Crucible:Flickergame

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It is just after the dawn of time. Enough of it has passed that six great mortal races have made their claims on the land they were brought into, erecting the shaky foundations of what may one day become great empires. Not enough time, however, has passed for the primordial beings that ruled the world before it coalesced into its present form to resign themselves to the land's new mortal masters. Thus, mortal civilizations walk along a perilous line, with the dangers of untamed wilds on one side, and the keen knives of their neighbours on the other.<br>
It is just after the dawn of time. Enough of it has passed that six great mortal races have made their claims on the land they were brought into, erecting the shaky foundations of what may one day become great empires. Not enough time, however, has passed for the primordial beings that ruled the world before it coalesced into its present form to resign themselves to the land's new mortal masters. Thus, mortal civilizations walk along a perilous line, with the dangers of untamed wilds on one side, and the keen knives of their neighbours on the other.<br>
A special type of person has risen amid this conflict. Backed by no authority save that of their sword arm, small parties of adventurers fling themselves into the wilds in pursuit of profit and glory, estranged from the civilizations they inadvertently protect by months and sometimes years spent beyond the frontiers. It is no surprise that some of them gather far more power than any mortal should possess, and come to stand on equal footing with the primordials that threaten their people. These are the new gods, buoyed to divinity through a combination of personal power and the hopes of those they risk their lives to protect.<br>
A special type of person has risen amid this conflict. Backed by no authority save that of their sword arm, small parties of adventurers fling themselves into the wilds in pursuit of profit and glory, estranged from the civilizations they inadvertently protect by months and sometimes years spent beyond the frontiers. It is no surprise that some of them gather far more power than any mortal should possess, and come to stand on equal footing with the primordials that threaten their people. These are the new gods, buoyed to divinity through a combination of personal power and the hopes of those they risk their lives to protect.<br>
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More setting details will be up [[Crucible here]].
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More setting details will be up [[Crucible|here]].
=Rules and Suchlike=
=Rules and Suchlike=

Revision as of 20:51, 20 December 2012

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