D20r:Cataclysm

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(Variable Defenses)
(Variable Defenses)
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===Variable Defenses===
===Variable Defenses===
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*''Blindsense'': A cataclysm with this ability gains blindsense 100' as long as it is capable of hearing.
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*''Blindsight'': A cataclysm with this ability gains blindsight 30'.
*''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage).  
*''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage).  
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*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. This can be natural flight (such as from wings) or supernatural levitation.
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*''Elemental Affinity'': A cataclysm with this ability gains an elemental subtype (Air, Cold, Earth, Fire, or Water), gaining all abilities appropriate to the subtype. A cataclysm with the Water subtype also gains the Amphibious special quality, is considered a journeyman in Athletics, and has a swim speed equal to its land speed. This ability may be selected multiple times: each time, select a different elemental subtype.
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*''Magic Absorption'': A cataclysm that successfully makes a saving throw against a spell or spell-like ability is completely unaffected by the effect and immediately heals hit points equal to the spell's caster level.
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*''Skill Mastery'': A cataclysm with this ability is trained as a master in one skill it is at least an apprentice in. This ability may be selected multiple times.
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*''Evasion'': A cataclysm with this ability gains the Evasion ability. See the rogue class feature of the same name.
*''Evasion'': A cataclysm with this ability gains the Evasion ability. See the rogue class feature of the same name.
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*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. This can be natural flight (such as from wings) or supernatural levitation.
*''Intense Fortitude'': A cataclysm with this ability gains the Intense Fortitude ability. See the dreadnaught class feature of the same name.
*''Intense Fortitude'': A cataclysm with this ability gains the Intense Fortitude ability. See the dreadnaught class feature of the same name.
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*''Undeath'': A cataclysm with this ability gains the Undead subtype, and has all benefits and penalties of the subtype.
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*''Magic Absorption'': A cataclysm that successfully makes a saving throw against a spell or spell-like ability is completely unaffected by the effect and immediately heals hit points equal to the spell's caster level.
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*''Elemental Affinity'': A cataclysm with this ability gains an elemental subtype (Air, Cold, Earth, Fire, or Water), gaining all abilities appropriate to the subtype. A cataclysm with the Water subtype also gains the Amphibious special quality, is considered a journeyman in Athletics, and has a swim speed equal to its land speed.  This ability may be selected multiple times: each time, select a different elemental subtype.
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*''Mindsight'': A cataclysm with this ability is able to see any creature that it has telepathic communication with and has an Intelligence score of at least 5, regardless of distance, positioning, or cover.
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*''Size Increase'': A cataclysm with this ability increases one to three size categories, altering its statistics according to the size increase table.
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*''Size Decrease'': A cataclysm with this ability decreases one to three size categories, altering its statistics according to the size increase table.
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*''Natural Attacks'':
*''Natural Attacks'':
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*''Regeneration'': A cataclysm with this ability gains regeneration equal to its Hero Value. This regeneration is overcome by electricity and also by any damage types that the cataclysm is specifically vulnerable to (such as those from a subtype from the Elemental Affinity ability or for the damage reduction created by the Damage Reduction ability).
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*''Size Decrease'': A cataclysm with this ability decreases one to three size categories, altering its statistics according to the size increase table.
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*''Size Increase'': A cataclysm with this ability increases one to three size categories, altering its statistics according to the size increase table.
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*''Skill Mastery'': A cataclysm with this ability is trained as a master in one skill it is at least an apprentice in. This ability may be selected multiple times.
*''Tremorsense'': A cataclysm with this ability gains tremorsense 100' as long as it is in contact with the ground.
*''Tremorsense'': A cataclysm with this ability gains tremorsense 100' as long as it is in contact with the ground.
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*''Blindsense'': A cataclysm with this ability gains blindsense 100' as long as it is capable of hearing.
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*''Undeath'': A cataclysm with this ability gains the Undead subtype, and has all benefits and penalties of the subtype.
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*''Blindsight'': A cataclysm with this ability gains blindsight 30'.
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*''Mindsight'': A cataclysm with this ability is able to see any creature that it has telepathic communication with and has an Intelligence score of at least 5, regardless of distance, positioning, or cover.
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*''Regeneration'': A cataclysm with this ability gains regeneration equal to its Hero Value,
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*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
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*''Venomous'':
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*''Venomous'': A cataclysm with this ability gains a bite attack that deals 2d8 points of damage. Successfully biting an opponent requires them to make a Fortitude save (DC
*''Disrupting Touch'': A cataclysm with this ability adds 5d6 damage to each of its natural attacks. Creatures slain by a cataclysm with this ability or objects affected by this ability are affected as if by a ''disintegration'' spell.
*''Disrupting Touch'': A cataclysm with this ability adds 5d6 damage to each of its natural attacks. Creatures slain by a cataclysm with this ability or objects affected by this ability are affected as if by a ''disintegration'' spell.

Revision as of 17:16, 29 October 2010

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