Campaign Setting: The Sauric Isles

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'''Player's Handbook/SRD''' <br>
'''Player's Handbook/SRD''' <br>
Halfling <br>
Halfling <br>
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'''Stormwrack''' <br>
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Shoal Halfling <br>
==Island Geographical Overview and (SRD) Conditions==
==Island Geographical Overview and (SRD) Conditions==
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'''Main Island-''' This island has two jungles and plains in the center separating them. The southern jungle has an inactive volcano, which has a small city surrounding its base. This is the only city in the Isles. In the northern jungle is a mountain range, and to the northeast of that a large beach. The Plains has a lake.
'''Main Island-''' This island has two jungles and plains in the center separating them. The southern jungle has an inactive volcano, which has a small city surrounding its base. This is the only city in the Isles. In the northern jungle is a mountain range, and to the northeast of that a large beach. The Plains has a lake.
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Secondary Jungle Island- This is a smaller island composed of a single jungle with a few mountains. It is surrounded by white beaches slightly cooler than deeper in the island.
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'''Secondary Jungle Island-''' This is a smaller island composed of a single jungle with a few mountains. It is surrounded by white beaches slightly cooler than deeper in the island.
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Desert Island- This island is almost completely sandy, with small oasis dotting the island. Towards the west of the island is a mountain range, and in the center of that is a green valley. It remains green because as clouds ascend by the mountains, the water in them condense and fall into the valley below. The valley is the only area on the island with widespread vegetation.  
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'''Desert Island-''' This island is almost completely sandy, with small oasis dotting the island. Towards the west of the island is a mountain range, and in the center of that is a green valley. It remains green because as clouds ascend by the mountains, the water in them condense and fall into the valley below. The valley is the only area on the island with widespread vegetation.  
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Marsh Island- This island has a variety of rivers and marshlands, but doesn’t have any other landmarks.
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'''Marsh Island-''' This island has a variety of rivers and marshlands, but doesn’t have any other landmarks.
==The Main Island==
==The Main Island==
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The Main Island is where the campaign starts. This is the hub for most intelligent life. If any of the islands can be described as even borderline civilized, it would be this one.
===Settlements===
===Settlements===
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Keep in mind that these are the only settlements, and all land between them is hostile terrain filled with dangerous beasts.
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'''Talenta Village:''' This village is the primary home for the Lightfoot Halflings. This village has 400 members. The population breakdown is as follows: 96% Halfling (384), 2% Finhead (8), 1% Bladeback (4), .8% Flyer (3), and .2% Hornhead (1). It has an active police force of 4, and an emergency defense army of 20.
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'''Plains Village:''' This village is the home of the Hornhead Saurials. It has a population of 432, broken down as follows: 96% Hornhead (415), 2% Halfling (9), 1% Flyer (4), and 1% Bladeback (4). They have a police force of 4 and a defensive army of 21.
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'''Jungle Village:''' Bladebacks are native to the Jungle Village. It has a population of 685. The population is composed of: 96% Bladebacks (658), 2% Hornhead (12), 1% Finhead (6), .8% Flyer (5), and .6% Halfling (4). It has a Police force of 6, and a paid army of 34.
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'''Mountain Village:''' The Flyers make their homes in the mountains. The population is 700, with a breakdown list of: 96% Flyers (672), 2% Finhead (14), 1% Bladeback (7), and 1% Hornhead (7). It has a police force of 7 and a basic army of 35.
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'''Marsh Village:''' The Finhead village is located in the small marshland by the lake. It has the highest populations of all the villages, with 900 people: 96% Finhead (864), 2% Bladeback (18), 1% Flyer (9), and 1% Hornhead (9). It has the largest law enforcement agencies of any village as well, with 9 officers and a permanent army of 45.
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'''Eastern Mountain Village:''' This hostile village is one of the two settlements Pterafolk inhabit. The Eastern Mountain Village has a population of 800, and all citizens are Pterafolk. It has a police force of 8, and a raiding army of 40.
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'''Western Mountain Village:''' The other Pterafolk village is slightly larger, and just as aggressive, as the eastern analogue. It has a population of 900, and 97% (873) is Pterafolk. It also has 27 Flyers branded as traitors by the other Saurials, who see their betrayal as the ultimate crime. It has 9 police officers and an army of 45.
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'''Decoru-Urbi:''' Decoru-Urbi, derived from the draconic phrase meaning “Beautiful City,” is the largest settlement in the Sauric Isles, but still small by the standards of other more civilized continents. It is a small city, with a population of 10,000. It is the most well mixed community on the island, with 40% being Finhead (4,000), 20% Bladeback (2,000) 18% Flyer (1,800), 17% Hornhead (1,700), and 5% Halfling (500). It easily has the best police force and military, having 100 in the former and 500 in the later.
===Races===
===Races===
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'''Halflings:''' Halflings were originally from another continent further east, but a small portion of them wanted to adventure to other countries. They set off in a fleet of boats, intent on colonizing the first land they see, when a storm hit and nearly wiped them all out. About two fifths of them died. The other three fifths ended up in two different places. Two fifths of the original Lightfoot fleet landed on the Main Island. Upon seeing the colossal lizards calling the Isles home, a fourth fled back into the shallow waters, and eventually became the Shoal Halflings (more on them later). The other Lightfeet established a village in the plains, which they named Talenta. They allied with the native Saurials, and tamed a variety of Dinosaurs. Halflings are optimistic and friendly, and are usually helpful to those they encounter. Often Chaotic Good.
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'''Pterafolk:''' Pterafolk are a shapeshifting race of lizards that can take on Pterosauric aspects. In their natural form, they resembled beaked lizardfolk with no tails. They have the ability to change their arms into wings, or fully transform into a pteranodon. They are highly territorial, and believe the Northern Mountains are their ancestral home. As a result, they are constantly attacking the smaller Flyers in an attempt to make them abandon their village. Often Neutral Evil.
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'''Saurial:''' Saurials are evolved dinosaurus/pterosaurs, coming in a number of forms. The ones listed below live on the Main Island.
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''Bladeback-'' Bladebacks are patient and trusting. Bladebacks are very social, and can get along well with pretty much anyone they talk to. Although they try their best to see things from other people’s shoes, they rarely forgive. Bladebacks are often advisors or other important positions, like High Priests. Usually Neutral.
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''Finhead-'' Finheads are the most populous of the Saurials. Bright, emotional, and curious, Finheads are hardworkers and believe in the greater good. At the same time, many see Saurials as naïve, as they see the world in terms of black and white. They have human proportions, but with a fin protruding from their skulls (the basis for their namesake), a bill, and a tail which composes about half its bodyweight. Usually Neutral Good.
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''Flyer-'' Flyers are carnivorous flying Saurials, and the smallest of all the subraces. As a result, most are nervous and afraid of combat (although there are a few heroic Flyers recorded in Saurial history). This is the main reason other larger races see Flyers as irritating (and vice versa). Flyers are similar in proportion to Halflings, but with leathery wings. Flyers need armor specifically built for them, because their wings extend from their wrists to their waist. Usually Neutral Good.
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''Hornhead-'' Hornheads are one of the largest Saurials. They resemble Triceratops, with three horns and a frill. They tend to be carefully, and always think rationally before acting. They especially like tasks that test both mental and physical strength, like blacksmithing and construction. Their tails are extremely long, and they have 10 ft. reach with it. Hornheads are more leaders than followers. Usually Lawful Good.
===Native Animals/Monsters===
===Native Animals/Monsters===
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'''Allosaurus-''' Allosaurus, which means “Strange Lizard” in Draconic, is a bipedal carnivore. Allosaurus hunts large prey, usually of medium size or larger. They have dark brown skin with red crests upon their head. Allosaurus tends to use the direct approach when hunting. When fighting creatures their size or larger, they rely on speed to avoid most damage.
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'''Battletitan-''' Battletitans are sterile hybrids of stegosaurus and Allosaurus. Since they are natural enemies (and genetically incompatible), only Halflings know exactly how to breed them. Battletitans are few in number. They are called Bellatosaurs by the Draconic speaking natives.
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'''Cave Ankylosaurus-''' Like the other cave animals, Cave Ankylosaurus is not natural. This creature proves that these cave dinosaurs are not natural, because Ankylosaurus is not even native to the island. They also occasionally have snake-like mutations.
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'''Cave Triceratops-''' These smaller, feral creatures live in the mountains far away from their kin. They, like the other cave dinosaurs, are not a natural evolution, and occasionally have snake mutations.
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'''Cave Tyrannosaurus-''' These creatures are the size of an Allosaurus. Since Tyrannosaurs live on the other jungle island, most of the main island’s inhabitants believe these beasts to be modified Allosaurs, with serpentine characteristics.
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'''Compsognathus-''' Comspognathus are small, green skinned carnivores commonly attributed as scavengers. As such, the rotting meats in their mouths give them an infectious bite. Compsognathuses are generally considered harmless, except in large groups.
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'''Destrachan-'''' Destrachans are bipedal aberrations found in various underground territories. They look similar to eyeless theropods, but the resemblance to dinosaurs ends there. It is incredibly intelligent, almost on par with the native races, but is evil and sadistic. It is blind, so instead uses a sonic-related blindsense to “see.”

Revision as of 03:39, 29 August 2010

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