D20r:Autohypnosis

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{{d20r}}
{{d20r}}
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==Autohypnosis (Wis; Trained Only)==
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{{d20rSkills}}
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You have trained your mind to gain mastery over your body and the mind’s own deepest capabilities.
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==Autohypnosis (Wis)==
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You have trained your mind to gain mastery over your body and the mind's own deepest capabilities.
===Check===
===Check===
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!Task !!DC
!Task !!DC
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|-
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|Ignore caltrop wound || 18
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|Ignore caltrop wound || 14
|-
|-
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|Memorize || 15
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|Memorize || 12
|-
|-
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|Resist dying || 20
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|Resist dying || 15
|-
|-
|Resist fear || Fear effect DC
|Resist fear || Fear effect DC
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|-
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|Tolerate poison || Poison's DC
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|Tolerate poison<sup>1</sup> || Poison's DC
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|-
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|Willpower || 20
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|Willpower<sup>1</sup> || 20
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|-
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|End Ongoing Mind-Affecting Effect<sup>2</sup> || 30
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|}
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<sup>1</sup> You must be at least a journeyman of Autohypnosis to use this option.
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<sup>2</sup> You must be a master of Autohypnosis to use this option.
====Ignore Caltrop Wound====
====Ignore Caltrop Wound====
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If you are wounded by stepping on a caltrop, your speed is reduced to one-half normal. A successful Autohypnosis check removes this movement penalty. The wound doesn’t go away—it is just ignored through self-persuasion.
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If you are wounded by stepping on a caltrop, your speed is reduced to one-half normal. A successful Autohypnosis check removes this movement penalty. The wound doesn't go away--it is just ignored through self-persuasion.
====Memorize====
====Memorize====
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You can attempt to memorize a long string of numbers, a long passage of verse, or some other particularly difficult piece of information (but you can’t memorize magical writing or similarly exotic scripts). Each successful check allows you to memorize a single page of text (up to 800 words), numbers, diagrams, or sigils (even if you don’t recognize their meaning). If a document is longer than one page, you can make additional checks for each additional page. You always retain this information; however, you can recall it only with another successful Autohypnosis check.
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You can attempt to memorize a long string of numbers, a long passage of verse, or some other particularly difficult piece of information (but you can't memorize magical writing or similarly exotic scripts). Each successful check allows you to memorize a single page of text (up to 800 words), numbers, diagrams, or sigils (even if you don't recognize their meaning). If a document is longer than one page, you can make additional checks for each additional page. You always retain this information; however, you can recall it only with another successful Autohypnosis check.
====Resist Dying====
====Resist Dying====
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You can attempt to subconsciously prevent yourself from dying. If you have negative hit points and are losing hit points (at 1 per round, 1 per hour), you can substitute a DC 20 Autohypnosis check for your d% roll to see if you become stable. If the check is successful, you stop losing hit points (you do not gain any hit points, however, as a result of the check). You can substitute this check for the d% roll in later rounds if you are initially unsuccessful.
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You can attempt to subconsciously prevent yourself from dying. If you have negative hit points and are losing hit points due to bleeding, you can substitute a DC 20 Autohypnosis check for your d% roll to see if you become stable. If the check is successful, you stop losing hit points: you do not gain any hit points, however, as a result of the check. You can substitute this check for the d% roll in later rounds if you are initially unsuccessful.
====Resist Fear====
====Resist Fear====
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====Tolerate Poison====
====Tolerate Poison====
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You can choose to substitute an Autohypnosis check for a saving throw against any standard poison’s secondary damage or effect. This skill has no effect on the initial saving throw against poison.
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You can choose to substitute an Autohypnosis check for a saving throw against any standard poison's secondary damage or effect. This skill has no effect on the initial saving throw against poison.
====Willpower====
====Willpower====
If reduced to 0 hit points (disabled), you can make an Autohypnosis check. If successful, you can take a normal action while at 0 hit points without taking 1 point of damage. You must make a check for each strenuous action you want to take. A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss. If you do so anyway, you drop to -1 hit points, as normal when disabled.
If reduced to 0 hit points (disabled), you can make an Autohypnosis check. If successful, you can take a normal action while at 0 hit points without taking 1 point of damage. You must make a check for each strenuous action you want to take. A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss. If you do so anyway, you drop to -1 hit points, as normal when disabled.
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====End Ongoing Mind-Affecting Effect====
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If you area affected by an ongoing mind-affecting effect, you may as a full-round action attempt to end that effect. You may attempt to end an effect in this fashion even if you would not normally be able to do so due to limited actions or control over your own mind.
===Action===
===Action===
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None. Making an Autohypnosis check doesn’t require an action; it is either a free action (when attempted reactively) or part of another action (when attempted actively).
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Making an Autohypnosis check generally doesn't require an action; it is either a free action (when attempted reactively) or part of another action (when attempted actively). Using Autohypnosis to memorize takes five minutes per page.
===Try Again===
===Try Again===
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Yes, for memorize and willpower uses, though a success doesn’t cancel the effects of a previous failure. No for the other uses.
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Yes, for memorize and willpower uses, though a success doesn't cancel the effects of a previous failure. No for the other uses.

Current revision as of 18:56, 19 September 2010

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