Axdivijink Igesto

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Axdivijink Igesto

(ACKS-deeveejeenk EE-guesstoe)

rune-ax.png rune-di.png rune-vi.png rune-jin.png rune-k.png ..... rune-ig.png rune-es.png rune-to.png
See also: Horjinic Language

Size/Type: Tiny Magical Beast

Hit Dice: 3d10 (15 hp)

Initiative: +8

Speed: 40 ft. (8 squares), burrow 5 ft.

Armor Class: 26 (+4 size, +5 Dex, +6 natural, +1 dodge), touch 20, flat-footed 20

Base Attack/Grapple: +3/+5

Attack: Antler +6 melee (1d6+2)

Full Attack: Antler +6 melee (1d6+2), antler +6 melee (1d6+2), and bite +2 melee (1d8+1)

Space/Reach: 5 ft./5ft.

Special Attacks: None

Special Qualities: Immunity to magic, immunity to psionics, telepathy, constant psionic tongues

Saves: Fort +5, Ref +9, Will +2

Abilities: Str 14, Dex 20, Con 12, Int 6, Wis 10, Cha 8

Skills: Listen +4, Search +4, Spot +4

Feats: Weapon Focus (Antlers), Dodge, Mobility, Spring Attack

Environment: Auleauk Desert (Island of Naudia Diva, subplane of the Beastlands)

Organization: Mated pairs with 1d4+1 young; or warren (3d6 adults and 2d4 young)

Challenge Rating: 3

Treasure: None

Alignment: Always neutral

Advancement: 3-6 HD (Tiny); 7-10 HD (Small)

Level Adjustment: —

A small jackrabbit-like creature with small antlers pops out of a hole in the ground. You hear it speak into your mind, "Why are you in my territory?"...

Axdivijink Igesto (known in common as "jackalopes") are jackrabbit-like creatures with small, gazelle-like antlers.

Strangely, they are immune to all magics and all psionics besides simple telepathy, which they are naturally able to perform with any creature. They are also considered to be constantly under the effect of a psionic tongues effect.

Combat

Axdivijink Igesto commonly flee from combat, but will fight to protect their young or if cornered. They become dangerous in large numbers due to their immunities to magic and ability to dodge, though if given the opportunity to flee they gladly will.

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