Character Building

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(Races)
(Half-Genie)
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Half-genie base land speed is 30 feet.<br>
Half-genie base land speed is 30 feet.<br>
'''Genie Blood:''' For all effects related to race, a half-genie is considered a genie.<br>
'''Genie Blood:''' For all effects related to race, a half-genie is considered a genie.<br>
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'''Elemental Birthright (Su):''' A half-genie, being descended from genies, has inherited some of their ancestors’ abilities. Each Half-genie manifests one of the following additional traits, based on their lineage:<br><br>
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'''Elemental Birthright (Su):''' A half-genie, being descended from genies, has inherited some of their ancestors’ abilities. Each Half-genie manifests one of the following additional traits, based on their lineage:<br>
o Djinn: once per day, a half-djinni can cast ''fly'' for up to 8 minutes &/or ''gaseous form'' (as the spells) for up to 16 minutes. Caster level 8th.<br>
o Djinn: once per day, a half-djinni can cast ''fly'' for up to 8 minutes &/or ''gaseous form'' (as the spells) for up to 16 minutes. Caster level 8th.<br>
o Efreet: once per day, a half-efreeti can cast ''produce flame'' &/or ''wall of fire'' (as the spells). Caster level 8th. The save DCs are Charisma-based.<br>
o Efreet: once per day, a half-efreeti can cast ''produce flame'' &/or ''wall of fire'' (as the spells). Caster level 8th. The save DCs are Charisma-based.<br>
o Marid: once per day, a half-marid can cast ''water breathing'' (as the spell) for up to 1 hour &/or ''control water'' (as the spell). Caster level 8th. The save DCs are Charisma-based.<br>
o Marid: once per day, a half-marid can cast ''water breathing'' (as the spell) for up to 1 hour &/or ''control water'' (as the spell). Caster level 8th. The save DCs are Charisma-based.<br>
o Dao: once per day, a half-dao can cast ''stone shape'' &/or ''soften earth & stone'' (as the spells). Caster level 8th. The save DCs are Charisma-based.<br>
o Dao: once per day, a half-dao can cast ''stone shape'' &/or ''soften earth & stone'' (as the spells). Caster level 8th. The save DCs are Charisma-based.<br>
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o Jann: once per day, a half-janni can cast ''invisibility'' for up to 8 minutes &/or ''enlarge/reduce person'' (as the spells). Caster level 8th. The save DCs are Charisma-based.
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o Jann: once per day, a half-janni can cast ''invisibility'' for up to 8 minutes &/or ''enlarge/reduce person'' (as the spells). Caster level 8th. The save DCs are Charisma-based.<br>
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'''Dancing Blood (Su):''' A half-genie with four or more class levels can produce a ''genie's mystique'' effect as a 10th level caster once per day. This increases to twice per day at 8th level and three times per day at 12th level.<br>
'''Dancing Blood (Su):''' A half-genie with four or more class levels can produce a ''genie's mystique'' effect as a 10th level caster once per day. This increases to twice per day at 8th level and three times per day at 12th level.<br>
'''Singing Blood (Su):''' A half-genie with twelve or more class levels can produce a ''greater genie's mystique'' effect as a 10th level caster once per day. This increases to twice per day at 16th level and three times per day at 20th level.<br>
'''Singing Blood (Su):''' A half-genie with twelve or more class levels can produce a ''greater genie's mystique'' effect as a 10th level caster once per day. This increases to twice per day at 16th level and three times per day at 20th level.<br>
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o Jann: A half-janni gains Lightning Resistance 10.<br>
o Jann: A half-janni gains Lightning Resistance 10.<br>
o Marid: A half-marid gains Cold Resistance 10.<br>
o Marid: A half-marid gains Cold Resistance 10.<br>
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'''Magical Sensitivity (Ex):''' All spells cast on a half-genie character function as if they had +1 caster level.
'''Magical Sensitivity (Ex):''' All spells cast on a half-genie character function as if they had +1 caster level.
'''Racial Feat:''' A half-genie character gains a bonus feat, based on their heritage:<br>
'''Racial Feat:''' A half-genie character gains a bonus feat, based on their heritage:<br>
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o Jann: A half-janni gains either Iron Will or Run.<br>
o Jann: A half-janni gains either Iron Will or Run.<br>
o Marid: A half-marid gains either Endurance or Iron Will.<br>
o Marid: A half-marid gains either Endurance or Iron Will.<br>
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'''Racial Skills:''' A half-genie character has a +4 racial bonus on Spellcraft & Use Magic Device checks. A half-genie character also gains additional skill bonuses, based on their heritage:<br>
'''Racial Skills:''' A half-genie character has a +4 racial bonus on Spellcraft & Use Magic Device checks. A half-genie character also gains additional skill bonuses, based on their heritage:<br>
o Dao: A half-dao gains a +4 racial bonus on Balance & Tumble checks.<br>
o Dao: A half-dao gains a +4 racial bonus on Balance & Tumble checks.<br>
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o Jann: A half-janni gains a +4 racial bonus on Diplomacy & Sense Motive checks.<br>
o Jann: A half-janni gains a +4 racial bonus on Diplomacy & Sense Motive checks.<br>
o Marid: A half-marid gains a +8 racial bonus on Swim checks, & can always choose to take 10 on a Swim check, even if rushed or threatened.<br>
o Marid: A half-marid gains a +8 racial bonus on Swim checks, & can always choose to take 10 on a Swim check, even if rushed or threatened.<br>
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Darkvision out to 60'.<br>
Darkvision out to 60'.<br>
'''Automatic Languages:''' Common. Bonus Languages: Aquan, Auran, Borean, Ignan, & Terran.<br>
'''Automatic Languages:''' Common. Bonus Languages: Aquan, Auran, Borean, Ignan, & Terran.<br>

Revision as of 17:20, 25 May 2010

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