D20r:Bard

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|'''9th''' || +6/+1 || +4 || +4 || +4 || Motivation +3 || 3 || 2 || 2 || 5 || 5 || 4 || 2 || — || —
|'''9th''' || +6/+1 || +4 || +4 || +4 || Motivation +3 || 3 || 2 || 2 || 5 || 5 || 4 || 2 || — || —
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|-
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|'''10th''' || +7/+2 || +5 || +5 || +5 || Jack of All Trades || 3 || 2 || 2 || 5 || 5 || 5 || 3 || — || —
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|'''10th''' || +7/+2 || +5 || +5 || +5 || Exceptional Performance, Jack of All Trades || 3 || 2 || 2 || 5 || 5 || 5 || 3 || — || —
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|-
|'''11th''' || +8/+3 || +5 || +5 || +5 || — || 3 || 3 || 2 || 5 || 5 || 5 || 4 || — || —
|'''11th''' || +8/+3 || +5 || +5 || +5 || — || 3 || 3 || 2 || 5 || 5 || 5 || 4 || — || —
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|'''14th''' || +10/+5 || +6 || +6 || +6 || Jack of All Trades || 4 || 3 || 3 || 5 || 5 || 5 || 5 || 4 || —
|'''14th''' || +10/+5 || +6 || +6 || +6 || Jack of All Trades || 4 || 3 || 3 || 5 || 5 || 5 || 5 || 4 || —
|-
|-
-
|'''15th''' || +11/+6/+1 || +7 || +7 || +7 || || 4 || 3 || 3 || 5 || 5 || 5 || 5 || 4 || 2
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|'''15th''' || +11/+6/+1 || +7 || +7 || +7 || Expert Performance || 4 || 3 || 3 || 5 || 5 || 5 || 5 || 4 || 2
|-
|-
|'''16th''' || +12/+7/+2 || +7 || +7 || +7 || Improvisational Ability || 5 || 4 || 3 || 5 || 5 || 5 || 5 || 5 || 3
|'''16th''' || +12/+7/+2 || +7 || +7 || +7 || Improvisational Ability || 5 || 4 || 3 || 5 || 5 || 5 || 5 || 5 || 3
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|-
-
|'''17th''' || +12/+7/+2 || +8 || +8 || +8 || || 5 || 4 || 3 || 5 || 5 || 5 || 5 || 5 || 4
+
|'''17th''' || +12/+7/+2 || +8 || +8 || +8 || Motivation +5 || 5 || 4 || 3 || 5 || 5 || 5 || 5 || 5 || 4
|-
|-
-
|'''18th''' || +13/+8/+3 || +8 || +8 || +8 || Jack of All Trades, Motivation +5 || 5 || 4 || 3 || 5 || 5 || 5 || 5 || 5 || 5
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|'''18th''' || +13/+8/+3 || +8 || +8 || +8 || Jack of All Trades || 5 || 4 || 3 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|'''19th''' || +14/+9/+4 || +9 || +9 || +9 || — || 5 || 4 || 4 || 5 || 5 || 5 || 5 || 5 || 5
|'''19th''' || +14/+9/+4 || +9 || +9 || +9 || — || 5 || 4 || 4 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
-
|'''20th''' || +15/+10/+5 || +9 || +9 || +9 || Improvisational Ability || 6 || 5 || 4 || 5 || 5 || 5 || 5 || 5 || 5
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|'''20th''' || +15/+10/+5 || +9 || +9 || +9 || Improvisational Ability, Masterful Performance || 6 || 5 || 4 || 5 || 5 || 5 || 5 || 5 || 5
|}
|}
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As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
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'''Melodies, Harmonies, and Verses:''' Melodies, harmonies, and verses make up the bard's performance repertoire.
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There are three components to any bardic performance: melodies, harmonies, and verses. Melodies add a fundamental effect to the bardic performance based upon the bard's Motivation modifier. Harmonies add secondary effects that are also based upon the bard's Motivation modifier. Verses add a tertiary rider effect.
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A fencer knows one melody, one harmony, and one verse at first level and learns more at the rate shown on the table.
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'''Bardic Performance (Su):''' A bard may activate his bardic performance a number of times per day equal to his class level plus his Charisma modifier. When he does so, he selects up to one harmony, one melody, and one verse he knows to determine the effects of his bardic performance.
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To activate his bardic performance ability, a bard must begin performing (a standard action). A bard's bardic performance ability radiates in a 30' radius around the bard. Should the bard move, it remains centered on him. A bard can continue a bardic performance as a swift action for a number of rounds equal to one-half his bard level plus his Constitution modifier. After this time, he must end his performance. Regardless of how long his performance lasts, however, its effects last an additional three rounds beyond the cessation of the bard's performance.
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Once activated, creatures in the performance's area are affected by the melody, harmony, and verse the bard selected. Leaving the area immediately ends the effect on a creature, but reentering the area restores any effects again, including inflicting damage (if applicable), but not including used expendable effects such as rerolls or temporary hit points.
'''Improvisation (Ex):''' A bard, as a true jack-of-all-trades, is capable of improvising in situations where he normally would be outclassed. Starting at first level, a bard receives a number of Improvisation Points equal to his bard level plus his Intelligence modifier each day. He may spend these points (usually as a swift action, but see each ability for details) to activate his other class features. In order to recover Improvisation Points, he must rest for eight hours (but he may recover his Improvisation at the same time he recovers his spellcasting).
'''Improvisation (Ex):''' A bard, as a true jack-of-all-trades, is capable of improvising in situations where he normally would be outclassed. Starting at first level, a bard receives a number of Improvisation Points equal to his bard level plus his Intelligence modifier each day. He may spend these points (usually as a swift action, but see each ability for details) to activate his other class features. In order to recover Improvisation Points, he must rest for eight hours (but he may recover his Improvisation at the same time he recovers his spellcasting).
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'''Bardic Knowledge (Ex):''' As a swift action, a bard may spend an Improvisation Point to alter the way he uses knowledge skills for a number of rounds equal to his Intelligence modifier. While under the effects of this ability, the bard adds half his bard class level to his composite ability modifier when determining his skill modifier for all knowledge skills.
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'''Lore (Ex):''' As a swift action, a bard may spend an Improvisation Point to alter the way he uses knowledge skills for a number of rounds equal to his Intelligence modifier. While under the effects of this ability, the bard adds half his bard class level to his composite ability modifier when determining his skill modifier for all knowledge skills.
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'''Motivation (Ex):''' A bard's bardic performance occasionally has variable effects: generally, these effects are based upon the bard's Motivation modifier. A bard's Motivation modifier is +1 at 1st level and increases every four levels thereafter (at 5th, 9th, 13th, and 17th.
'''Improvisational Ability (Ex):''' At 4th level and every four levels thereafter (at 8th, 12th, 16th, and 20th levels), a bard gains a new method of using his Improvisation, chosen from the list below:
'''Improvisational Ability (Ex):''' At 4th level and every four levels thereafter (at 8th, 12th, 16th, and 20th levels), a bard gains a new method of using his Improvisation, chosen from the list below:
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''Speedy Song:'' A bard can activate this ability as a free action to gain an extra swift action this round.
''Speedy Song:'' A bard can activate this ability as a free action to gain an extra swift action this round.
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===Melodies===
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===Harmonies===
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===Verses===

Revision as of 04:26, 7 October 2011

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