D20r:Cataclysm

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(Variable Defenses)
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*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability.
*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability.
*''Magic Absorption'':
*''Magic Absorption'':
-
*''Skill Mastery'':
+
*''Skill Mastery'': A cataclysm with this ability is trained as a master in one skill it is at least an apprentice in. This ability may be selected multiple times.
-
*''Evasion'':
+
*''Evasion'': A cataclysm with this ability gains the Evasion ability. See the rogue class feature of the same name.
-
*''Intense Fortitude'':
+
*''Intense Fortitude'': A cataclysm with this ability gains the Intense Fortitude ability. See the dreadnaught class feature of the same name.
-
*''Undeath'':
+
*''Undeath'': A cataclysm with this ability gains the Undead subtype, and has all benefits and penalties of the subtype.
-
*''Elemental Affinity'':
+
*''Elemental Affinity'': A cataclysm with this ability gains an elemental subtype (Air, Cold, Earth, Fire, or Water), gaining all abilities appropriate to the subtype. A cataclysm with the Water subtype also gains the Amphibious special quality, is considered a journeyman in Athletics, and has a swim speed equal to its land speed.  This ability may be selected multiple times: each time, select a different elemental subtype.
-
*''Size Increase'':
+
*''Size Increase'': A cataclysm with this ability increases one to three size categories, altering its statistics according to the size increase table.
-
*''Size Decrease'':
+
*''Size Decrease'': A cataclysm with this ability decreases one to three size categories, altering its statistics according to the size increase table.
*''Natural Attacks'':
*''Natural Attacks'':
-
*''Tremorsense'':
+
*''Tremorsense'': A cataclysm with this ability gains tremorsense 100' as long as it is in contact with the ground.
-
*''Blindsense'':
+
*''Blindsense'': A cataclysm with this ability gains blindsense 100' as long as it is capable of hearing.
-
*''Blindsight'':
+
*''Blindsight'': A cataclysm with this ability gains blindsight 30'.
-
*''Mindsight'':
+
*''Mindsight'': A cataclysm with this ability is able to see any creature that it has telepathic communication with and has an Intelligence score of at least 5, regardless of distance, positioning, or cover.
*''Regeneration'': A cataclysm with this ability gains regeneration equal to its Hero Value,  
*''Regeneration'': A cataclysm with this ability gains regeneration equal to its Hero Value,  
*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
 +
*''Venomous'':

Revision as of 17:02, 29 October 2010

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