D20r:Bard

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(Bard Class Features)
(Bard Class Features)
 
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!Level !!BAB !!Fort !!Ref !!Will !!Special !!Melodies !!Harmonies !!Verses !!1st !!2nd !!3rd !!4th !!5th !!6th
!Level !!BAB !!Fort !!Ref !!Will !!Special !!Melodies !!Harmonies !!Verses !!1st !!2nd !!3rd !!4th !!5th !!6th
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|'''1st''' || +0 || +1 || +1 || +1 || Bardic Performance, Improvisation, Lore, Motivation +1|| 1 || 1 || 1 || 2 || — || — || — || — || —
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|'''1st''' || +0 || +1 || +1 || +1 || Bardic Performance, Cantrips, Improvisation, Lore, Motivation +1|| 1 || 1 || 1 || 2 || — || — || — || — || —
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|'''2nd''' || +1 || +1 || +1 || +1 || Jack of All Trades || 1 || 1 || 1 || 3 || — || — || — || — || —
|'''2nd''' || +1 || +1 || +1 || +1 || Jack of All Trades || 1 || 1 || 1 || 3 || — || — || — || — || —
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|'''9th''' || +6/+1 || +4 || +4 || +4 || Motivation +3 || 3 || 2 || 2 || 5 || 5 || 4 || 2 || — || —
|'''9th''' || +6/+1 || +4 || +4 || +4 || Motivation +3 || 3 || 2 || 2 || 5 || 5 || 4 || 2 || — || —
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|'''10th''' || +7/+2 || +5 || +5 || +5 || Exceptional Performance, Jack of All Trades || 3 || 2 || 2 || 5 || 5 || 5 || 3 || — || —
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|'''10th''' || +7/+2 || +5 || +5 || +5 || Jack of All Trades || 3 || 2 || 2 || 5 || 5 || 5 || 3 || — || —
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|'''11th''' || +8/+3 || +5 || +5 || +5 || — || 3 || 3 || 2 || 5 || 5 || 5 || 4 || — || —
|'''11th''' || +8/+3 || +5 || +5 || +5 || — || 3 || 3 || 2 || 5 || 5 || 5 || 4 || — || —
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|'''14th''' || +10/+5 || +6 || +6 || +6 || Jack of All Trades || 4 || 3 || 3 || 5 || 5 || 5 || 5 || 4 || —
|'''14th''' || +10/+5 || +6 || +6 || +6 || Jack of All Trades || 4 || 3 || 3 || 5 || 5 || 5 || 5 || 4 || —
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|'''15th''' || +11/+6/+1 || +7 || +7 || +7 || Expert Performance || 4 || 3 || 3 || 5 || 5 || 5 || 5 || 4 || 2
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|'''15th''' || +11/+6/+1 || +7 || +7 || +7 || || 4 || 3 || 3 || 5 || 5 || 5 || 5 || 4 || 2
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|'''16th''' || +12/+7/+2 || +7 || +7 || +7 || Improvisational Ability || 5 || 4 || 3 || 5 || 5 || 5 || 5 || 5 || 3
|'''16th''' || +12/+7/+2 || +7 || +7 || +7 || Improvisational Ability || 5 || 4 || 3 || 5 || 5 || 5 || 5 || 5 || 3
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As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
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'''Cantrips (Sp):''' A bard may cast any cantrip he knows as a spell-like ability at will.
'''Melodies, Harmonies, and Verses:''' Melodies, harmonies, and verses make up the bard's performance repertoire.  
'''Melodies, Harmonies, and Verses:''' Melodies, harmonies, and verses make up the bard's performance repertoire.  
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There are three components to any bardic performance: melodies, harmonies, and verses. Melodies add a fundamental effect to the bardic performance based upon the bard's Motivation modifier. Harmonies add secondary effects that are also based upon the bard's Motivation modifier. Verses add a tertiary rider effect.
There are three components to any bardic performance: melodies, harmonies, and verses. Melodies add a fundamental effect to the bardic performance based upon the bard's Motivation modifier. Harmonies add secondary effects that are also based upon the bard's Motivation modifier. Verses add a tertiary rider effect.
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A fencer knows one melody, one harmony, and one verse at first level and learns more at the rate shown on the table.  
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A bard knows one melody, one harmony, and one verse at first level and learns more at the rate shown on the table.  
'''Bardic Performance (Su):''' A bard may activate his bardic performance a number of times per day equal to his class level plus his Charisma modifier. When he does so, he selects up to one harmony, one melody, and one verse he knows to determine the effects of his bardic performance.  
'''Bardic Performance (Su):''' A bard may activate his bardic performance a number of times per day equal to his class level plus his Charisma modifier. When he does so, he selects up to one harmony, one melody, and one verse he knows to determine the effects of his bardic performance.  
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Once activated, creatures in the performance's area are affected by the melody, harmony, and verse the bard selected. Leaving the area immediately ends the effect on a creature, but reentering the area restores any effects again, including inflicting damage (if applicable), but not including used expendable effects such as rerolls or temporary hit points.
Once activated, creatures in the performance's area are affected by the melody, harmony, and verse the bard selected. Leaving the area immediately ends the effect on a creature, but reentering the area restores any effects again, including inflicting damage (if applicable), but not including used expendable effects such as rerolls or temporary hit points.
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Any bonus provided by a bardic performance is considered to be a morale bonus.
'''Improvisation (Ex):''' A bard, as a true jack-of-all-trades, is capable of improvising in situations where he normally would be outclassed. Starting at first level, a bard receives a number of Improvisation Points equal to his bard level plus his Intelligence modifier each day. He may spend these points (usually as a swift action, but see each ability for details) to activate his other class features. In order to recover Improvisation Points, he must rest for eight hours (but he may recover his Improvisation at the same time he recovers his spellcasting).
'''Improvisation (Ex):''' A bard, as a true jack-of-all-trades, is capable of improvising in situations where he normally would be outclassed. Starting at first level, a bard receives a number of Improvisation Points equal to his bard level plus his Intelligence modifier each day. He may spend these points (usually as a swift action, but see each ability for details) to activate his other class features. In order to recover Improvisation Points, he must rest for eight hours (but he may recover his Improvisation at the same time he recovers his spellcasting).
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'''Motivation (Ex):''' A bard's bardic performance occasionally has variable effects: generally, these effects are based upon the bard's Motivation modifier. A bard's Motivation modifier is +1 at 1st level and increases every four levels thereafter (at 5th, 9th, 13th, and 17th).
'''Motivation (Ex):''' A bard's bardic performance occasionally has variable effects: generally, these effects are based upon the bard's Motivation modifier. A bard's Motivation modifier is +1 at 1st level and increases every four levels thereafter (at 5th, 9th, 13th, and 17th).
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'''Jack of All Trades (Ex, Ps, Sp, or Su; see text):''' At 2nd level and every four levels thereafter (6th, 10th, 14th, and 18th), the bard gains one of the following features:
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*''Avatar of Nature'': as the druid ability, except the bard can only summon one specific first-level spirit. This spirit is chosen when this ability is selected and cannot be changed.
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*''Domain Intrinsic Power'': as the cleric ability.
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*''Favored Terrain'': as the ranger ability. This feature may be selected multiple times.
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*''Lay on Hands'': as the paladin ability, except the bard substitutes half his bard level for his paladin level. If the bard selects this ability a second time, he instead uses his full bard level instead of half his bard level.
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*''Rugged'': as the dreadnaught ability, except the bard substitutes his bard level for his dreadnaught level.
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*''Sneak Attack +1d6'': as the rogue ability. This feature may be selected multiple times.
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*''Tactical Leadership +1'': as the warlord ability. This feature may be selected multiple times: each time, increase the bonus by 1.
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*''Unarmed Strike'': as the monk ability, except the bard substitutes half his bard level for his monk level. If the bard selects this ability a second time, he instead uses his full bard level instead of half his bard level.
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Abilities gained through Jack of All Trades count as the features from their originating classes for the purposes of determining whether or not the bard qualifies for feats, prestige classes, and similar prerequisites.
'''Improvisational Ability (Ex):''' At 4th level and every four levels thereafter (at 8th, 12th, 16th, and 20th levels), a bard gains a new method of using his Improvisation, chosen from the list below:
'''Improvisational Ability (Ex):''' At 4th level and every four levels thereafter (at 8th, 12th, 16th, and 20th levels), a bard gains a new method of using his Improvisation, chosen from the list below:
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''Speedy Song:'' A bard can activate this ability as a free action to gain an extra swift action this round.
''Speedy Song:'' A bard can activate this ability as a free action to gain an extra swift action this round.
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'''Masterful Performance (Ex):''' At 20th level, the bard gains the ability to add an additional melody, harmony, or verse to his bardic performance's effects. He selects this when activating his performance, and it acts in all ways as if it were part of the performance.
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==Bardic Performances==
===Melodies===
===Melodies===
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*Allies within range gain a bonus on attack rolls equal to the bard's Motivation modifier.
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*Allies within range gain temporary Hit Points equal to twice the bard's Motivation modifier.
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*Allies within range gain a bonus on opposed checks made as part of a combat maneuver (like bull rush or trip).
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*Allies within range gain Spell Resistance equal to 10 plus twice the bard's Motivation modifier.
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*Allies within range gain a bonus to Fortitude saves equal to the bard's Motivation modifier.
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*Allies within range gain a bonus to Reflex saves equal the bard's Motivation modifier.
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*Allies within range gain a bonus to Will saves equal to the bard's Motivation modifier.
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*Enemies within range take a penalty on damage rolls equal to the bard's Motivation modifier.
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*Enemies within range take a penalty on skill checks equal to the bard's Motivation modifier.
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*The bard gains a fly speed equal to 5' times his Motivation modifier, with Good maneuverability.
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===Harmonies===
===Harmonies===
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*Allies within range gain a bonus on damage rolls equal to the bard's Motivation modifier.
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*Allies within range gain a dodge bonus to Armor Class equal to the bard's Motivation modifier.
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*Allies within range gain a bonus to skill checks equal to the bard's Motivation modifier.
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*Allies within range gain damage reduction equal to twice the bard's Motivation modifier. This damage reduction may be overcome by magic weapons.
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*Enemies within range take a penalty on attack rolls equal to the bard's Motivation modifier.
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*Enemies within range take sonic damage equal to the bard's Motivation modifier each round.
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*Enemies within range take a penalty to Fortitude saves equal to the bard's Motivation modifier.
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*Enemies within range take a penalty to Reflex saves equal the bard's Motivation modifier.
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*Enemies within range take a penalty to Will saves equal to the bard's Motivation modifier.
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*The bard gains a +1 competence bonus to his Motivation modifier.
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===Verses===
===Verses===
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*Allies within range gain a +2 bonus to saving throws.
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*Allies within range overcome one kind of damage reduction of the bard's choice.
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*Allies within range gain telepathy with one another.
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*Enemies within range take a -2 penalty to saving throws.
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*Enemies within range take a -5 penalty to any spell resistance they possess.
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*Creatures within range can communicate with each other as if under the effects of a ''tongues'' spell.
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*Double the radius of the bard's bardic performance.
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*Double the bard's Motivation modifier for one round, but the bardic performance ends immediately when the bard stops performing.
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*The bard's bardic performance lasts an extra five rounds after the bard ceases performing.
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*The bard gains a +1 morale bonus to his Motivation modifier.

Current revision as of 00:57, 10 October 2011

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