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{{d20r}} {{d20rSkills}} ==Appraise (Int)== ===Check=== You can appraise common or well-known objects with a DC 12 Appraise check. Failure means that you estimate the value at 50% to 150% (2d6+3 times 10%) of its actual value. Appraising a rare or exotic item requires a successful check against DC 15, 20, or higher. Your DM sets this DC based upon the relative rarity of the item. If the check is successful, you estimate the value correctly; failure means you cannot estimate the item's value. A magnifying glass gives you a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. A merchant's scale gives you a +2 circumstance bonus on Appraise checks involving any items that are valued by weight, including anything made of precious metals. These bonuses stack. Appraise can also be used to ''identify'' magical items with a DC 20 check. This is as the ''identify'' spell, except without requiring material components and the effect is completely non-magical; all other aspects (time spent, information gathered, etc.) are the same. You must be at least a journeyman of appraise to utilize this ability. ===Action=== Appraising an item takes 1 minute (ten consecutive full-round actions). ===Try Again=== No. You cannot try again on the same object, regardless of success.
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