Crucible:Flickergame

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(Schedule: updating with consideration for Yawgame)
(Character Sheets)
 
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It is just after the dawn of time. Enough of it has passed that six great mortal races have made their claims on the land they were brought into, erecting the shaky foundations of what may one day become great empires. Not enough time, however, has passed for the primordial beings that ruled the world before it coalesced into its present form to resign themselves to the land's new mortal masters. Thus, mortal civilizations walk along a perilous line, with the dangers of untamed wilds on one side, and the keen knives of their neighbours on the other.<br>
It is just after the dawn of time. Enough of it has passed that six great mortal races have made their claims on the land they were brought into, erecting the shaky foundations of what may one day become great empires. Not enough time, however, has passed for the primordial beings that ruled the world before it coalesced into its present form to resign themselves to the land's new mortal masters. Thus, mortal civilizations walk along a perilous line, with the dangers of untamed wilds on one side, and the keen knives of their neighbours on the other.<br>
A special type of person has risen amid this conflict. Backed by no authority save that of their sword arm, small parties of adventurers fling themselves into the wilds in pursuit of profit and glory, estranged from the civilizations they inadvertently protect by months and sometimes years spent beyond the frontiers. It is no surprise that some of them gather far more power than any mortal should possess, and come to stand on equal footing with the primordials that threaten their people. These are the new gods, buoyed to divinity through a combination of personal power and the hopes of those they risk their lives to protect.<br>
A special type of person has risen amid this conflict. Backed by no authority save that of their sword arm, small parties of adventurers fling themselves into the wilds in pursuit of profit and glory, estranged from the civilizations they inadvertently protect by months and sometimes years spent beyond the frontiers. It is no surprise that some of them gather far more power than any mortal should possess, and come to stand on equal footing with the primordials that threaten their people. These are the new gods, buoyed to divinity through a combination of personal power and the hopes of those they risk their lives to protect.<br>
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More setting details will be up [[Crucible|here]].
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More setting details will be up [[Crucible|here]].<br>
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[[Crucible:Game Log|Game Log]].
=Schedule=
=Schedule=
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Undecided. The game will begin sometime in February, so get a move on.
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Player Schedules: https://docs.google.com/spreadsheet/ccc?key=0Al3hMq3wsfLYdEF5ZFZma0lOQkVHWjJ1aXVYUG95YUE&usp=sharing
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{|border=1px align=center
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! !!Monday!!Tuesday!!Wednesday!!Thursday!!Friday!!Saturday!!Sunday
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Sundays at 1 PM EST with IRC because fucking Java 7 fuck
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|-
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||Flickerdart|| No || After 18:30 Eastern || Whenever || Before 21:00 Eastern || Whenever || Whenever || Whenever
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=Character Sheets=
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|-
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||Emerald|| Wide open || Wide open || Wide open || Wide open || Wide open || Wide open || Wide open
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* [http://www.dragoonwraith.com/dnd/sheet/Deathfist/ Lumeakan &ldquo;Deathfist&rdquo; Aeukagemuthea]
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|-
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* [https://dl.dropbox.com/u/66754969/Flickergame%20Dude.pdf Rar-grarbl]
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||DragoonWraith || No || No || No || >19:00 EST || No || No || <18:00 EST
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* [http://www.myth-weavers.com/sheetview.php?sheetid=488134 Selene Kieran]
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|-
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* [http://www.myth-weavers.com/sheetview.php?sheetid=520952 Aralynn]
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||NekoIncardine|| No || No || No || >~21:00 EST || >~21:00 EST || No || Free
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* [http://www.myth-weavers.com/sheetview.php?sheetid=487468 LaDielle]
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|}
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* [http://www.myth-weavers.com/sheetview.php?sheetid=522740 Dormin La'al]
=Rules and Suchlike=
=Rules and Suchlike=
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* Dragonlance
* Dragonlance
* Green Ronin books
* Green Ronin books
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* Kingdoms of whatever the hell it was called, Kamalur?
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* Kingdoms of Kalamar
* Monster Manual 2
* Monster Manual 2
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* You don't need to be a spellcaster to use Craft: Alchemy
* You don't need to be a spellcaster to use Craft: Alchemy
* Everything has a masterwork tool as long as you make a good case for what it is
* Everything has a masterwork tool as long as you make a good case for what it is
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* Vow of Nonviolence only affects the character with the feat; if anyone else breaks its terms, that character suffers the -1 penalty.
* Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill):
* Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill):
** Stealth (Dex) - Hide, Move Silently
** Stealth (Dex) - Hide, Move Silently

Current revision as of 18:56, 10 March 2013

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