and has a swim speed equal to its land speed.  This ability may be selected multiple times: each time, select a different elemental subtype.
*''Elemental Affinity'': A cataclysm with this ability gains an elemental subtype (Air, Cold, Earth, Fire, or Water), gaining all abilities appropriate to the subtype. A cataclysm with the Water subtype also gains the Amphibious special quality, is considered a journeyman in Athletics, and has a swim speed equal to its land speed.  This ability may be selected multiple times: each time, select a different elemental subtype.
*''Evasion'': A cataclysm with this ability gains the Evasion ability. See the rogue class feature of the same name.
*''Evasion'': A cataclysm with this ability gains the Evasion ability. See the rogue class feature of the same name.
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*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
*''Venomous'': A cataclysm with this ability gains a bite attack that deals 2d8 points of damage. Successfully biting an opponent requires them to make a Fortitude save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) or suffer additional poison damage equal to the cataclysm's Hero Value for a number of rounds after the attack equal to the cataclysm's Constitution modifier (15 poison damage per round for 13 rounds for a standard cataclysm). Successive bites do not result in new instances of poisoning. Instead, they increase the duration of the original instance, so that a creature bitten three times by a cataclysm over the course of three rounds has 13 rounds from the most recent bite, plus 12 rounds from the previous round's bite, plus 11 rounds from the preceding round's bite, for a total of 36 rounds of poison damage. A cataclysm with claw, talon, or sting attacks also adds this poison damage to those attacks as well.
*''Venomous'': A cataclysm with this ability gains a bite attack that deals 2d8 points of damage. Successfully biting an opponent requires them to make a Fortitude save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) or suffer additional poison damage equal to the cataclysm's Hero Value for a number of rounds after the attack equal to the cataclysm's Constitution modifier (15 poison damage per round for 13 rounds for a standard cataclysm). Successive bites do not result in new instances of poisoning. Instead, they increase the duration of the original instance, so that a creature bitten three times by a cataclysm over the course of three rounds has 13 rounds from the most recent bite, plus 12 rounds from the previous round's bite, plus 11 rounds from the preceding round's bite, for a total of 36 rounds of poison damage. A cataclysm with claw, talon, or sting attacks also adds this poison damage to those attacks as well.
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*''Disrupting Touch'': A cataclysm with this ability adds 5d6 damage to each of its natural attacks. Creatures slain by a cataclysm with this ability or objects affected by this ability are affected as if by a ''disintegration'' spell.
 

Revision as of 17:31, 29 October 2010

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