Archive:D20r:Wizard

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(Conjectures)
(Conjectures)
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==Conjectures==
==Conjectures==
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Activating a conjecture is a swift action and remains until you activate another conjecture. You may only have one conjecture active at a time.
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Activating a conjecture is a swift action and remains until you activate another conjecture. You may only have one conjecture active at a time. Conjectures are supernatural effects and as such will deactivate within an ''antimagic field'' or similar zone.
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Conjectures are often named for spellcasters who were well known for their use or who invented the style.
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===Neophyte Conjectures===
===Neophyte Conjectures===
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*'''Elemental:''' When you choose this conjecture, choose one of the following elemental descriptors: [Acid, Cold, Electricity, Entropic, Fire, Radiant, Sonic]. When using this conjecture, add that descriptor to any spell you cast.
*'''Elemental:''' When you choose this conjecture, choose one of the following elemental descriptors: [Acid, Cold, Electricity, Entropic, Fire, Radiant, Sonic]. When using this conjecture, add that descriptor to any spell you cast.
*'''Far Hand of Meskan:''' When casting a spell, add 5' multiplied by your caster level to the spell's maximum range.
*'''Far Hand of Meskan:''' When casting a spell, add 5' multiplied by your caster level to the spell's maximum range.
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*'''Flicker:''' When using this conjecture, all of your movement is teleportation.
*'''Forceful Hand of Meskan:''' When casting a spell, you may move any affected targets up to 5' per two levels of the spell, rounded down (so that a fifth level spell would let you move affected targets up to 10').
*'''Forceful Hand of Meskan:''' When casting a spell, you may move any affected targets up to 5' per two levels of the spell, rounded down (so that a fifth level spell would let you move affected targets up to 10').
*'''Freezing:''' Creatures affected by your [Cold] spells as they are cast must make a Fortitude save or be immobilized for one round.
*'''Freezing:''' Creatures affected by your [Cold] spells as they are cast must make a Fortitude save or be immobilized for one round.
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*'''Thundering:''' Creatures affected by your [Sonic] spells as they are cast must make a Fortitude save or be stunned for one round.
*'''Thundering:''' Creatures affected by your [Sonic] spells as they are cast must make a Fortitude save or be stunned for one round.
*'''Transdimensional Magic:''' Your spells have full normal effect on incorporeal creatures, ethereal (or similarly out-of-phase) creatures, and creatures within an extradimensional space in the spell's area.
*'''Transdimensional Magic:''' Your spells have full normal effect on incorporeal creatures, ethereal (or similarly out-of-phase) creatures, and creatures within an extradimensional space in the spell's area.
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*'''Flicker:''' When using this conjecture, all of your movement is teleportation.
 
==Arcane Thesis Possibilities==
==Arcane Thesis Possibilities==

Revision as of 03:51, 19 June 2011

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