Cerebremancer

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To qualify to become a cerebremancer, a character must fulfill one of the following four sets of criteria.
To qualify to become a cerebremancer, a character must fulfill one of the following four sets of criteria.
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{| class="zebra bordered header"
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|- style="background-color: #8E5A2E; color: #FFFFFF;"
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|-
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!style="padding: 0 0.5em;"| Arcane Manifester !!style="padding: 0 0.5em;"| Divine Manifester !!style="padding: 0 0.5em;"| Psionic Arcanist !!style="padding: 0 0.5em;"| Psionic Divinist
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! Arcane Manifester
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|- style="background-color: #f0e7d3;"
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! Divine Manifester
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|style="padding: 0 0.5em;"| Knowledge (Arcana) 4 ranks,<br />Knowledge (Psionics) 7 ranks,<br />Able to cast 1st level Arcane spells,<br />Able to manifest 2nd level Psionic powers
+
! Psionic Arcanist
-
|style="padding: 0 0.5em;"| Knowledge (Religion) 4 ranks,<br />Knowledge (Psionics) 7 ranks,<br />Able to cast 1st level Divine spells,<br />Able to manifest 2nd level Psionic powers
+
! Psionic Priest
-
|style="padding: 0 0.5em;"| Knowledge (Arcana) 7 ranks,<br />Knowledge (Psionics) 4 ranks,<br />Able to cast 2nd level Arcane spells,<br />Able to manifest 1st level Psionic powers
+
|-
-
|style="padding: 0 0.5em;"| Knowledge (Religion) 7 ranks,<br />Knowledge (Psionics) 4 ranks,<br />Able to cast 2nd level Religion spells,<br />Able to manifest 1st level Psionic powers
+
| Knowledge (Arcana) 4 ranks,<br />Knowledge (Psionics) 7 ranks,<br />Able to cast 1st level Arcane spells,<br />Able to manifest 2nd level Psionic powers
 +
| Knowledge (Religion) 4 ranks,<br />Knowledge (Psionics) 7 ranks,<br />Able to cast 1st level Divine spells,<br />Able to manifest 2nd level Psionic powers
 +
| Knowledge (Arcana) 7 ranks,<br />Knowledge (Psionics) 4 ranks,<br />Able to cast 2nd level Arcane spells,<br />Able to manifest 1st level Psionic powers
 +
| Knowledge (Religion) 7 ranks,<br />Knowledge (Psionics) 4 ranks,<br />Able to cast 2nd level Religion spells,<br />Able to manifest 1st level Psionic powers
|}
|}
''Special:'' Any campaign in which this version of the Cerebremancer is available should not use the Psiomancer and Cerebremetamagic feats, as similar effects to these feats are used as class features for the Cerebremancer.
''Special:'' Any campaign in which this version of the Cerebremancer is available should not use the Psiomancer and Cerebremetamagic feats, as similar effects to these feats are used as class features for the Cerebremancer.
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== Class Features ==
== Class Features ==
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{| class="class zebra bordered header"
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|- style="background-color: #8E5A2E; color: #FFFFFF;"
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|-
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!style="padding: 0 0.5em;"| Level !!style="padding: 0 0.5em;"| Base Attack<br />Bonus !!style="padding: 0 0.5em;"| Fortitude<br />Save !!style="padding: 0 0.5em;"| Reflex<br />Save !!style="padding: 0 0.5em;"| Willpower<br />Save !!style="padding-left: 1.5em; text-align: left;"| Special !!style="padding-left: 1.5em; text-align: left;"|Spellcasting / Manifesting
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! Level !! Base Attack<br />Bonus !! Fortitude<br />Save !! Reflex<br />Save !! Willpower<br />Save !! Special !! Spellcasting / Manifesting
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|- style="background-color: #f0e7d3;"
+
|-
-
|  1 || +0 || +0 || +0 || +2 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Core Practice|Core Practice]], [[Cerebremancer#Understanding Overlap|Understanding Overlap]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
+
|  1 || +0 || +0 || +0 || +2
-
|- style="background-color: #ffffff;"
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| [[#Core Practice|Core Practice]], [[Cerebremancer#Understanding Overlap|Understanding Overlap]]
-
|  2 || +1 || +0 || +0 || +3 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Psiomancy|Psiomancy]] or [[Cerebremancer#Spelled Manifesting|Spelled Manifesting]],<br />[[Cerebremancer#Practiced Cerebremancer|Practiced Cerebremancer]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of Core Practice
+
| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
-
|- style="background-color: #f0e7d3;"
+
|-
-
|  3 || +1 || +1 || +1 || +3 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Metamanipulation|Metamanipulation]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
+
|  2 || +1 || +0 || +0 || +3
-
|- style="background-color: #ffffff;"
+
| [[#Psiomancy|Psiomancy]], [[Cerebremancer#Practiced Cerebremancer|Practiced Cerebremancer]]
-
|  4 || +2 || +1 || +1 || +4 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Psiomancy|Psiomancy]] or [[Cerebremancer#Spelled Manifesting|Spelled Manifesting]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
+
| +1 level of Core Practice
-
|- style="background-color: #f0e7d3;"
+
|-
-
|  5 || +2 || +1 || +1 || +4 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Cerebremetamagic|Cerebremetamagic]] or<br />[[Cerebremancer#Spelled Metapsionics|Spelled Metapsionics]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of Core Practice
+
|  3 || +1 || +1 || +1 || +3
-
|- style="background-color: #ffffff;"
+
| [[#Metamanipulation|Metamanipulation]]
-
|  6 || +3 || +2 || +2 || +5 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Metamanipulation|Metamanipulation]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
+
| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
-
|- style="background-color: #f0e7d3;"
+
|-
-
|  7 || +3 || +2 || +2 || +5 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Crystal Cantrips|Crystal Cantrips]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
+
|  4 || +2 || +1 || +1 || +4
-
|- style="background-color: #ffffff;"
+
| [[#Crystal Cantrips|Crystal Cantrips]] or [[#Familiar Talents|Familiar Talents]]
-
|  8 || +4 || +2 || +2 || +6 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Cerebremetamagic|Cerebremetamagic]] or<br />[[Cerebremancer#Spelled Metapsionics|Spelled Metapsionics]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of Core Practice
+
| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
-
|- style="background-color: #f0e7d3;"
+
|-
-
|  9 || +4 || +3 || +3 || +6 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Metamanipulation|Metamanipulation]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
+
|  5 || +2 || +1 || +1 || +4
-
|- style="background-color: #ffffff;"
+
| [[#Eschew Chants and Gestures|Eschew Chants and Gestures]], [[#Improved Psiomancy|Improved Psiomancy]]
-
| 10 || +5 || +3 || +3 || +7 ||style="padding: 0 0.5em; text-align: left;"| [[Cerebremancer#Devoted Cerebremancy|Devoted Cerebremancy]] ||style="padding: 0 0.5em; text-align: left;"| +1 level of existing opposite practice class
+
| +1 level of Core Practice
 +
|-
 +
|  6 || +3 || +2 || +2 || +5
 +
| [[#Cerebremetamagic|Cerebremetamagic]] or<br />[[#Magic Metapsionics|Magic Metapsionics]]
 +
| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
 +
|-
 +
|  7 || +3 || +2 || +2 || +5
 +
| [[#Familiar Talents|Familiar Talents]] or [[#Crystal Cantrips|Crystal Cantrips]]
 +
| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
 +
|-
 +
|  8 || +4 || +2 || +2 || +6
 +
| [[#Superior Psiomancy|Superior Psiomancy]]
 +
| +1 level of Core Practice
 +
|-
 +
|  9 || +4 || +3 || +3 || +6
 +
| [[#Cerebremetamagic|Cerebremetamagic]] or<br />[[#Magic Metapsionics|Magic Metapsionics]]
 +
| +1 level of existing Spellcasting class<br />+1 level of existing Manifesting class
 +
|-
 +
| 10 || +5 || +3 || +3 || +7
 +
| [[#Devoted Cerebremancy|Devoted Cerebremancy]]
 +
| +1 level of existing opposite practice class
|}
|}
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=====''Understanding Overlap''=====
=====''Understanding Overlap''=====
-
A cerebremancer's unique blending of supernatural practices gives him special insights. A cerebremancer whose Core Practice is in a spellcasting class gains half his ranks in Spellcraft as an Insight bonus to Psicraft checks. A cerebremancer whose Core Practice is in a manifesting class gains half his ranks in Psicraft as an Insight bonus to Spellcraft checks.
+
A cerebremancer's unique blending of supernatural practices gives him special insights. He gains an Insight bonus to Spellcraft checks equal to half his ranks in Psicraft, and an Insight bonus to Psicraft checks equal to half his ranks in Spellcraft. If his Core Practice is a spellcasting class, then he also improves this Insight bonus to Spellcraft by +2; if his Core Practice is a manifesting class, he instead improves the Insight bonus to Psicraft by +2.
=====''Psiomancy''=====
=====''Psiomancy''=====
-
On reaching 2nd level, a cerebremancer whose Core Practice is in a spellcasting class gains the ability to use his psionic powers to fuel his spells. A prepared spellcaster may prepare additional spells by expending a number of power points equal to (2 x spell level) + 1. A spontaneous spellcaster may cast additional spells by expending Psionic Focus and expending a number of power points equal to (2 x spell level) + 1. The number of additional spells prepared or cast may not exceed half the cerebremancer's class level, and no more than one of his highest spell level, two of his second highest spell level, three of his third highest spell level, so on and so forth, may be gained. The cerebremancer may, however, always gain as many of his lowest level slots as he wishes, up to the total limit of half his class level, even if its distance from the highest would not be enough to allow this.
+
On reaching 2nd level, a cerebremancer gains the ability to use his psionic power points to fuel his spells, and to use his magic spells to gain more power points. Doing so is a Standard Action that requires that he expend his Psionic Focus.
-
A cerebremancer whose Core Practice is in a manifesting class gains Psiomancy upon reaching 4th level.
+
The conversions are as follows:
-
 
+
{| class="zebra header bordered"
-
=====''Spelled Manifesting''=====
+
! Spell Level
-
On reaching 2nd level, a cerebremancer whose Core Practice is in a manifesting class gains the ability to use his magic spells to fuel his powers. At any point, a spell slot may be lost in order to gain a number of power points equal to (2 x spell level) + 1. The number of spells used in this way may not exceed half the cerebremancer's class level, and no more than one of his highest spell level, two of his second highest spell level, three of his third highest spell level, et cetera, may be used. The cerebremancer may, however, always use as many of his lowest level slots as he wishes, up to the total limit of half his class level, even if its distance from the highest would not be enough to allow this.
+
| 0th || 1st || 2nd || 3rd || 4th || 5th || 6th || 7th || 8th || 9th
-
 
+
|-
-
A cerebremancer whose Core Practice is in a spellcasting class gains Spelled Manifesting upon reaching 4th level.
+
! Power Point Cost to Gain
 +
| 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19
 +
|-
 +
! Power Points Gained when Expended
 +
| — || — || 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15
 +
|}
=====''Practiced Cerebremancer''=====
=====''Practiced Cerebremancer''=====
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=====''Metamanipulation''=====
=====''Metamanipulation''=====
-
Upon reaching 3rd level, and again upon reaching 6th level and 9th level, a cerebremancer may gain any Metamagic feat whose Metapsionic counterpart he already has, or he may gain any Metapsionic feat whose Metamagic counterpart he already has. If he has neither Metamagic nor Metapsionic feats whose counterparts he does not already have, he may select any single Metamagic or Metapsionic feat as a bonus feat, instead.
+
Upon reaching 3rd level, a cerebremancer may apply metapsionic feats to spells, and metamagic feats to powers.
-
This bonus may also apply to non-meta feats that improve casting or manifesting:
+
In order to use a metapsionic feat with a spell, he must increase the spell's level by half the power point cost of the metapsionic feat, and casting such a spell requires the expenditure of Psionic Focus. In most cases, therefore, only one metapsionic feat can be applied to a given spell, though if the cerebremancer has the capability of maintaining and expending two Psionic Focuses at once, then multiple metapsionics may be used. If the cerebremancer prepares spells, however, any spell so prepared requires that he has the ability to expend Psionic Focus a number of times equal to the number of metapsionic feats applied when he casts it: if he does not have sufficient Focus, he cannot cast the spell at all. Any normal limitations or requirements on using metamagic, such as increased casting times for Bards and Sorcerers, do not apply to metapsionics used in this fashion.
-
* Spell Focus :: Discipline Specialization
+
In order to use a metamagic feat with a psionic power, a cerebremancer must expend a number of additional power points equal to twice the feat's spell level increase. He does ''not'' need to expend Psionic Focus, allowing him to apply multiple metamagics to a power. However, when he manifests the power, its manifesting time increases, as if he were a Bard or Sorcerer. If he has any class features, feats, or other abilities that allow him to use metamagic without increasing the casting time (such as the Rapid Metamagic feat), those may be used with this feature to prevent the increased casting time.
-
* Greater Spell Focus :: Greater Discipline Specialization
+
-
* Spell Penetration :: Power Penetration
+
-
* Greater Spell Penetration :: Greater Power Penetration
+
-
These, however, may not be chosen without the counterpart, even if the cerebremancer lacks any counterparts to take. In that case, only a metamagic or metapsionic feat may be taken.
+
If the cerebremancer has the ability to use any metamagic or metapsionic effects without affecting spell level, power point cost, or casting time, he may use those with both spells and powers as normal for the feature in question. Any features that function like metamagic or metapsionics (i.e. increased spell level or power point cost for the sake of improved effect), even if they are not explicitly called such or are not available as feats, they may be used with this class feature as if they were metamagic or metapsionic feats, as is appropriate.
-
In all cases, this ability does not waive any requirements for any feats.
+
Finally, if a cerebremancer chooses, he may expend Psionic Focus while using a metamagic effect to avoid lengthening the casting or manifesting time. He does not need to do so if the casting or manifesting time would not be lengthened due to other features (such as prepared spells or the Rapid Metamagic feat).
 +
 
 +
=====''Crystal Cantrips''=====
 +
Upon reaching 4th level, a cerebremancer whose Core Practice is in a spellcasting class may choose to transfer some of his spellcasting to his psicrystal, if he has one. As a full round action, he may transfer any unused (and unprepared, if applicable) spell slot to the psicrystal. The spell to be cast with this slot must be chosen at the time of transfer, regardless of whether or not the cerebremancer casts magic spontaneously. Any number of spells may be transfered to psicrystal, but each time the cerebremancer does so, he must expend power points equal to the sum total of spell levels that the psicrystal is already holding (count any 0th level spells as halves, and round the final number up).
 +
 
 +
The maximum level of spell that can be transferred to the psicrystal depends on his caster level, as follows:
 +
{| class="zebra bordered header"
 +
! Caster Level !! Maximum Spell Level
 +
|-
 +
| 5th or lower || 0th
 +
|-
 +
| 6th-11th || 1st
 +
|-
 +
| 12th-17th || 2nd
 +
|-
 +
| 18th or higher || 3rd
 +
|}
 +
 
 +
While the cerebremancer can use metamagic on these spells, and can use Cerebremetamagic to reduce the metamagic cost, the total level before using Cerebremetamagic or any other factors that reduce metamagic costs must still be within these limits.
 +
 
 +
The psicrystal can cast any spells transferred to it as if cast by the cerebremancer, excepting that it treats them as Stilled and Silenced (even if not prepared with these feats, and even if these feats would have increased the level of the spell above the limit on the spell), and any material or experience components of the spell must be used by the cerebremancer at the moment of transfer.
 +
 
 +
A cerebremancer whose Core Practice is in a manifesting class gains Crystal Cantrips at 7th level.
 +
 
 +
=====''Familiar Talents''=====
 +
A 4th level cerebremancer whose Core Practice is in a manifesting class may choose to transfer some of his manifesting to his familiar, if he has one. As a full round action, he may choose to transfer any single psionic power he knows to the familiar. He expends the power points necessary to do so at the time of the transfer, and the number of power points he may use is limited by his manifester level, as follows:
 +
{| class="zebra bordered header"
 +
! Manifester Level !! Maximum Power Points
 +
|-
 +
| 9th or lower || 1
 +
|-
 +
| 10th-17th || 3
 +
|-
 +
| 18th or higher || 5
 +
|}
 +
 
 +
While the cerebremancer can augment or use metapsionics on these powers, and can use Magic Metapsionics to reduce metapsionic costs, the total number of power points before using Magic Metapsionics or any other factors that reduce metapsionic costs must still be within these limits. He must choose how the power is augmented at the time of transfer.
 +
 
 +
The familiar can manifest any powers transfered to it as if manifested by the cerebremancer, augmented as was determined at the time of transfer. It may make a Concentration check to suppress any displays of the power, exactly as any other manifester could.
 +
 
 +
A cerebremancer whose Core Practice is in a spellcasting class gains Familiar Talents at 7th level.
 +
 
 +
=====''Eschew Chants and Gestures''=====
 +
A 5th level cerebremancer, by now long experienced with dispensing with the displays of psionic powers, can now do the same for the somatic and verbal components of magical spells, provided he has some training in doing so. To do so, he must make a Concentration check while casting a spell; the DC is 15 + the level of the spell. If successful, and he has the Silent Spell metamagic feat, he may cast the spell without verbal components, and if he has the Still Spell metamagic feat, he may cast the spell without somatic components (and if he has both, he may cast it without either). This does nothing to eliminate focus, material, or experience components of the spell. If he fails on this Concentration check, he must either cast the spell with those components, or the spell fails and the spell slot is lost.
 +
 
 +
A cerebremancer who has neither the Still Spell nor the Silent Spell metamagic feat cannot use this class feature.
 +
 
 +
=====''Improved Psiomancy''=====
 +
On reaching 5th level, a cerebremancer's ability to meld psionic powers and magic spells improves. Now doing so requires only that he be in a state of Psionic Focus, rather than expending it. In addition, he may choose to expend Psionic Focus in order to make the conversion as a Free Action.
 +
 
 +
Finally, the conversion formulas change as follows:
 +
{| class="zebra header bordered"
 +
! Spell Level
 +
| 0th || 1st || 2nd || 3rd || 4th || 5th || 6th || 7th || 8th || 9th
 +
|-
 +
! Power Point Cost to Gain
 +
| 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18
 +
|-
 +
! Power Points Gained when Expended
 +
| — || — || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16
 +
|}
=====''Cerebremetamagic''=====
=====''Cerebremetamagic''=====
-
Upon reaching 5th level, a cerebremancer whose Core Practice is in a spellcasting class gains the ability to power his metamagic feats with his psionic power. When preparing or casting a metamagic spell, he may expend a number of Power Points equal to three times the difference in spell level between the original and the Metamagic versions of the spell. Count any spell levels above the highest level the cerebremancer could normally cast as costing twice as much to remove. A spontaneous spellcaster also gains the ability to expend his Psionic Focus in order to avoid increasing the casting time of his spells when using metamagic; he may do so regardless of whether he decides to pay for the metamagic with his power points or not.
+
Upon reaching 6th level, a cerebremancer whose Core Practice is in a spellcasting class gains the ability to power his metamagic feats with his psionic power. When preparing or casting a metamagic spell, he may expend a number of power points equal to three times the spell level increase of the metamagic effect. If the resulting metamagic'd spell would require a spell slot higher than he has, he must increase this power point cost by three times the difference between the level that the spell would have, and the highest spell level that he can cast.
-
A cerebremancer whose Core Practice is in a manifesting class gains Cerebremetamagic upon reaching 8th level.
+
A cerebremancer whose Core Practice is in a manifesting class gains Cerebremetamagic upon reaching 9th level.
-
=====''Spelled Metapsionics''=====
+
=====''Magic Metapsionics''=====
-
Upon reaching 5th level, a cerebremancer whose Core Practice is in a manifesting class gains the ability to power his metapsionic feats with his spellcasting. When manifesting a power with metapsionics, he may eliminate the power point increase by using a spell slot of a level equal to one third the power point cost of using the metapsionic feat (rounding up). The cerebremancer may use a spell slot of one level higher in order to avoid expending his Psionic Focus. If another metapsionic feat is to be added to the spell, calculate the spell level as one third of the total power point increase, plus one for each time Psionic Focus is not expended when it otherwise would be. Only one spell may be expended in this fashion, and it must account for all of the power points used by the metapsionic feat(s). All power points above the cerebremancer's manifester level count double for the purposes of calculating the spell slot required.
+
Upon reaching 6th level, a cerebremancer whose Core Practice is in a manifesting class gains the ability to power his metapsionic feats with his spellcasting. When manifesting a power with metapsionics, he may eliminate the power point increase by using a spell slot of a level equal to one third the power point cost of using the metapsionic feat (rounding up). The cerebremancer may use a spell slot of one level higher in order to avoid expending his Psionic Focus. If another metapsionic feat is to be added to the spell, calculate the spell level as one third of the total power point increase, plus one for each time Psionic Focus is not expended when it otherwise would be. Only one spell may be expended in this fashion, and it must account for all of the power points used by the metapsionic feat(s). All power points above the cerebremancer's manifester level count double for the purposes of calculating the spell slot required.
-
A cerebremancer whose Core Practice is in a spellcasting class gains Spelled Metapsionics upon reaching 8th level.
+
A cerebremancer whose Core Practice is in a spellcasting class gains MagicMetapsionics upon reaching 9th level.
-
=====''Crystal Cantrips''=====
+
=====''Superior Psiomancy''=====
-
Upon reaching 7th level, a cerebremancer may choose to transfer some of his spellcasting to his psicrystal, if he has one. As a full round action, he may transfer any unused (and unprepared, if applicable) spell slot of a level no greater than 6 less than his highest spell level (minimum 0). The spell to be cast with this slot must be chosen at the time of transfer, regardless of whether or not the cerebremancer casts magic spontaneously. While the cerebremancer can use metamagic on these spells, and can use Cerebremetamagic to reduce the metamagic cost, the total level before using Cerebremetamagic or any other factors that reduce metamagic costs must still be less than 6 lower than his highest spell level. The transfer costs a number of power points equal to the level of the spell transferred.
+
On reaching 8th level, a cerebremancer can now switch seamlessly between magic and psionics. He may convert spells to power points and power points to spells as a Free Action so long as he has Psionic Focus.
 +
 
 +
In addition, the conversion formulas change as follows, gaining perfect efficiency:
 +
{| class="zebra header bordered"
 +
! Spell Level
 +
| 0th || 1st || 2nd || 3rd || 4th || 5th || 6th || 7th || 8th || 9th
 +
|-
 +
! Power Point Cost to Gain
 +
| 0* || 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17
 +
|-
 +
! Power Points Gained when Expended
 +
| 0† || 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17
 +
|}
 +
<nowiki>*</nowiki> A cerebremancer of this level of skill may gain a 0th level spell slot without spending any power points at all, by simply expending his Psionic Focus. He may continue to pay 1 power point to gain such a spell slot if he wishes to avoid expending Psionic Focus.
-
The psicrystal can cast any spells transferred to it as normal, excepting that it treats them as Stilled and Silenced (even if not prepared with these feats, and even if these feats would have increased the level of the spell above the limit on the spell), and any material or experience components of the spell must be used by the cerebremancer at the moment of transfer. These transferred spells are lost if not cast within 24 hours of the transfer.
+
† He may ''also'' expend a 0th level spell to immediately gain Psionic Focus as a Free Action. Unlike all other conversions, he may make this conversion without having Psionic Focus.
=====''Devoted Cerebremancy''=====
=====''Devoted Cerebremancy''=====

Revision as of 23:37, 15 March 2011

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