D20r:Cataclysm

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{{d20rMonster|name=Cataclysm|CR=20|align=Usually NE|size=Large|type=Aberration|subtype=Varies; See Text|class=None|init=+30|senses=Awareness +30; Darkvision 60'|languages=All languages; telepathy 1 mile|
{{d20rMonster|name=Cataclysm|CR=20|align=Usually NE|size=Large|type=Aberration|subtype=Varies; See Text|class=None|init=+30|senses=Awareness +30; Darkvision 60'|languages=All languages; telepathy 1 mile|
AC=44|tAC=44|ffAC=39|AC-detail=-1 Size, +15 Hero, +5 Dex, +15 Deflection|HP=630|HD=30d8+390|DR=5/-|GD=18|immune=Mind-Affecting|resist=None|weak=None|
AC=44|tAC=44|ffAC=39|AC-detail=-1 Size, +15 Hero, +5 Dex, +15 Deflection|HP=630|HD=30d8+390|DR=5/-|GD=18|immune=Mind-Affecting|resist=None|weak=None|
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fort=+26|ref=+25|will=+30|SR=30|HV=15|SQ=Variable Defenses|
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fort=+26|ref=+25|will=+30|SR=30|HV=15|SQ=Aura of Terror, Variable Defenses|
speed=50'|squares=10|alt-speed=None|
speed=50'|squares=10|alt-speed=None|
melee=|ranged=|
melee=|ranged=|
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feat4=|feat4eff=|
feat4=|feat4eff=|
feat5=|feat5eff=|
feat5=|feat5eff=|
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ability1=Death Throes|ability1eff=A cataclysm reduced to 0 or fewer hit points inflicts a number of d6s equal to its Hero Value in force damage to all creatures within 50' when it dies. Objects are unaffected, and a successful Reflex save (DC 25 + the cataclysm's Constitution modifier) halves the damage.|
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ability1=Death Throes|ability1eff=A cataclysm reduced to 0 or fewer hit points inflicts a number of d6s equal to its Hero Value in force damage to all creatures within 50' when it dies. Objects are unaffected, and a successful Reflex save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) halves the damage.|
ability2=Deflective Presence|ability2eff=A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.|
ability2=Deflective Presence|ability2eff=A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.|
ability3=Variable Defenses|ability3eff=A catacylsm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.|
ability3=Variable Defenses|ability3eff=A catacylsm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.|
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ability4=|ability4eff=|
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ability4=Aura of Terror|ability4eff=A cataclysm emanates an aura of terror. All creatures within 100' at the start of their turns must make a Will save (DC 25 + the Cataclysm's Charisma modifier; DC 40 for a standard cataclysm) or be rendered shaken. An already shaken creature is instead rendered panicked. Creatures normally immune to fear effects still must make saving throws, but receive a +15 bonus on their save against this ability. They are in addition immune to the panicking effect.|
ability5=|ability5eff=}}
ability5=|ability5eff=}}
Cataclysms are complicated monsters, and as such have a more in-depth explanation of their statistics included here.
Cataclysms are complicated monsters, and as such have a more in-depth explanation of their statistics included here.
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'''Variable Defenses'''
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===Variable Defenses===
*''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage).  
*''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage).  
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*''Flight'':
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*''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability.
*''Magic Absorption'':
*''Magic Absorption'':
*''Skill Mastery'':
*''Skill Mastery'':
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*''Blindsight'':
*''Blindsight'':
*''Mindsight'':
*''Mindsight'':
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*''Regeneration'':
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*''Regeneration'': A cataclysm with this ability gains regeneration equal to its Hero Value,
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*''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.

Revision as of 16:56, 29 October 2010

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