D20r:Cataclysm

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(Variable Defenses)
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*''Magic Absorption'': A cataclysm that successfully makes a saving throw against a spell or spell-like ability is completely unaffected by the effect and immediately heals hit points equal to the spell's caster level.
*''Magic Absorption'': A cataclysm that successfully makes a saving throw against a spell or spell-like ability is completely unaffected by the effect and immediately heals hit points equal to the spell's caster level.
*''Mindsight'': A cataclysm with this ability is able to see any creature that it has telepathic communication with and has an Intelligence score of at least 5, regardless of distance, positioning, or cover.
*''Mindsight'': A cataclysm with this ability is able to see any creature that it has telepathic communication with and has an Intelligence score of at least 5, regardless of distance, positioning, or cover.
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*''Natural Attacks'':
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*''Natural Attacks'': A cataclysm with this ability gains one set of natural attacks from the following table. This ability may be selected multiple times: each time, select a new set of natural attacks. Specific instances of natural attacks may be selected multiple times: each time, add the set again.
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::{|class="class zebra bordered header"
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|-
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|Natural Attacks || Number || Damage
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|-
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|Bite || 1 || 2d8
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|-
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|Claw || 2 || 2d6
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|-
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|Gore || 1 || 2d10
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|-
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|Slam || 2 || 2d8
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|-
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|Sting || 1 || 1d12
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|-
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|Talon || 2 || 3d4
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|-
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|Tentacle || 2 || 1d8
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|}
*''Regeneration'': A cataclysm with this ability gains regeneration equal to its Hero Value. This regeneration is overcome by electricity and also by any damage types that the cataclysm is specifically vulnerable to (such as those from a subtype from the Elemental Affinity ability or for the damage reduction created by the Damage Reduction ability).
*''Regeneration'': A cataclysm with this ability gains regeneration equal to its Hero Value. This regeneration is overcome by electricity and also by any damage types that the cataclysm is specifically vulnerable to (such as those from a subtype from the Elemental Affinity ability or for the damage reduction created by the Damage Reduction ability).
*''Size Decrease'': A cataclysm with this ability decreases one to three size categories, altering its statistics according to the size increase table.
*''Size Decrease'': A cataclysm with this ability decreases one to three size categories, altering its statistics according to the size increase table.
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*''Undeath'': A cataclysm with this ability gains the Undead subtype, and has all benefits and penalties of the subtype.
*''Undeath'': A cataclysm with this ability gains the Undead subtype, and has all benefits and penalties of the subtype.
*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
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*''Venomous'': A cataclysm with this ability gains a bite attack that deals 2d8 points of damage. Successfully biting an opponent requires them to make a Fortitude save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) or suffer additional poison damage equal to the cataclysm's Hero Value for a number of rounds after the attack equal to the cataclysm's Constitution modifier (15 poison damage per round for 13 rounds for a standard cataclysm). A creature bitten multiple times by a cataclysm adds each instance of the poison damage's duration together (so that a creature bitten three times by a cataclysm over the course of three rounds has 13 rounds from the most recent bite, plus 12 rounds from the previous round's bite, plus 11 rounds from the preceding round's bite, for a total of 36 rounds of poison damage). A cataclysm with claw, talon, or sting attacks also adds this poison damage to those attacks as well.
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*''Venomous'': A cataclysm with this ability gains a bite attack that deals 2d8 points of damage. Successfully biting an opponent requires them to make a Fortitude save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) or suffer additional poison damage equal to the cataclysm's Hero Value for a number of rounds after the attack equal to the cataclysm's Constitution modifier (15 poison damage per round for 13 rounds for a standard cataclysm). Successive bites do not result in new instances of poisoning. Instead, they increase the duration of the original instance, so that a creature bitten three times by a cataclysm over the course of three rounds has 13 rounds from the most recent bite, plus 12 rounds from the previous round's bite, plus 11 rounds from the preceding round's bite, for a total of 36 rounds of poison damage. A cataclysm with claw, talon, or sting attacks also adds this poison damage to those attacks as well.
*''Disrupting Touch'': A cataclysm with this ability adds 5d6 damage to each of its natural attacks. Creatures slain by a cataclysm with this ability or objects affected by this ability are affected as if by a ''disintegration'' spell.
*''Disrupting Touch'': A cataclysm with this ability adds 5d6 damage to each of its natural attacks. Creatures slain by a cataclysm with this ability or objects affected by this ability are affected as if by a ''disintegration'' spell.

Revision as of 17:28, 29 October 2010

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