Campaign Setting: The Sauric Isles

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==Island Geographical Overview and (SRD) Conditions==
==Island Geographical Overview and (SRD) Conditions==
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The Sauric Isles are a group of four islands that are located in the south western part of the world. They contain all that is left from the world as it was millions of years ago. Preserved by the will of Ka, ancient species from all different areas and times can be found living together in this environment, almost completely untouched by the common races. Although each island has its own ecosystem, some aspects of the environment are the same across the board.
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===Temperature===
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The average temperature of the Isles is approximately 118 degrees Fahrenheit (severe heat). The native creatures are adapted for such heat (as long as they take short rests in the shade, that is), but in the rare occasion a modern mammal arrives at the island, they suffer the effects of severe heat normally. They must make a fortitude save every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. A character with the survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).  Halflings (but only those Halflings who have lived in the Sauric Isles) treat the heat as though it was just hot instead of severe heat. They must make a fortitude save each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. A character with the survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).
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===Starvation and Thirst===
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The animals of the Sauric Isles have much slower metabolisms compared to that of other creatures. They can go months without food and water, although they eat and drink as often as they can. An animal can go without water for 1 week plus a number of days equal to his Constitution score. After this time, the creature must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. An animal can go without food for 3 months, in growing discomfort. After this time, the creature must make a Constitution check each week (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Animals who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the creature gets food or water, as needed—not even magic that restores hit points heals this damage. The native races can go without water for three days and a number of hours equal to their constitution score. They can go without food for about a week before the having to make a constitution check each day. They usually eat one pound of food and a gallon of water each day. Halflings can go without water for a day and a number of hours equal to its constitution score before having to make the saves. They can go without food for three days without food. They generally eat a half pound of food and two gallons of water per day.
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===The Actual Islands===
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The islands themselves all have a rather unique environment. They each have a quick environmental overview below.
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'''Main Island-''' This island has two jungles and plains in the center separating them. The southern jungle has an inactive volcano, which has a small city surrounding its base. This is the only city in the Isles. In the northern jungle is a mountain range, and to the northeast of that a large beach. The Plains has a lake.
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Secondary Jungle Island- This is a smaller island composed of a single jungle with a few mountains. It is surrounded by white beaches slightly cooler than deeper in the island.
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Desert Island- This island is almost completely sandy, with small oasis dotting the island. Towards the west of the island is a mountain range, and in the center of that is a green valley. It remains green because as clouds ascend by the mountains, the water in them condense and fall into the valley below. The valley is the only area on the island with widespread vegetation.
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Marsh Island- This island has a variety of rivers and marshlands, but doesn’t have any other landmarks.

Revision as of 03:31, 29 August 2010

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