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==The Warrior== <br> '''Hit Die:''' d10<br> '''Heroic Action Limit:''' d8<br> '''Heroic Focus:''' Power<br> '''Heroic Profiles:''' Athletics, Combat Prowess, Might<br> '''Starting Bonus:''' Fortitude +1, +1 attack bonus, 2 ability points to spend on Power.<br> {|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Focus !!Special |- |'''1''' || +1 || +1 || +0 || +0 || +0 || Heroic action |- |'''2''' || +2 || +2 || +0 || +0 || +1 || Bonus Feat |- |'''3''' || +3 || +2 || +1 || +1 || +1 || Whatever |- |} ===Sample Heroic Actions=== '''Exert Willpower'''<br> (Basic) [Power]<br> Substitute your Power modifier for your Reason modifier on a single Will save. '''Focus Alertness'''<br> (Basic) [Skill]<br> Substitute your Skill modifier for your Agility modifier on a single Reflex save. '''Center Resistance'''<br> (Basic) [Endurance]<br> Substitute your Endurance modifier for your Stamina modifier on a single Fortitude save. '''Second Wind'''<br> (Basic) [Endurance]<br> Recover hp equal to your Endurance modifier. '''Swing Jump'''<br> (Athletics) [Skill]<br> You swing off any object that you can jump towards and grab, traveling in a straight line up to twice the length of the swinging object. The minimum length of a fixed swinging point, such as an outcropping of rock, a wall hook etc. is considered to be 5 ft. for the purposes of a swing jump. '''Lunge'''<br> (Combat Prowess) [Power]<br> Move up to 15 ft. (but at least 5 ft.) and make a single melee attack against a target you were not adjacent to before taking this action. Substitute your Power modifier for your Strength modifier to your attack roll. '''Ward Off'''<br> (Combat Prowess) [Skill]<br> Choose an opponent you can see. When that opponent makes a melee attack against you this round, roll opposed Skill checks. If you succeed, you may make an attack of opportunity on that opponent before their attack strikes you. Ward off can only be declared at the start of a turn. '''Breaching Cleave'''<br> (Might) [Power]<br> Using a slashing weapon, you sunder any single stationary object. This attack automatically deals double damage. Substitute your Power modifier for your Strength modifier to your attack and damage rolls. '''Hang On'''<br> (Might) [Endurance]<br> When struck by an attack that would reduce you to 0 or fewer hp, roll an Endurance check against the damage dealt. On a success, you are instead reduced to 1 hp and become fatigued (or exhausted if already fatigued.)
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