Character Building

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(Kobold)
(Lizardfolk)
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==Lizardfolk==
==Lizardfolk==
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[B][SIZE="3"]Abilities & Racial Features[/SIZE][/B]
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Abilities & Racial Features
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Lizardfolk characters possess the following racial traits:
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[LIST]
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Dexterity -2, Constitution +2, Wisdom +2.<br>
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[*]Dexterity -2, Constitution +2, Wisdom +2.
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'''Humanoid (Reptilian): '''Lizardfolk are scaly & coldblooded, but are still subject to spells or effects that affect humanoids only, such as charm person or dominate person.<br>
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[*][B]Humanoid (Reptilian): [/B]Lizardfolk are scaly & coldblooded, but are still subject to spells or effects that affect humanoids only, such as charm person or dominate person.
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'''Medium Size: '''As Medium creatures, lizardfolk have no special bonuses or penalties due to their size.<br>
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[*][B]Medium Size: [/B]As Medium creatures, lizardfolk have no special bonuses or penalties due to their size.
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A lizardfolk’s base land speed is 30 feet.<br>
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[*]A lizardfolk’s base land speed is 30 feet.
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'''Racial Skills: '''Lizardfolk have a +4 racial bonus on Balance, Jump, & Swim checks. They also have a +2 racial bonus on Survival checks.<br>
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[*][B]Racial Skills: [/B]Lizardfolk have a +4 racial bonus on Balance, Jump, & Swim checks. They also have a +2 racial bonus on Survival checks.
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+2 natural armor bonus.<br>
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[*]+2 natural armor bonus.
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+2 racial bonus on Fortitude saves to resist Poison effects.<br>
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[*]+2 racial bonus on Fortitude saves to resist Poison effects.
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'''Natural Weapon (Ex): '''Bite (1d4 + Str); piercing damage.<br>
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[*][B]Natural Weapon (Ex): [/B]Bite (1d4 + Str); piercing damage.
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'''Hold Breath (Ex): '''A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.<br>
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[*][B]Hold Breath (Ex): [/B]A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
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'''Musk (Ex): '''A lizardfolk exudes certain oils from its skin that have a faint but distinct odor. This allows them to be more easily tracked, granting a +4 circumstance bonus to such checks.<br>
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[*][B]Musk (Ex): [/B]A lizardfolk exudes certain oils from its skin that have a faint but distinct odor. This allows them to be more easily tracked, granting a +4 circumstance bonus to such checks.
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'''Water Dependence: '''A lizardfolk must ingest a minimum two gallons of water a day or suffer a cumulative -1 Con penalty. A full day of rest with complete hydration is necessary to eliminate this penalty.<br>
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[*][B]Water Dependence: [/B]A lizardfolk must ingest a minimum two gallons of water a day or suffer a cumulative -1 Con penalty. A full day of rest with complete hydration is necessary to eliminate this penalty.
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'''Automatic Languages: '''Alhaggi & Common. Bonus Languages: Draconic & Pahrai.<br>
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[*][B]Automatic Languages: [/B]Alhaggi & Common. Bonus Languages: Draconic & Pahrai.
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'''Favored Class: '''Druid.<br>
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[*][B]Favored Class: [/B]Druid.
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'''Level Adjustment: '''+0.<br>
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[*][B]Level Adjustment: [/B]+0.
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==Sabi==
==Sabi==

Revision as of 04:32, 24 May 2010

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