Archive:D20r:Wizard

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eternal magic is "prepare X spell in your +X slots, cast a weak knock-off version whenever you like". Fireball would be your regular 10d6 when you normally cast it, but you could put it in an eternal slot and cast 4d6 10' radius fireballs all day long
eternal magic is "prepare X spell in your +X slots, cast a weak knock-off version whenever you like". Fireball would be your regular 10d6 when you normally cast it, but you could put it in an eternal slot and cast 4d6 10' radius fireballs all day long
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==Metamagic Spells==
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Swift action spell, effect of next spell you cast this round has X
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*+X DC
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*+Xd6 [energy] damage
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*+status effect (''slow'' for one round, immobilize, etc)
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*+X lingering damage
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*+X damage per die
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*+X' range
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*+X' AoE
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*Chaining
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*Trap-trigger
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*+Xd6 damage cap
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*+X% duration
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*Adds combat maneuver
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*Hits ethereal
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*+X vs SR
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*+X DC to Spellcraft to ID/vs counter
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*Turn ray into burst/line/cone/sphere

Revision as of 20:13, 7 May 2010

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