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==Commoner Progression== {|border=1px !Level !!Base Attack Bonus !!Fort Save !!Ref Save !!Will Save !!Special |- |'''1st''' || +0 || +0 || +0 || +0 || - |- |'''2nd''' || +0 || +0 || +0 || +0 || - |- |'''3rd''' || +0 || +1 || +1 || +1 || Apprentice |- |'''4th''' || +0 || +1 || +1 || +1 || - |- |'''5th''' || +0 || +1 || +1 || +1 || - |- |'''6th''' || +0 || +2 || +2 || +2 || - |- |'''7th''' || +0 || +2 || +2 || +2 || - |- |'''8th''' || +0 || +2 || +2 || +2 || - |- |'''9th''' || +0 || +3 || +3 || +3 || - |- |'''10th''' || +0 || +3 || +3 || +3 || - |} '''Hit Die:''' d6 '''Starting Gold:''' 5d4 gp. '''Class Skills''' (4 + Int, x2 at first level): Appraise, Bluff, Craft, Handle Animal, Heal, Knowledge (Local), Knowledge (Nobility and Royalty), Profession '''Proficiencies:''' A commoner is proficient with the dagger and club, and no kinds of armor. '''Apprentice:''' At third level, a commoner chooses a profession for which they will work in for the rest of their lives. For all Profession skill checks that involve the commoner's profession of choice, they receive an insight bonus equal to half their class level. [[category:Complete Commoner]]
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