D20r:Bard

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(Melodies)
(Bard Class Features)
 
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There are three components to any bardic performance: melodies, harmonies, and verses. Melodies add a fundamental effect to the bardic performance based upon the bard's Motivation modifier. Harmonies add secondary effects that are also based upon the bard's Motivation modifier. Verses add a tertiary rider effect.
There are three components to any bardic performance: melodies, harmonies, and verses. Melodies add a fundamental effect to the bardic performance based upon the bard's Motivation modifier. Harmonies add secondary effects that are also based upon the bard's Motivation modifier. Verses add a tertiary rider effect.
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A fencer knows one melody, one harmony, and one verse at first level and learns more at the rate shown on the table.  
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A bard knows one melody, one harmony, and one verse at first level and learns more at the rate shown on the table.  
'''Bardic Performance (Su):''' A bard may activate his bardic performance a number of times per day equal to his class level plus his Charisma modifier. When he does so, he selects up to one harmony, one melody, and one verse he knows to determine the effects of his bardic performance.  
'''Bardic Performance (Su):''' A bard may activate his bardic performance a number of times per day equal to his class level plus his Charisma modifier. When he does so, he selects up to one harmony, one melody, and one verse he knows to determine the effects of his bardic performance.  
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Once activated, creatures in the performance's area are affected by the melody, harmony, and verse the bard selected. Leaving the area immediately ends the effect on a creature, but reentering the area restores any effects again, including inflicting damage (if applicable), but not including used expendable effects such as rerolls or temporary hit points.
Once activated, creatures in the performance's area are affected by the melody, harmony, and verse the bard selected. Leaving the area immediately ends the effect on a creature, but reentering the area restores any effects again, including inflicting damage (if applicable), but not including used expendable effects such as rerolls or temporary hit points.
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Any bonus provided by a bardic performance is considered to be a morale bonus.
'''Improvisation (Ex):''' A bard, as a true jack-of-all-trades, is capable of improvising in situations where he normally would be outclassed. Starting at first level, a bard receives a number of Improvisation Points equal to his bard level plus his Intelligence modifier each day. He may spend these points (usually as a swift action, but see each ability for details) to activate his other class features. In order to recover Improvisation Points, he must rest for eight hours (but he may recover his Improvisation at the same time he recovers his spellcasting).
'''Improvisation (Ex):''' A bard, as a true jack-of-all-trades, is capable of improvising in situations where he normally would be outclassed. Starting at first level, a bard receives a number of Improvisation Points equal to his bard level plus his Intelligence modifier each day. He may spend these points (usually as a swift action, but see each ability for details) to activate his other class features. In order to recover Improvisation Points, he must rest for eight hours (but he may recover his Improvisation at the same time he recovers his spellcasting).
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==Bardic Performances==
==Bardic Performances==
===Melodies===
===Melodies===
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*Allies within range gain a bonus on attack rolls equal to the bard's Motivation modifier.
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*Allies within range gain temporary Hit Points equal to twice the bard's Motivation modifier.
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*Allies within range gain a bonus on opposed checks made as part of a combat maneuver (like bull rush or trip).
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*Allies within range gain Spell Resistance equal to 10 plus twice the bard's Motivation modifier.
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*Allies within range gain a bonus to Fortitude saves equal to the bard's Motivation modifier.
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*Allies within range gain a bonus to Reflex saves equal the bard's Motivation modifier.
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*Allies within range gain a bonus to Will saves equal to the bard's Motivation modifier.
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*Enemies within range take a penalty on damage rolls equal to the bard's Motivation modifier.
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*Enemies within range take a penalty on skill checks equal to the bard's Motivation modifier.
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*The bard gains a fly speed equal to 5' times his Motivation modifier, with Good maneuverability.
===Harmonies===
===Harmonies===
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*Allies within range gain a bonus on damage rolls equal to the bard's Motivation modifier.
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*Allies within range gain a dodge bonus to Armor Class equal to the bard's Motivation modifier.
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*Allies within range gain a bonus to skill checks equal to the bard's Motivation modifier.
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*Allies within range gain damage reduction equal to twice the bard's Motivation modifier. This damage reduction may be overcome by magic weapons.
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*Enemies within range take a penalty on attack rolls equal to the bard's Motivation modifier.
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*Enemies within range take sonic damage equal to the bard's Motivation modifier each round.
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*Enemies within range take a penalty to Fortitude saves equal to the bard's Motivation modifier.
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*Enemies within range take a penalty to Reflex saves equal the bard's Motivation modifier.
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*Enemies within range take a penalty to Will saves equal to the bard's Motivation modifier.
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*The bard gains a +1 competence bonus to his Motivation modifier.
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===Verses===
===Verses===
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*Allies within range gain a +2 bonus to saving throws.
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*Allies within range overcome one kind of damage reduction of the bard's choice.
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*Allies within range gain telepathy with one another.
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*Enemies within range take a -2 penalty to saving throws.
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*Enemies within range take a -5 penalty to any spell resistance they possess.
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*Creatures within range can communicate with each other as if under the effects of a ''tongues'' spell.
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*Double the radius of the bard's bardic performance.
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*Double the bard's Motivation modifier for one round, but the bardic performance ends immediately when the bard stops performing.
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*The bard's bardic performance lasts an extra five rounds after the bard ceases performing.
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*The bard gains a +1 morale bonus to his Motivation modifier.

Current revision as of 00:57, 10 October 2011

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