Aurajinrale

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Aurajinrale ( rune-au.png rune-ra.png rune-jin.png rune-ra.png rune-le.png ) translates literally to "Sky-Gift". It was originally used to refer to those with oracular ability, but later became the title for any priest of the Hunters of the Stag.

Abilities: Wisdom is your prime ability, though your Charisma remains important for your totem. Other good abilities to have would be Constitution (for hit points) and Dexterity (to keep from being struck).

Alignment: Aurajinrale, like all Hunters of the Stag, must be good.

Hit Die: d6

Requirements

Abilities: Wisdom 15+

Special: Totem class ability (ETR 5)

Class Features

Class Skills (4 + Int modifier per level): Climb, Concentration, Craft, Handle Animal, Heal, Hide, Knowledge (Nature), Knowledge (Religion), Knowledge (The Planes) Listen, Move Silently, Ride, Spot, Survival

Weapon and Armor Proficiency: Aurajinralek gain no proficiencies with weapons or armor.

Totem: Aurajinralek increase their Effective Totem Rank on odd numbered levels. In addition, he retains any class skills granted him by his totem.

Spells: An Aurajinrale gains the ability to cast a number of divine spells. To cast a spell, an Aurajinrale must have a Wisdom score of at least 10 + the spell's level, so an Aurajinrale with a Wisdom of 10 or lower cannot cast spells. Aurajinralek bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + Wisdom modifier.

The Aurajinrale spell list is identical to the druid spell list. An Aurajinrale has access to any spell on the list and prepares those spells as a druid, except that he does not have the ability to spontaneously cast summon nature's ally spells.

Turn Undead: Starting at 2nd level, the Aurajinrale can turn undead as a cleric. He uses his Aurajinrale level as the cleric level for determining success and damage.

Speak with Animals: Starting at 3rd level, the Aurajinrale gains the ability to converse with animals. Treat him as being constantly under the effects of a speak with animals spell.

Weapon of Choice: At 4th level, the Aurajinrale focuses on a particular weapon throughout his training. As such, they may select any one weapon (simple, martial, or exotic) at 4th level and gain the required proficiencies for that weapon. They also acquire the Weapon Focus feat for the appropriate weapon. If the Aurajinrale already has the Hunter of the Stag's "Weapon of Choice" class feature, he instead gains "Improved Weapon of Choice" (see below).

Speak with Plants: At 5th level, the Aurajinrale gains the ability to converse with plants. Treat him as being ocnstantly under the effects of a speak with plants spell.

Improved Weapon of Choice: At 9th level, a Aurajinrale's prowess with their chosen weapon increases. They receive the Weapon Specialization and Greater Weapon Focus feats for the appropriate weapon, even if they don't qualify for the feats. If the Aurajinrale already has the Hunter of the Stag's "Improved Weapon of Choice" class feature, he instead gains "Greater Weapon of Choice".

Aurajinrale Progression

Level BAB Fort Save Ref Save Will Save Special ETR 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Totem +1 4 2 - - - - - - - -
2nd +1 +0 +0 +3 Turn Undead - 5 3 0 - - - - - - -
3rd +1 +1 +1 +3 Speak with Animals +1 5 3 1 0 - - - - - -
4th +2 +1 +1 +4 Weapon of Choice - 6 3 2 1 0 - - - - -
5th +2 +1 +1 +4 Speak with Plants +1 6 3 3 2 1 0 - - - -
6th +3 +2 +2 +5 - - 6 3 3 3 2 1 0 - - -
7th +3 +2 +2 +5 - +1 6 4 3 3 3 2 1 0 - -
8th +4 +2 +2 +6 - - 6 4 4 3 3 3 2 1 0 -
9th +4 +3 +3 +6 Improved Weapon of Choice +1 6 5 4 4 4 4 3 2 1 0
10th +5 +3 +3 +7 - - 6 5 5 4 4 4 4 3 2 1

Reference (Giant in the Playground)

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