Crucible

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(Other Races)
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==Other Races==
==Other Races==
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Plenty of races have come into being, but unlike the six, they have failed to thrive. They tend to live around the frontiers of civilized expansion, supplementing their hunting and gathering with raids on farms and towns when truly desperate. Rare individuals integrate into frontier societies, but almost never delve deeper into colonized lands. Perhaps the best-known are giants, who often clash with human and orcish island colonies in the north, and goblins, infesting the mountains to the south and coming into conflict with dwarven and kobold expansion, as well as rare elvish explorers. Many giants and goblins have at least one member of the tribe that speaks the common tongue, and can serve as invaluable guides through savage and perilous lands.
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Plenty of races have come into being, but unlike the six, they have failed to thrive. They tend to live around the frontiers of civilized expansion, supplementing their hunting and gathering with raids on farms and towns when truly desperate. Rare individuals integrate into frontier societies, but almost never delve deeper into colonized lands.  
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===Giants===
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Giants are perhaps the best-known of the minor races. They inhabit the north continent, and often come in contact with humans and orcs. While they treat the orcs somewhat kindly, seeing them as annoying younger siblings, they are incredibly hostile towards humans. Due to their large size, it is difficult for giants to raid their island colonies, but many of them simply grab an oak tree and rely on its buoyancy and the currents to get them where they need to go. Giants have their own tongue, but a rare few speak Orc as well.
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===Goblins===
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Goblins infest the mountains to the south of kobold and dwarven lands. They are mostly a cave-dwelling, bronze age culture. Physically weak and hated by their neighbours, goblins survive by stealth and scavenging. Some goblins teach themselves the common tongue and attempt to communicate with adventurers, offering to guide them through the frontier lands in exchange for money and goods. The more desperate goblins will turn on adventurers that refuse, either trying to steal something or attacking them outright.
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===Dragons===
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Though these majestic creatures are few in number, they have grown only more powerful with age. Who knows what the limit of their power is? Dragons are all prideful and greedy creatures that covet gold and jewels but have no means to mine them. Some raid dwarven and kobold settlements, while others take communities - mostly human - under their wing in exchange for tithes. Kobold lore holds that kobolds once served under dragons, but broke free, and now kobold patriarchs are believed to possess dragon-like power.
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===Sahuagin===
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Sahuagin are tyrants of the Inner Sea, raiding human and orc colonies and shipping. They often use captive merrows as dumb muscle to attack especially well guarded vessels. While nobody knows what they do with the treasure, they usually eat everyone on a captured ship.
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===Undead===
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Life is young, and so is death, and sometimes they screw up. Undead can appear spontaneously, and there is no special stigma against them. People still don't like vampires, but that is because they drink blood and not because they don't have a pulse.
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===Constructs===
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In a world teeming with spontaneously generating life, it is very appealing to try and make some yourself. Some dwarven inventors, usually teamed up with gnomes, attempt to craft hominid bodies from artificial materials and then imbue them with life, and sometimes the result doesn't blow up.
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===Outsiders===
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Factions of primordials have clashed since before the mortal races existed. Once the mortals entered the picture, some of these beings realized that hopes, dreams, and ideals all have power, and through tapping into that power, took upon a more defined physical form. These beings tend to focus on a specific feeling or emotion and then fan it, but an angel giving hope to a beleaguered people is only doing it to create more power for itself. Outsiders are at odds with most primordial beings, whose very existence is inimical to mortal life.

Revision as of 02:59, 24 December 2012

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