Blue Mage

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Blue Mage

"insert quote here" - some blue mage.







Class Features of the Blue Mage

Hit Die


Skill Points

2 + Intelligence modifier each level (x4 at 1st level)

Class Skills

Autohypnosis, Concentration, Craft, Decipher Script, Heal, Knowledge, Profession, Sense Motive, Speak Language, Spellcraft, Use Magic Device

Blue Mage Class Progression
Total Spell
Levels Known
Max Spell
Level Known
1st+0+0+0+2Armored Mage, Learning221
2nd+1+0+0+3Spell Knowledge +2431
3rd+2+1+1+3 842
4th+3+1+1+4Spell Sense1252
5th+3+1+1+4Spell Knowledge +31863
6th+4+2+2+5Spell Borrower (Ally)2483
7th+5+2+2+5 32104
8th+6+2+2+6Spell Knowledge +440124
9th+6+3+3+6Mana Siphon50145
10th+7+3+3+7 60175
11th+8+3+3+7Spell Knowledge +572206
12th+9+4+4+8Improved Spell Sense84236
13th+9+4+4+8Mana Shield98267
14th+10+4+4+9Spell Knowledge +6112307
15th+11+5+5+9 128348
16th+12+5+5+10Spell Borrower (Enemy)144388
17th+12+5+5+10Spell Knowledge +7162429
18th+13+6+6+11Greater Spell Sense180479
19th+14+6+6+11 200529
20th+15+6+6+12Deep Retention, Spell Knowledge +8220579

Weapon and Armor Proficiency

A blue mage is proficient with all light armors and simple weapons, as well as the rapier and scimitar.


Red mages cast arcane spells which are drawn from the red mage spell list given below. A red mage is a spontaneous caster, allowing him to cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. Like a sorcerer, he does not have to prepare spells ahead of time.

To learn or cast a spell, a red mage must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a red mage’s spell is 10 + the spell level + the red mage’s Intelligence modifier. Like other spellcasters, a red mage can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the class progression table. In addition, he receives bonus spells per day if he has a high Intelligence score.

A red mage’s selection of spells is limited. A 1st level red mage starts play knowing two 0th-level spells and two 1st-level spells of his choice from the red mage spell list. He also knows an additional 0th-level spell for each point of Intelligence bonus. Every time he levels up, he chooses two new red mage spells of any level he can cast and gains them as spells known.

Finally, each time a red mage levels up, he can choose a single red mage spell he knows and swap it with any other red mage spell of his choice, as long as the new spell is of the same spell level as the original spell.

Armored Mage (Ex)

Unlike other casters, blue mages do not suffer arcane spell failure while wearing light armor. She still suffers normal arcane spell failure chances while wearing medium or heavy armor or carrying a shield.

Learning (Ex)

Spell Knowledge (Ex)

+bonus to spellcraft for IDing spells cast or from scrolls, also +UMD for casting from scrolls, and certain knowledges?

Spell Sense (Su)

sense spells being cast around you even if you don't see/hear components, can now learn from SLAs

Spell Siphon (Su)

Learn spells from willing allies by touch, can cast immediately without actually learning

Enemy: do same to unwilling enemy

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