Capoeirista

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m (The Capoeirista)
 
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By Proven Paradox at [[Divided by Zero]].
By Proven Paradox at [[Divided by Zero]].
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A quick note on flavor; for those who'd rather use this as a more generic chaotic [[note; the chaotic only restriction has been removed since I wrote this]] alternative to a monk with a bit of ninja and bard thrown in there, I've added a suggestion beside some of the abilities for a plainer name alternative. I tried to stick to things I found going from the [http://en.wikipedia.org/wiki/Capoeirista Capoeira Wiki]. To reiterate, those are NOT an attempt at a translation.
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A quick note on flavor; for those who'd rather use this as a more generic alternative to a monk with a bit of ninja and bard thrown in there, I've added a suggestion beside some of the abilities for a plainer name alternative. I tried to stick to things I found going from the [http://en.wikipedia.org/wiki/Capoeirista Capoeira Wiki]. To reiterate, those are NOT an attempt at a translation.
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I may come back and write up a bit more flavor for this class later.
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Many thanks to Nu for input on creating the Malicia.
Many thanks to Nu for input on creating the Malicia.
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'''Malicia [Trickery]: '''All capoeirista train in new ways of tricky combat, called Malicia. At Every level divisible by two or three (levels 2, 3, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, 20), a capoeirista may choose one of the following abilities, provided he meets the prerequisites. Prerequisites may be skill ranks, other malicia, or feats (which are denoted by an asterisk*). Every option counts as an extraordinary ability, unless otherwise stated.
'''Malicia [Trickery]: '''All capoeirista train in new ways of tricky combat, called Malicia. At Every level divisible by two or three (levels 2, 3, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, 20), a capoeirista may choose one of the following abilities, provided he meets the prerequisites. Prerequisites may be skill ranks, other malicia, or feats (which are denoted by an asterisk*). Every option counts as an extraordinary ability, unless otherwise stated.
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'''Warsong (Su): '''Beginning at third level, once per day per class level, as a standard action, a capoeirista may begin a Warsong. All allies who can hear him sing (including the capoeirista) within a 30 ft. radius also gain a +1 moral bonus to attack rolls and damage rolls. The capoeirista may maintain a Warsong while fighting at no penalty, but any time the capoeirista sustains damage while singing, he must make a concentration check DC 10 + damage dealt or stop singing. Warsongs cannot be used outside of battle. Several Song Malicia also make use of Warsong uses. For any prerequisites (such as feats or prestige classes), Warsong counts as Bardic Music. Unlike Bardic Music, Warsongs must use Perform (sing). The moral bonus provided by Warsong increases every eight level after 3rd (to +2 at 11th and +3 at 19th).
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'''Warsong (Su): '''Beginning at third level, once per day per class level, as a standard action, a capoeirista may begin a Warsong. All allies who can hear him sing (including the capoeirista) within a 30 ft. radius gain a +1 moral bonus to attack rolls and damage rolls. The capoeirista may maintain a Warsong while fighting at no penalty, but any time the capoeirista sustains damage while singing, he must make a concentration check DC 10 + damage dealt or stop singing. Warsongs cannot be used outside of battle. Several Song Malicia also make use of Warsong uses. For any prerequisites (such as feats or prestige classes), Warsong counts as Bardic Music. Unlike Bardic Music, Warsongs must use Perform (sing). The moral bonus provided by Warsong increases every eight level after 3rd (to +2 at 11th and +3 at 19th).
'''Evasion (Ex): '''At 5th level or higher if a capoeirista makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a capoeirista is wearing light armor or no armor. A helpless capoeirista does not gain the benefit of evasion.  
'''Evasion (Ex): '''At 5th level or higher if a capoeirista makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a capoeirista is wearing light armor or no armor. A helpless capoeirista does not gain the benefit of evasion.  

Current revision as of 06:25, 23 April 2013

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