D20r:Cartomancer

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'''Proficiencies:''' A cartomancer is proficient with all simple weapons and light armor, but not shields.
'''Proficiencies:''' A cartomancer is proficient with all simple weapons and light armor, but not shields.
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'''Cartomancy:''' A cartomancer may perform divinations using the cartomancy skill. See the skill description. Further, a cartomancer may use his deck to cast spells. These are arcane spells, not spell-like or supernatural abilities (though see the Cartomancy skill for further information on this topic).
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'''Cartomancy:''' A cartomancer may perform divinations using the Cartomancy skill. See the skill description. Further, a cartomancer may use his deck to cast spells. These are arcane spells, not spell-like or supernatural abilities (though see the Cartomancy skill for further information on this topic).
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To cast a spell using a card from his deck, a cartomancer must make a cartomancy check. Each card possesses a number of spells available from it, from both the face up and reversed positions. Each spell possesses its own casting DC. On a successful check, the cartomancer affects his intended target as desired. On a failed check, the cartomancer's spell fails, and he takes a number of nonlethal damage equal to the DC of the spell. This damage is instead lethal damage if the cartomancer fails the check by 10 or more. Damage resistance and similar damage-reducing effects do not apply against this damage. The save DC for a cartomancer's spells is equal to 10 + 1/2 his Cartomancer level (round down) + his Charisma modifier. See the cards for description of individual spells.
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To cast a spell using a card from his deck, a cartomancer must make a Cartomancy check. Each card possesses a number of spells available from it, from both the face up and reversed positions. The save DC for a cartomancer's spells is equal to 10 + 1/2 his Cartomancer level (round down) + his Charisma modifier. See the cards for description of individual spells.
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A cartomancer is affected by arcane spell failure chance (unless he casts a spell as a spell-like, supernatural, or extraordinary ability; see the Cartomancy skill for details). A cartomancer cannot use spells while in an ''antimagic field'' or a similar effect (unless he casts a spell as an extraordinary ability; see the Cartomancy skill for details). Casting a spell is a standard action unless otherwise noted in the description of the spell. For the purposes of determining spell effects, a cartomancer's caster level is equal to his ranks in the Cartomancy skill -3 or his cartomancer level, whichever is lower. A cartomancer does not need to make a Concentration check while casting when threatened. Instead, the DC of the spell he is currently trying to cast increases by 2 per threatening opponent.
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When a cartomancer casts a spell, he makes a special Cartomancy check, and augments the spell as he casts it according to the result of his check, ranging from additional damage to increased effects. After the spell is cast, the card that the spell was cast from may be unusable for a short time while the card recharges its magical power. See the individual spell descriptions for details.
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A cartomancer is affected by arcane spell failure chance (unless he casts a spell as a spell-like, supernatural, or extraordinary ability; see the Cartomancy skill for details). A cartomancer cannot use spells while in an ''antimagic field'' or a similar effect (unless he casts a spell as an extraordinary ability; see the Cartomancy skill for details). Casting a spell is a standard action unless otherwise noted in the description of the spell.
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For the purposes of feats, prestige classes, and similar that require a caster level for prerequisites, a cartomancer substitutes his ranks in the Cartomancy skill. Prestige classes that progress arcane spellcasting progress a cartomancer's hand size, but not other features of the cartomancer class.
'''Personal Tarot:''' A character who's first character level (not including racial class progressions) is that of the cartomancer class receives a personal deck of cards to use with his class abilities. Any and all class features are fueled by these cards, and without them, a cartomancer cannot use them. A character who takes a level of cartomancer after taking levels in other classes (besides racial classes) does not receive a deck and must purchase one. A cartomancer who loses his deck must purchase or find a new one. Decks generally cost around 100 gp and require 24 hours to "attune" themselves to the user. Most cartomancers use the [[Levantine Set]], though other sets are known to exist.
'''Personal Tarot:''' A character who's first character level (not including racial class progressions) is that of the cartomancer class receives a personal deck of cards to use with his class abilities. Any and all class features are fueled by these cards, and without them, a cartomancer cannot use them. A character who takes a level of cartomancer after taking levels in other classes (besides racial classes) does not receive a deck and must purchase one. A cartomancer who loses his deck must purchase or find a new one. Decks generally cost around 100 gp and require 24 hours to "attune" themselves to the user. Most cartomancers use the [[Levantine Set]], though other sets are known to exist.

Current revision as of 16:43, 27 August 2014

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