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==Bone Sorceror== Prerequisites: Arcane Magic, Spellweaving, Residual Spellweaving, Light Spell Seed, Drain Spell Seed. {|border=1px !Level !! Attack Bonus !!Fort !!Ref !!Will !!Special !!Bonus Spellweave Points !! Turning Level |- |'''1st''' || +0 || +0 || +2 || +2 || Grey Spellweaving, Corrupt Familiar || 2 || 0 |- |'''2nd''' || +1 || +0 || +3 || +3 || Bonus feat, Seed Secret || 3 || 0 |- |'''3rd''' || +1 || +1 || +3 || +3 || Aura of Life || 3 || 0 |- |'''4th''' || +2 || +1 || +4 || +4 || Turn/Rebuke Undead || 4 || 1 |- |'''5th''' || +2 || +1 || +4 || +4 || Bonus Feat, Seed Secret || 4 || 1 |- |'''6th''' || +3 || +2 || +5 || +5 || Grey Spellweaving, Aura of Horror || 4 || 1 |- |'''7th''' || +3 || +2 || +5 || +5 || Deflective Aura || 5 || 1 |- |'''8th''' || +4 || +2 || +6 || +6 || Bonus Feat, Seed Secret || 5 || 2 |- |'''9th''' || +4 || +3 || +6 || +6 || Damage Reduction Silver/5, Deflective Aura || 5 || 2 |- |'''10th''' || +5 || +3 || +7 || +7 || Aura of Command || 5 || 2 |} Hit Die: +d4<br> Grey Spellweaving: Starting at first level, the Bone Sorceror may add either a drain seed effect or a light seed effect to their spell without using any Spellcraft points. Starting at sixth level, all of his spells carry one light seed aspect and one drain seed aspect at no cost.<br> Corrupt Familiar: Starting at first level, the Bone Sorceror's living seed familiar is reborn as a Corrupt Familiar. They retain almost all of the abilities that the familiar had before; the only differences are that the familiar now has a strength of 10 and deals 1d4 negative energy damage plus 1d4 of its original type of damage.<br> Aura of Life: Beginning at level 3, all undead within 40 feet of the Bone Sorceror, with exceptions as designated by the Bone Sorceror, have a -1 penalty to hit with non-magical attacks.<br> Turn Undead: Beginning at level 4, a Bone Sorceror's studies of the unliving and undead allow him to start turning and rebuking the undead as if he were a cleric of 1/4th his Bone Sorceror level.<br> Aura of Horror: Beginning at level 6, the Bone Sorceror's Aura of Life becomes an Aura of Horror, such that all non-undead charaters within 30 feet of the Bone Sorceror must make a will save (DC 7, +1 for every Bone Sorceror level hereafter) or take a -1 morale penalty, with exceptions as designated by the Bone Sorceror. This is in addition to the normal effects of the Aura of Life.<br> Deflective Aura: Beginning at level 7, the Bone Sorceror has a slight protective aura around him when casting that increases his AC versus ranged attacks by 1. At level 9, this increases to +4 against all non-magical attacks. This does stack with the Aura of Horror.<br> Damage Reduction: Starting at level 9, a Bone Sorceror ignores the first five damage from all non-silver weapons.<br> Aura of Command: At level 10, the Bone Sorceror's Aura of Life becomes an Aura of Command, allowing the Bone Sorceror to try and take control of undead within his aura. DC is 10 + Target Hit Dice + Opposed Caster Level (if applicable). All magical undead, such as Liches, Vampires, and any undead capable of casting, use their caster level, all others use the caster level of the caster that summoned them. If no caster summoned them, treat Opposed Caster Level as 1. The Bone Sorceror may command one hit die per level plus charisma bonus. This is in addition to the Turn/Rebuke Undead ability that the Bone Sorceror has.<br> NOTE: Bone Sorcerors are usually employed by local government, therefore are usually somewhat monitored, and should probably require... favors... to be done in addition to the gaining of experience in order to level up.
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