D20r:Cataclysm
From Fax Encyclopedicus
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{{d20rMonster|name=Cataclysm|CR=20|align=Usually NE|size=Large|type=Aberration|subtype=Varies; See Text|class=None|init=+30|senses=Awareness +30; Darkvision 60'|languages=All languages; telepathy 1 mile| | {{d20rMonster|name=Cataclysm|CR=20|align=Usually NE|size=Large|type=Aberration|subtype=Varies; See Text|class=None|init=+30|senses=Awareness +30; Darkvision 60'|languages=All languages; telepathy 1 mile| | ||
AC=44|tAC=44|ffAC=39|AC-detail=-1 Size, +15 Hero, +5 Dex, +15 Deflection|HP=630|HD=30d8+390|DR=5/-|GD=18|immune=Mind-Affecting|resist=None|weak=None| | AC=44|tAC=44|ffAC=39|AC-detail=-1 Size, +15 Hero, +5 Dex, +15 Deflection|HP=630|HD=30d8+390|DR=5/-|GD=18|immune=Mind-Affecting|resist=None|weak=None| | ||
- | fort=+26|ref=+25|will=+30|SR=30|HV=15|SQ=Variable Defenses| | + | fort=+26|ref=+25|will=+30|SR=30|HV=15|SQ=Aura of Terror, Variable Defenses| |
speed=50'|squares=10|alt-speed=None| | speed=50'|squares=10|alt-speed=None| | ||
melee=|ranged=| | melee=|ranged=| | ||
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feat4=|feat4eff=| | feat4=|feat4eff=| | ||
feat5=|feat5eff=| | feat5=|feat5eff=| | ||
- | ability1=Death Throes|ability1eff=A cataclysm reduced to 0 or fewer hit points inflicts a number of d6s equal to its Hero Value in force damage to all creatures within 50' when it dies. Objects are unaffected, and a successful Reflex save (DC 25 + the cataclysm's Constitution modifier) halves the damage.| | + | ability1=Death Throes|ability1eff=A cataclysm reduced to 0 or fewer hit points inflicts a number of d6s equal to its Hero Value in force damage to all creatures within 50' when it dies. Objects are unaffected, and a successful Reflex save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) halves the damage.| |
ability2=Deflective Presence|ability2eff=A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.| | ability2=Deflective Presence|ability2eff=A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.| | ||
ability3=Variable Defenses|ability3eff=A catacylsm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.| | ability3=Variable Defenses|ability3eff=A catacylsm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.| | ||
- | ability4=|ability4eff=| | + | ability4=Aura of Terror|ability4eff=A cataclysm emanates an aura of terror. All creatures within 100' at the start of their turns must make a Will save (DC 25 + the Cataclysm's Charisma modifier; DC 40 for a standard cataclysm) or be rendered shaken. An already shaken creature is instead rendered panicked. Creatures normally immune to fear effects still must make saving throws, but receive a +15 bonus on their save against this ability. They are in addition immune to the panicking effect.| |
ability5=|ability5eff=}} | ability5=|ability5eff=}} | ||
Cataclysms are complicated monsters, and as such have a more in-depth explanation of their statistics included here. | Cataclysms are complicated monsters, and as such have a more in-depth explanation of their statistics included here. | ||
- | + | ===Variable Defenses=== | |
*''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage). | *''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage). | ||
- | *''Flight'': | + | *''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. |
*''Magic Absorption'': | *''Magic Absorption'': | ||
*''Skill Mastery'': | *''Skill Mastery'': | ||
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*''Blindsight'': | *''Blindsight'': | ||
*''Mindsight'': | *''Mindsight'': | ||
- | *''Regeneration'': | + | *''Regeneration'': A cataclysm with this ability gains regeneration equal to its Hero Value, |
+ | *''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution. |