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<small><i>Dead I am the one / Exterminating sun<br> Slipping through the trees / strangling the breeze<br> Dead I am the sky / watching angels cry<br> While they slowly turn / conquering the wyrm Dead I am the pool / spreading from the fool<br> Weak and want you need / nowhere as you bleed<br> Dead I am the rat / feast upon the cat<br> Tender is the fur / dying is your curse Dead I am the life / dig into the skin<br> Knuckle crack the bone / 21 to win<br> Dead I am the dog / hound of hell you cry<br> Devil on your back / I can never die</i> <div align=right>--Rob Zombie, ''Dragula''</div></small> {{d20rMonster|name=Cataclysm|CR=20|align=Usually NE|size=Large|type=Aberration|subtype=Varies; See Text|class=None|init=+30|senses=Awareness +30; Darkvision 60'|languages=All languages; telepathy 1 mile| AC=44|tAC=44|ffAC=39|AC-detail=-1 Size, +15 Hero, +5 Dex, +15 Deflection|HP=630|HD=30d8+390|DR=5/-|GD=18|immune=Mind-Affecting|resist=None|weak=None| fort=+26|ref=+25|will=+30|SR=30|HV=15|SQ=Aura of Terror, Variable Defenses| speed=50'|squares=10|alt-speed=None| melee=|ranged=| space=10'|reach=10'|BAB=+22|grapple=+34| atk-opt=|spec-opt=|gear=None| death=Death Throes|linger=|treasure=None| str=24|dex=20|con=36|int=24|wis=20|cha=40| appskills=Bluff, Decipher Script, Diplomacy, Disguise, Intimidate, Sleight of Hand|jouskills=Acrobatics, Awareness, Grapple, Initiative, Stealth|masskills=None| feat1=|feat1eff=| feat2=|feat2eff=| feat3=|feat3eff=| feat4=|feat4eff=| feat5=|feat5eff=| ability1=Death Throes|ability1eff=A cataclysm reduced to 0 or fewer hit points inflicts a number of d6s equal to its Hero Value in force damage to all creatures within 50' when it dies. Objects are unaffected, and a successful Reflex save (DC 25 + the cataclysm's Constitution modifier; DC 38 for a standard cataclysm) halves the damage.| ability2=Deflective Presence|ability2eff=A cataclysm adds its Hero Value to its touch Armor Class, and adds its Charisma modifier to its Armor Class as a Deflection bonus.| ability3=Variable Defenses|ability3eff=A catacylsm has a number of abilities selected from the Variable Defenses chart below equal to one-quarter its Hit Dice.| ability4=Aura of Terror|ability4eff=A cataclysm emanates an aura of terror. All creatures within 100' at the start of their turns must make a Will save (DC 25 + the Cataclysm's Charisma modifier; DC 40 for a standard cataclysm) or be rendered shaken. An already shaken creature is instead rendered panicked. Creatures normally immune to fear effects still must make saving throws, but receive a +15 bonus on their save against this ability. They are in addition immune to the panicking effect.| ability5=|ability5eff=}} Cataclysms are complicated monsters, and as such have a more in-depth explanation of their statistics included here. ===Variable Defenses=== *''Damage Reduction'': A cataclysm with this ability has damage reduction to all kinds of attacks except for one defense equal to its Hero Value. This damage reduction doesn't necessarily need to be a typical one: example damage reductions can be DR 15/dead (so that only dead creatures and materials deal full damage), DR 15/stealth (so that only attacks made from stealth deal full damage), DR 15/natural (so that only natural attacks deal full damage), or DR 15/mundane (so that only nonmagical weapons deal full damage). *''Flight'': A cataclysm with this ability gains a fly speed equal to its land speed with perfect maneuverability. *''Magic Absorption'': *''Skill Mastery'': *''Evasion'': *''Intense Fortitude'': *''Undeath'': *''Elemental Affinity'': *''Size Increase'': *''Size Decrease'': *''Natural Attacks'': *''Tremorsense'': *''Blindsense'': *''Blindsight'': *''Mindsight'': *''Regeneration'': A cataclysm with this ability gains regeneration equal to its Hero Value, *''Speedster'': A cataclysm with this ability increases its base land speed by 30', but loses 2 points of Constitution.
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