D20r:Acrobatics

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(Check)
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!Acrobatics DC !!Task
!Acrobatics DC !!Task
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|Enemy's attack of opportunity attack bonus +10 || Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player's choice of order in case of a tie).
+
|Enemy's attack of opportunity attack bonus plus 10 || Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player's choice of order in case of a tie).
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|Enemy's attack of opportunity attack bonus<sup>1</sup> || Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player's choice of order in case of a tie).
|Enemy's attack of opportunity attack bonus<sup>1</sup> || Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player's choice of order in case of a tie).
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|Enemy's attack of opportunity attack bonus -10<sup>2</sup>|| Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player's choice of order in case of a tie).
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|Enemy's attack of opportunity attack bonus minus your hero value<sup>2</sup>|| Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player's choice of order in case of a tie).
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|10 || Treat a fall as if it were 10 feet shorter than it really is when determining damage.
|10 || Treat a fall as if it were 10 feet shorter than it really is when determining damage.

Revision as of 17:06, 18 September 2010

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