Crucible

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(Kobolds)
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==Orcs==
==Orcs==
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[[Crucible:Orcs|Main Article]]
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First-born of the races, with not-quite-right proportions that bestow tremendous strength upon them, at the cost of a shorter life span than other races. Orcs are intrepid explorers that retain a wanderlust true to their savage origins, and make masterful sailors, skilled traders, and fearsome warlords. Basically, vikings. Orcs have low-light vision, and receive +2 to Strength.
First-born of the races, with not-quite-right proportions that bestow tremendous strength upon them, at the cost of a shorter life span than other races. Orcs are intrepid explorers that retain a wanderlust true to their savage origins, and make masterful sailors, skilled traders, and fearsome warlords. Basically, vikings. Orcs have low-light vision, and receive +2 to Strength.
==Elves==
==Elves==
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[[Crucible:Elves|Main Article]]
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Among the first-born as well, elves are spontaneously brought into the world as savage creatures, and slowly gain sentience through learning as they claw their way through life. Because they do not need to procreate or feed, elves rarely form cities, and devote much of their lives to hedonistic or introspective activities. Elves receive +2 to Wisdom and possess low-light vision.
Among the first-born as well, elves are spontaneously brought into the world as savage creatures, and slowly gain sentience through learning as they claw their way through life. Because they do not need to procreate or feed, elves rarely form cities, and devote much of their lives to hedonistic or introspective activities. Elves receive +2 to Wisdom and possess low-light vision.
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==Humans==
==Humans==
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[[Crucible:Humans|Main Article]]
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Latecomers to the civilization party, humans are pragmatic no-nonsense survivalists by necessity, thrust as they were into a world already ruled by others and pushed to its edges to make a place for themselves. Like gnomes, they prefer to reside in communities of other races. Humans gain +2 Constitution.
Latecomers to the civilization party, humans are pragmatic no-nonsense survivalists by necessity, thrust as they were into a world already ruled by others and pushed to its edges to make a place for themselves. Like gnomes, they prefer to reside in communities of other races. Humans gain +2 Constitution.
==Gnomes==
==Gnomes==
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[[Crucible:Gnomes|Main Article]]
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Fey that made the conscious transition into the mortal realm, gnomes rarely form their own societies, but often make up a significant part of a dwarven, orcish or kobold city. They often serve as ambassadors between races, and between the two sides of the greater conflict of the world. Like elves, they are immortal. Gnomes are Small and have +2 to Charisma.
Fey that made the conscious transition into the mortal realm, gnomes rarely form their own societies, but often make up a significant part of a dwarven, orcish or kobold city. They often serve as ambassadors between races, and between the two sides of the greater conflict of the world. Like elves, they are immortal. Gnomes are Small and have +2 to Charisma.
==Dwarves==
==Dwarves==
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[[Crucible:Dwarves|Main Article]]
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The latest races to come into being, dwarves are methodical to a fault. They have carved out a niche for themselves with superior technology that brings life to barren lands, but their enmity with elder beings, combined with their natural pensiveness, prevents them from expanding too far. Dwarves gain Darkvision out to 60 feet and +2 to Intelligence.
The latest races to come into being, dwarves are methodical to a fault. They have carved out a niche for themselves with superior technology that brings life to barren lands, but their enmity with elder beings, combined with their natural pensiveness, prevents them from expanding too far. Dwarves gain Darkvision out to 60 feet and +2 to Intelligence.

Revision as of 23:11, 18 February 2013

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