Cerebremancer

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=====''Psiomancy''=====
=====''Psiomancy''=====
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On reaching 2nd level, a cerebremancer gains the ability to use his psionic power points to fuel his spells, and to use his magic spells to gain more power points. Doing so is a Standard Action that requires that he expend his Psionic Focus.
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On reaching 2nd level, a cerebremancer gains the ability to use his psionic power points to fuel his spells, and to use his magic spells to gain more power points. To do so, he must maintain Psionic Focus and use a Standard Action, or else expend Psionic Focus in order to complete the conversion as a Free Action.
The conversions are as follows:
The conversions are as follows:
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|-
|-
! Power Point Cost to Gain  
! Power Point Cost to Gain  
-
| 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19
+
| 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18
|-
|-
! Power Points Gained when Expended  
! Power Points Gained when Expended  
-
| — || — || 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15
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| — || — || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16
|}
|}
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=====''Crystal Cantrips''=====
=====''Crystal Cantrips''=====
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Upon reaching 4th level, a cerebremancer whose Core Practice is in a spellcasting class may choose to transfer some of his spellcasting to his psicrystal, if he has one. As a full round action, he may transfer any unused (and unprepared, if applicable) spell slot to the psicrystal. The spell to be cast with this slot must be chosen at the time of transfer, regardless of whether or not the cerebremancer casts magic spontaneously. Any number of spells may be transfered to psicrystal, but each time the cerebremancer does so, he must expend power points equal to the sum total of spell levels that the psicrystal is already holding (count any 0th level spells as halves, and round the final number up).
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Upon reaching 4th level, a cerebremancer whose Core Practice is in a spellcasting class may choose to transfer some of his spellcasting to his psicrystal, if he has one. As a full round action, he may transfer any unused (and unprepared, if applicable) spell slot to the psicrystal. The spell to be cast with this slot must be chosen at the time of transfer, regardless of whether or not the cerebremancer casts magic spontaneously. Any number of spells may be transfered to psicrystal, but each time the cerebremancer does so, he must expend power points equal to the sum total of spell levels that the psicrystal is already holding (count any 0th level spells as halves, and round the final number up). This is still subject to his manifester level as a cap on how many power points he may expend at once.
The maximum level of spell that can be transferred to the psicrystal depends on his caster level, as follows:
The maximum level of spell that can be transferred to the psicrystal depends on his caster level, as follows:
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=====''Familiar Talents''=====
=====''Familiar Talents''=====
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A 4th level cerebremancer whose Core Practice is in a manifesting class may choose to transfer some of his manifesting to his familiar, if he has one. As a full round action, he may choose to transfer any single psionic power he knows to the familiar. He expends the power points necessary to do so at the time of the transfer, and the number of power points he may use is limited by his manifester level, as follows:
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A 4th level cerebremancer whose Core Practice is in a manifesting class may choose to transfer some of his manifesting to his familiar, if he has one. As a full round action, he may choose to transfer any single psionic power he knows to the familiar. He expends the power points necessary to do so at the time of the transfer, and the number of power points he may use is limited by his manifester level. In addition, if the familiar is already holding one or more powers, the cerebremancer must expend a spell slot equal to one quarter (rounding up) the total number of power points that the familiar is holding before he can transfer an additional power.
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The limit on the number of power points that can be transfered for any one power is as follows:
{| class="zebra bordered header"
{| class="zebra bordered header"
! Manifester Level !! Maximum Power Points
! Manifester Level !! Maximum Power Points
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=====''Improved Psiomancy''=====
=====''Improved Psiomancy''=====
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On reaching 5th level, a cerebremancer's ability to meld psionic powers and magic spells improves. Now doing so requires only that he be in a state of Psionic Focus, rather than expending it. In addition, he may choose to expend Psionic Focus in order to make the conversion as a Free Action.
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On reaching 5th level, a cerebremancer's ability to meld psionic powers and magic spells improves, so that he may complete the conversion with perfect efficiency.
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Finally, the conversion formulas change as follows:
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The conversions are now as follows:
{| class="zebra header bordered"
{| class="zebra header bordered"
! Spell Level  
! Spell Level  
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|-
|-
! Power Point Cost to Gain  
! Power Point Cost to Gain  
-
| 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18
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| 0* || 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17
|-
|-
! Power Points Gained when Expended  
! Power Points Gained when Expended  
-
| || || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16
+
| 0† || 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17
|}
|}
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<nowiki>*</nowiki> A cerebremancer of this level of skill may gain a 0th level spell slot without spending any power points at all, by simply expending his Psionic Focus as a Standard Action. He may continue to pay 1 power point to gain such a spell slot if he wishes to avoid expending Psionic Focus or wishes to do so as a Free Action.
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† He may ''also'' expend a 0th level spell to immediately gain Psionic Focus as a Standard Action. Unlike all other conversions, he may make this conversion without having Psionic Focus.
=====''Cerebremetamagic''=====
=====''Cerebremetamagic''=====
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Upon reaching 6th level, a cerebremancer whose Core Practice is in a manifesting class gains the ability to power his metapsionic feats with his spellcasting. When manifesting a power with metapsionics, he may eliminate the power point increase by using a spell slot of a level equal to one third the power point cost of using the metapsionic feat (rounding up). The cerebremancer may use a spell slot of one level higher in order to avoid expending his Psionic Focus. If another metapsionic feat is to be added to the spell, calculate the spell level as one third of the total power point increase, plus one for each time Psionic Focus is not expended when it otherwise would be. Only one spell may be expended in this fashion, and it must account for all of the power points used by the metapsionic feat(s). All power points above the cerebremancer's manifester level count double for the purposes of calculating the spell slot required.
Upon reaching 6th level, a cerebremancer whose Core Practice is in a manifesting class gains the ability to power his metapsionic feats with his spellcasting. When manifesting a power with metapsionics, he may eliminate the power point increase by using a spell slot of a level equal to one third the power point cost of using the metapsionic feat (rounding up). The cerebremancer may use a spell slot of one level higher in order to avoid expending his Psionic Focus. If another metapsionic feat is to be added to the spell, calculate the spell level as one third of the total power point increase, plus one for each time Psionic Focus is not expended when it otherwise would be. Only one spell may be expended in this fashion, and it must account for all of the power points used by the metapsionic feat(s). All power points above the cerebremancer's manifester level count double for the purposes of calculating the spell slot required.
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A cerebremancer whose Core Practice is in a spellcasting class gains MagicMetapsionics upon reaching 9th level.
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A cerebremancer whose Core Practice is in a spellcasting class gains Magic Metapsionics upon reaching 9th level.
=====''Superior Psiomancy''=====
=====''Superior Psiomancy''=====
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On reaching 8th level, a cerebremancer can now switch seamlessly between magic and psionics. He may convert spells to power points and power points to spells as a Free Action so long as he has Psionic Focus.
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On reaching 8th level, a cerebremancer can now switch seamlessly between magic and psionics. He may convert spells to power points and power points to spells as a Free Action so long as he has Psionic Focus. Gaining Psionic Focus by expending a 0th level spell is now a Free Action.
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In addition, the conversion formulas change as follows, gaining perfect efficiency:
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{| class="zebra header bordered"
+
-
! Spell Level
+
-
| 0th || 1st || 2nd || 3rd || 4th || 5th || 6th || 7th || 8th || 9th
+
-
|-
+
-
! Power Point Cost to Gain
+
-
| 0* || 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17
+
-
|-
+
-
! Power Points Gained when Expended
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-
| 0† || 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17
+
-
|}
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<nowiki>*</nowiki> A cerebremancer of this level of skill may gain a 0th level spell slot without spending any power points at all, by simply expending his Psionic Focus. He may continue to pay 1 power point to gain such a spell slot if he wishes to avoid expending Psionic Focus.
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† He may ''also'' expend a 0th level spell to immediately gain Psionic Focus as a Free Action. Unlike all other conversions, he may make this conversion without having Psionic Focus.
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=====''Devoted Cerebremancy''=====
=====''Devoted Cerebremancy''=====

Revision as of 23:48, 15 March 2011

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