D20r:Appraise

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{{d20r}}
{{d20r}}
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{{d20rSkills}}
==Appraise (Int)==
==Appraise (Int)==
===Check===
===Check===
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A magnifying glass gives you a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. A merchant's scale gives you a +2 circumstance bonus on Appraise checks involving any items that are valued by weight, including anything made of precious metals. These bonuses stack.
A magnifying glass gives you a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. A merchant's scale gives you a +2 circumstance bonus on Appraise checks involving any items that are valued by weight, including anything made of precious metals. These bonuses stack.
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Appraise can also be used to ''identify'' magical items with a DC 30 check. This is as the ''identify'' spell, except without requiring material components and the effect is completely non-magical; all other aspects (time spent, information gathered, etc.) are the same. You must be at least a journeyman of appraise to utilize this ability.
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Appraise can also be used to ''identify'' magical items with a DC 20 check. This is as the ''identify'' spell, except without requiring material components and the effect is completely non-magical; all other aspects (time spent, information gathered, etc.) are the same. You must be at least a journeyman of appraise to utilize this ability.
===Action===
===Action===
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===Try Again===
===Try Again===
No. You cannot try again on the same object, regardless of success.
No. You cannot try again on the same object, regardless of success.
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===Untrained===
 
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For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%).
 

Current revision as of 18:53, 18 September 2010

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