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<div style="float: right">http://www.wizards.com/dnd/images/ToMagic_Gallery/96084.jpg</div> {{User:PId6/Avatar}} =Astral Stalker= ''"Why should time and distance be a boundary?"'' - Felidea Kainen, human astral stalker. Most warriors, even psychic ones, are bound by the limitations of their own two feet. Astral stalkers have transcended this limitation, taking advantage of the flimsy boundaries between the material plane and the astral plane to great effect in and out of combat. These specialized manifesters learn to use the enhanced mobility and surprise of teleporting across a battlefield as a powerful tool in their arsenal. ==Class Features of the Astral Stalker== '''Hit Die:''' d6 '''Skill Points:''' 6 + Intelligence modifier each level (x4 at 1st level) '''Class Skills:''' Autohypnosis, Balance, Bluff, Climb, Concentration, Craft, Disable Device, Disguise, Escape Artist, Forgery, Hide, Intimidate, Jump, Knowledge (geography), Knowledge (local), Knowledge (psionics), Knowledge (the planes), Listen, Move Silently, Profession, Psicraft, Search, Sense Motive, Sleight of Hand, Spot, Survival, Tumble, Use Psionic Device {|border="3" align="center" style="text-align:center;" |+'''Astral Stalker Class Progression''' |- !Level||BAB||Fort||Ref||Will||Special||Power Points||Max Power Level |- |1st||+0||+0||+2||+2||Voidstrike +1d6, Astral Sway +1||2||1 |- |2nd||+1||+0||+3||+3||Rift into the Fray||5||1 |- |3rd||+2||+1||+3||+3|| ||8||2 |- |4th||+3||+1||+4||+4||Voidstrike +2d6||13||2 |- |5th||+3||+1||+4||+4||Astral Sway +2||19||2 |- |6th||+4||+2||+5||+5|| ||26||3 |- |7th||+5||+2||+5||+5||Voidstrike +3d6||35||3 |- |8th||+6||+2||+6||+6||Rift-by Attack||44||3 |- |9th||+6||+3||+6||+6|| ||54||4 |- |10th||+7||+3||+7||+7||Voidstrike +4d6||66||4 |- |11th||+8||+3||+7||+7||Astral Sway +3||80||4 |- |12th||+9||+4||+8||+8|| ||95||5 |- |13th||+9||+4||+8||+8||Voidstrike +5d6||110||5 |- |14th||+10||+4||+9||+9||Rifting Pounce||128||5 |- |15th||+11||+5||+9||+9|| ||146||6 |- |16th||+12||+5||+10||+10||Voidstrike +6d6||166||6 |- |17th||+12||+5||+10||+10||Astral Sway +4||188||6 |- |18th||+13||+6||+11||+11|| ||210||7 |- |19th||+14||+6||+11||+11||Voidstrike +7d6||233||7 |- |20th||+15||+6||+12||+12||Rifting Avalanche||257||7 |} '''Weapon and Armor Proficiency:''' An astral stalker is proficient with all simple and martial weapons and light armor, but not with shields. '''Power Points/Day:''' Your ability to manifest powers is limited by the amount of power points you have available. Your base daily allotment of power points at each level is given by the class progression table. In addition, you gain bonus power points based on your Intelligence score. '''Maximum Power Level Known:''' You begin play with the ability to learn 1st level powers. As you grow in levels, you are able to learn higher level powers, as indicated on the class progression table. To manifest a power, you must have a Intelligence of at least 10 + the power's level. '''Powers Known:''' Unlike most psionic characters, you don't gain additional powers known at each class level. Instead, you automatically know every voidstalker power whose level is equal to or less than your maximum (see Maximum Power Level Known above). The Difficulty Class for saving throws against voidstalker powers is 10 + the power's level + your Intelligence modifier. '''Astral Sway (Ex):''' At 1st level, you manifest psychoportation powers as if your manifester level were one level higher. At 5th, 11th, and 17th levels, you manifest psychoportation powers at an additional level above your normal manifester level (up to +4 total ML at level 17). This bonus to manifester level may allow you to further augment your psychoportation powers beyond your normal power point limit. '''Voidstrike (Ex):''' An astral stalker can combine his teleportations with sudden assault, timing his operations precisely so that he strikes at the moment of greatest vulnerability. Whenever you teleport at least 10 ft using a spell, power, ability, or magic item under your own control, you deal +1d6 extra damage on your next attack made on the same turn. This damage increases by an additional +1d6 at 4th level and every three levels after that. Damage from this ability is not considered precision damage, and can be dealt to creatures immune to critical hits. Voidstrikes are not limited to melee attacks, but ranged attacks made this way only deal extra damage if the creature attacked is within 30 ft. '''Rift into the Fray (Ex):''' At 2nd level, whenever you teleport at least 10 ft due to a spell, power, ability, or magic item under your own control, you may immediately use a free action to make a melee attack against any creature within your reach or a ranged attack against any creature within 60 ft. A creature attacked this way is considered flat-footed to the attack, and you gain a +2 bonus on the attack roll. '''Rift-by Attack (Ex):''' At 8th level, if you teleport at least 10 ft due to a spell, power, ability, or magic item under your own control, you may immediately spend a free action to make another teleport using residual energy from that original teleport. This second teleport is subject to all the same limitations as the original one (such as line of sight for ''dimension slide'') and the total distance traveled by the two teleports must not exceed any distance restrictions on the original teleport effect (so if you use a power which allows you to teleport 100 ft, you may teleport 25 ft on the first and then 75 ft on the second teleport, or 50 ft on the first and 50 ft on the second, or any other such combination, as long as the total distance traveled does not exceed 100 ft). Your Voidstrike and Rift into the Fray abilities only trigger for one of the two teleports made this way of your choice (so if you split a teleport effect into two parts using this feature, you can choose to make the extra attack and deal the extra damage after either the first or the second teleport, but you don't get to attack or deal damage twice this way). '''Rifting Pounce (Ex):''' At 14th level, whenever you teleport at least 10 ft due to a spell, power, ability, or magic item under your control, you may spend an immediate or swift action to make a full attack. All creatures within 60 ft of you when you attack this way are considered flat-footed to your attacks. You may not use this ability on a teleport in which you make an attack due to Rift into the Fray. If you split a teleport into two due to Rift-by Attack and activate Rifting Pounce, you may split your attacks from the full attack between the two teleports in any combination. '''Rifting Avalanche (Ex):''' At 20th level, you no longer need to spend a swift or immediate action to activate Rifting Pounce; instead, it now requires only a free action, allowing you to potentially make multiple full attacks in one round. In addition, you gain +2 bonus to the attack rolls of all attacks made during a Rifting Pounce. ==Astral Stalker Powers== An astral stalker automatically knows all powers on this list whose level is less than or equal to his Maximum Power Level Known. The base power point cost of any of the powers on this list is based on its power level, as listed below. Some of these powers may work differently for astral stalkers, as indicated next to their entry. All powers that benefit from Astral Sway have a * next to their names. ===1st Level Powers (1 pp)=== *Detect Teleportation* ::For astral stalkers, this power is considered a psychoportation power for the purposes of their Astral Sway class feature. ::For astral stalkers, the duration of this power is 1 hour/level (D) and it does not require concentration to maintain. ::New augment option: If you spend 2 additional power points, this power can sense the lingering aura of teleportation effects in its area within the last 24 hours. *Dimension Hop* [CPsi] ::New augment option: If you spend 8 additional power points, you can manifest this power as an immediate action. *Dimensional Pocket* [CPsi] *Metaphysical Weapon *Precognition, Offensive *Prevenom Weapon *Sychronicity [CPsi] ===2nd Level Powers (3 pp)=== *Concealing Amorpha *Dimension Swap* ::New augment option: If you spend 2 additional power points, this power can target enemies as well as allies, and it gets +1 to its save DC. However, if an enemy is targeted, both creatures must be within 30 ft of each other. ::New augment option: For every 2 additional power points you spend, the range of the spell increases by 20 ft, and the maximum distance for the two creatures if an enemy is targeted increases by 20 ft as well (only if you already augmented it to allow targeting enemies). The save DC of the power increases by +1. *Evade Attack* [CPsi] *Power Weapon [CPsi] *Psychoportive Shelter* [CPsi] ::New augment option: If you spend 3 additional power points, you can manifest this power as a standard action. If you do, this shelter is only large enough to hold you and no other creature may enter. *See Invisibility, Psionic [CPsi] ::This does not have the augment option to include additional creatures in the power. ::New augment option: For every 2 additional power points you spend, you gain a cumulative +2 enhancement bonus to Spot and Listen checks for this power's duration. *Wall Walker ===3rd Level Powers (5 pp)=== *Concealing Amorpha, Greater *Dimension Slide* ::New augment option: For every additional power point you spend, the range of the power increases by 5 ft. *Dimension Twister* [CPsi] ::This does not have the second and third augment options to increase its distance and damage. ::New augment option: For every additional power point you spend, you may teleport the target an additional 5 ft, and it takes an additional 1d6 points of damage. For every 2 power points you spend this way, the save DC of the power increases by +1. *Dispel Psionics *Evade Burst *Keen Edge, Psionic *Trace Teleport* ::For astral stalkers, this power is considered a psychoportation power for the purposes of their Astral Sway class feature. ::New augment option: If you spend 3 additional power points, you can trace any teleport in the area within the last 10 minutes. If you spend 6 additional points instead, you can trace teleports within the last 1 hour. If you spend 9 additional points instead, you can trace teleports within the last 24 hours. ===4th Level Powers (7 pp)=== *Correspond *Dimension Door, Psionic* ::For astral stalkers, they don't lose the ability to take actions after using the power. *Dimensional Anchor, Psionic* *Freedom of Movement, Psionic* *Shadow Eft* [CPsi] ::If you spend 2 additional power points, manifesting this power is a standard action. *Truevenom Weapon ::New augment option: For every 3 additional power points, this power deals 1 extra Con damage each time the target fails its save. ===5th Level Powers (9 pp)=== *Anticipatory Strike* [CPsi] *Baleful Teleport* *Empower Weapon [CPsi] *Plane Shift, Psionic* ::An astral stalker can manifest this power at touch range on an unwilling creature. That creature gets a Will save and power resistance against this power. ::New augment option: For every 2 additional power points you spend, this power's save DC increases by 1. *Teleport, Psionic* *Teleport Trigger* ===6th Level Powers (11 pp)=== *Dispelling Buffer *Divert Teleport* *Inconstant Location* [CPsi] *Perfect Riposte [CPsi] *Retrieve* *True Seeing, Psionic ===7th Level Powers (13 pp)=== *Decerebrate* ::New augment option: For every 2 additional power points you spend, this power's save DC increases by 1. *Dream Travel* *Mind Blank, Personal *Spirit of War [CPsi] ::Astral stalkers manifest this power as a swift action, but its range is personal and it only affects the manifester. *Teleport, Psionic Greater*
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