Astral Stalker

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'''Voidstrike (Ex):''' An astral stalker can combine his teleportations with sudden assault, timing his operations precisely so that he strikes at the moment of greatest vulnerability. Whenever you teleport at least 10 ft using a spell, power, ability, or magic item under your own control, you deal +1d6 extra damage on your next attack made on the same turn. This damage increases by an additional +1d6 at 4th level and every three levels after that. Damage from this ability is not considered precision damage, and can be dealt to creatures immune to critical hits. Voidstrikes are not limited to melee attacks, but ranged attacks made this way only deal extra damage if the creature attacked is within 30 ft.
'''Voidstrike (Ex):''' An astral stalker can combine his teleportations with sudden assault, timing his operations precisely so that he strikes at the moment of greatest vulnerability. Whenever you teleport at least 10 ft using a spell, power, ability, or magic item under your own control, you deal +1d6 extra damage on your next attack made on the same turn. This damage increases by an additional +1d6 at 4th level and every three levels after that. Damage from this ability is not considered precision damage, and can be dealt to creatures immune to critical hits. Voidstrikes are not limited to melee attacks, but ranged attacks made this way only deal extra damage if the creature attacked is within 30 ft.
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'''Rift into the Fray (Ex):''' At 2nd level, whenever you teleport at least 10 ft due to a spell, power, ability, or magic item under your own control, you may immediately use a free action to make a melee attack against any creature within your reach or a ranged attack against any creature within 30 ft. A creature attacked this way is considered flat-footed to the attack, and you gain a +2 bonus on the attack roll.
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'''Rift into the Fray (Ex):''' At 2nd level, whenever you teleport at least 10 ft due to a spell, power, ability, or magic item under your own control, you may immediately use a free action to make a melee attack against any creature within your reach or a ranged attack against any creature within 60 ft. A creature attacked this way is considered flat-footed to the attack, and you gain a +2 bonus on the attack roll.
'''Rift-by Attack (Ex):''' At 8th level, if you teleport at least 10 ft due to a spell, power, ability, or magic item under your own control, you may immediately spend a free action to make another teleport using residual energy from that original teleport. This second teleport is subject to all the same limitations as the original one (such as line of sight for ''dimension slide'') and the total distance traveled by the two teleports must not exceed any distance restrictions on the original teleport effect (so if you use a power which allows you to teleport 100 ft, you may teleport 25 ft on the first and then 75 ft on the second teleport, or 50 ft on the first and 50 ft on the second, or any other such combination, as long as the total distance traveled does not exceed 100 ft). Your Voidstrike and Rift into the Fray abilities only trigger for one of the two teleports made this way of your choice (so if you split a teleport effect into two parts using this feature, you can choose to make the extra attack and deal the extra damage after either the first or the second teleport, but you don't get to attack or deal damage twice this way).
'''Rift-by Attack (Ex):''' At 8th level, if you teleport at least 10 ft due to a spell, power, ability, or magic item under your own control, you may immediately spend a free action to make another teleport using residual energy from that original teleport. This second teleport is subject to all the same limitations as the original one (such as line of sight for ''dimension slide'') and the total distance traveled by the two teleports must not exceed any distance restrictions on the original teleport effect (so if you use a power which allows you to teleport 100 ft, you may teleport 25 ft on the first and then 75 ft on the second teleport, or 50 ft on the first and 50 ft on the second, or any other such combination, as long as the total distance traveled does not exceed 100 ft). Your Voidstrike and Rift into the Fray abilities only trigger for one of the two teleports made this way of your choice (so if you split a teleport effect into two parts using this feature, you can choose to make the extra attack and deal the extra damage after either the first or the second teleport, but you don't get to attack or deal damage twice this way).
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'''Rifting Pounce (Ex):''' At 14th level, whenever you teleport at least 10 ft due to a spell, power, ability, or magic item under your control, you may spend an immediate or swift action to make a full attack. All creatures within 30 ft of you when you attack this way are considered flat-footed to your attacks. You may not use this ability on a teleport in which you make an attack due to Rift into the Fray. If you split a teleport into two due to Rift-by Attack and activate Rifting Pounce, you may split your attacks from the full attack between the two teleports in any combination.
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'''Rifting Pounce (Ex):''' At 14th level, whenever you teleport at least 10 ft due to a spell, power, ability, or magic item under your control, you may spend an immediate or swift action to make a full attack. All creatures within 60 ft of you when you attack this way are considered flat-footed to your attacks. You may not use this ability on a teleport in which you make an attack due to Rift into the Fray. If you split a teleport into two due to Rift-by Attack and activate Rifting Pounce, you may split your attacks from the full attack between the two teleports in any combination.
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'''Rifting Avalanche (Ex):''' At 20th level, you no longer need to spend a swift or immediate action to activate Rifting Pounce; instead, it now requires only a free action, allowing you to potentially make multiple full attacks in one round. In addition, you gain +2 to all attacks made during a Rifting Pounce.
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'''Rifting Avalanche (Ex):''' At 20th level, you no longer need to spend a swift or immediate action to activate Rifting Pounce; instead, it now requires only a free action, allowing you to potentially make multiple full attacks in one round. In addition, you gain +2 bonus to the attack rolls of all attacks made during a Rifting Pounce.

Revision as of 20:51, 23 March 2011

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